| /* |
| * Mesa 3-D graphics library |
| * Version: 7.1 |
| * |
| * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| /** |
| * \file imports.h |
| * Standard C library function wrappers. |
| * |
| * This file provides wrappers for all the standard C library functions |
| * like malloc(), free(), printf(), getenv(), etc. |
| */ |
| |
| |
| #ifndef IMPORTS_H |
| #define IMPORTS_H |
| |
| |
| /* XXX some of the stuff in glheader.h should be moved into this file. |
| */ |
| #include "glheader.h" |
| #include <GL/internal/glcore.h> |
| |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| |
| /**********************************************************************/ |
| /** \name General macros */ |
| /*@{*/ |
| |
| #ifndef NULL |
| #define NULL 0 |
| #endif |
| |
| |
| /** gcc -pedantic warns about long string literals, LONGSTRING silences that */ |
| #if !defined(__GNUC__) || (__GNUC__ < 2) || \ |
| ((__GNUC__ == 2) && (__GNUC_MINOR__ <= 7)) |
| # define LONGSTRING |
| #else |
| # define LONGSTRING __extension__ |
| #endif |
| |
| /*@}*/ |
| |
| |
| /**********************************************************************/ |
| /** Memory macros */ |
| /*@{*/ |
| |
| /** Allocate \p BYTES bytes */ |
| #define MALLOC(BYTES) _mesa_malloc(BYTES) |
| /** Allocate and zero \p BYTES bytes */ |
| #define CALLOC(BYTES) _mesa_calloc(BYTES) |
| /** Allocate a structure of type \p T */ |
| #define MALLOC_STRUCT(T) (struct T *) _mesa_malloc(sizeof(struct T)) |
| /** Allocate and zero a structure of type \p T */ |
| #define CALLOC_STRUCT(T) (struct T *) _mesa_calloc(sizeof(struct T)) |
| /** Free memory */ |
| #define FREE(PTR) _mesa_free(PTR) |
| |
| /** Allocate \p BYTES aligned at \p N bytes */ |
| #define ALIGN_MALLOC(BYTES, N) _mesa_align_malloc(BYTES, N) |
| /** Allocate and zero \p BYTES bytes aligned at \p N bytes */ |
| #define ALIGN_CALLOC(BYTES, N) _mesa_align_calloc(BYTES, N) |
| /** Allocate a structure of type \p T aligned at \p N bytes */ |
| #define ALIGN_MALLOC_STRUCT(T, N) (struct T *) _mesa_align_malloc(sizeof(struct T), N) |
| /** Allocate and zero a structure of type \p T aligned at \p N bytes */ |
| #define ALIGN_CALLOC_STRUCT(T, N) (struct T *) _mesa_align_calloc(sizeof(struct T), N) |
| /** Free aligned memory */ |
| #define ALIGN_FREE(PTR) _mesa_align_free(PTR) |
| |
| /** Copy \p BYTES bytes from \p SRC into \p DST */ |
| #define MEMCPY( DST, SRC, BYTES) _mesa_memcpy(DST, SRC, BYTES) |
| /** Set \p N bytes in \p DST to \p VAL */ |
| #define MEMSET( DST, VAL, N ) _mesa_memset(DST, VAL, N) |
| |
| /*@}*/ |
| |
| |
| /* |
| * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers |
| * as offsets into buffer stores. Since the vertex array pointer and |
| * buffer store pointer are both pointers and we need to add them, we use |
| * this macro. |
| * Both pointers/offsets are expressed in bytes. |
| */ |
| #define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) ) |
| |
| |
| /** |
| * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float |
| * as a int (thereby using integer registers instead of FP registers) is |
| * a performance win. Typically, this can be done with ordinary casts. |
| * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0) |
| * these casts generate warnings. |
| * The following union typedef is used to solve that. |
| */ |
| typedef union { GLfloat f; GLint i; } fi_type; |
| |
| |
| |
| /********************************************************************** |
| * Math macros |
| */ |
| |
| #define MAX_GLUSHORT 0xffff |
| #define MAX_GLUINT 0xffffffff |
| |
| #ifndef M_PI |
| #define M_PI (3.1415926536) |
| #endif |
| |
| #ifndef M_E |
| #define M_E (2.7182818284590452354) |
| #endif |
| |
| #ifndef ONE_DIV_LN2 |
| #define ONE_DIV_LN2 (1.442695040888963456) |
| #endif |
| |
| #ifndef ONE_DIV_SQRT_LN2 |
| #define ONE_DIV_SQRT_LN2 (1.201122408786449815) |
| #endif |
| |
| #ifndef FLT_MAX_EXP |
| #define FLT_MAX_EXP 128 |
| #endif |
| |
| /* Degrees to radians conversion: */ |
| #define DEG2RAD (M_PI/180.0) |
| |
| |
| /*** |
| *** USE_IEEE: Determine if we're using IEEE floating point |
| ***/ |
| #if defined(__i386__) || defined(__386__) || defined(__sparc__) || \ |
| defined(__s390x__) || defined(__powerpc__) || \ |
| defined(__x86_64__) || \ |
| defined(ia64) || defined(__ia64__) || \ |
| defined(__hppa__) || defined(hpux) || \ |
| defined(__mips) || defined(_MIPS_ARCH) || \ |
| defined(__arm__) || \ |
| defined(__sh__) || defined(__m32r__) || \ |
| (defined(__sun) && defined(_IEEE_754)) || \ |
| (defined(__alpha__) && (defined(__IEEE_FLOAT) || !defined(VMS))) |
| #define USE_IEEE |
| #define IEEE_ONE 0x3f800000 |
| #endif |
| |
| |
| /*** |
| *** SQRTF: single-precision square root |
| ***/ |
| #if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */ |
| # define SQRTF(X) _mesa_sqrtf(X) |
| #else |
| # define SQRTF(X) (float) sqrt((float) (X)) |
| #endif |
| |
| |
| /*** |
| *** INV_SQRTF: single-precision inverse square root |
| ***/ |
| #if 0 |
| #define INV_SQRTF(X) _mesa_inv_sqrt(X) |
| #else |
| #define INV_SQRTF(X) (1.0F / SQRTF(X)) /* this is faster on a P4 */ |
| #endif |
| |
| |
| /*** |
| *** LOG2: Log base 2 of float |
| ***/ |
| #ifdef USE_IEEE |
| #if 0 |
| /* This is pretty fast, but not accurate enough (only 2 fractional bits). |
| * Based on code from http://www.stereopsis.com/log2.html |
| */ |
| static INLINE GLfloat LOG2(GLfloat x) |
| { |
| const GLfloat y = x * x * x * x; |
| const GLuint ix = *((GLuint *) &y); |
| const GLuint exp = (ix >> 23) & 0xFF; |
| const GLint log2 = ((GLint) exp) - 127; |
| return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */ |
| } |
| #endif |
| /* Pretty fast, and accurate. |
| * Based on code from http://www.flipcode.com/totd/ |
| */ |
| static INLINE GLfloat LOG2(GLfloat val) |
| { |
| fi_type num; |
| GLint log_2; |
| num.f = val; |
| log_2 = ((num.i >> 23) & 255) - 128; |
| num.i &= ~(255 << 23); |
| num.i += 127 << 23; |
| num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3; |
| return num.f + log_2; |
| } |
| #else |
| /* |
| * NOTE: log_base_2(x) = log(x) / log(2) |
| * NOTE: 1.442695 = 1/log(2). |
| */ |
| #define LOG2(x) ((GLfloat) (log(x) * 1.442695F)) |
| #endif |
| |
| |
| /*** |
| *** IS_INF_OR_NAN: test if float is infinite or NaN |
| ***/ |
| #ifdef USE_IEEE |
| static INLINE int IS_INF_OR_NAN( float x ) |
| { |
| fi_type tmp; |
| tmp.f = x; |
| return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31); |
| } |
| #elif defined(isfinite) |
| #define IS_INF_OR_NAN(x) (!isfinite(x)) |
| #elif defined(finite) |
| #define IS_INF_OR_NAN(x) (!finite(x)) |
| #elif defined(__VMS) |
| #define IS_INF_OR_NAN(x) (!finite(x)) |
| #elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L |
| #define IS_INF_OR_NAN(x) (!isfinite(x)) |
| #else |
| #define IS_INF_OR_NAN(x) (!finite(x)) |
| #endif |
| |
| |
| /*** |
| *** IS_NEGATIVE: test if float is negative |
| ***/ |
| #if defined(USE_IEEE) |
| static INLINE int GET_FLOAT_BITS( float x ) |
| { |
| fi_type fi; |
| fi.f = x; |
| return fi.i; |
| } |
| #define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) < 0) |
| #else |
| #define IS_NEGATIVE(x) (x < 0.0F) |
| #endif |
| |
| |
| /*** |
| *** DIFFERENT_SIGNS: test if two floats have opposite signs |
| ***/ |
| #if defined(USE_IEEE) |
| #define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31)) |
| #else |
| /* Could just use (x*y<0) except for the flatshading requirements. |
| * Maybe there's a better way? |
| */ |
| #define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F) |
| #endif |
| |
| |
| /*** |
| *** CEILF: ceiling of float |
| *** FLOORF: floor of float |
| *** FABSF: absolute value of float |
| *** LOGF: the natural logarithm (base e) of the value |
| *** EXPF: raise e to the value |
| *** LDEXPF: multiply value by an integral power of two |
| *** FREXPF: extract mantissa and exponent from value |
| ***/ |
| #if defined(__gnu_linux__) |
| /* C99 functions */ |
| #define CEILF(x) ceilf(x) |
| #define FLOORF(x) floorf(x) |
| #define FABSF(x) fabsf(x) |
| #define LOGF(x) logf(x) |
| #define EXPF(x) expf(x) |
| #define LDEXPF(x,y) ldexpf(x,y) |
| #define FREXPF(x,y) frexpf(x,y) |
| #else |
| #define CEILF(x) ((GLfloat) ceil(x)) |
| #define FLOORF(x) ((GLfloat) floor(x)) |
| #define FABSF(x) ((GLfloat) fabs(x)) |
| #define LOGF(x) ((GLfloat) log(x)) |
| #define EXPF(x) ((GLfloat) exp(x)) |
| #define LDEXPF(x,y) ((GLfloat) ldexp(x,y)) |
| #define FREXPF(x,y) ((GLfloat) frexp(x,y)) |
| #endif |
| |
| |
| /*** |
| *** IROUND: return (as an integer) float rounded to nearest integer |
| ***/ |
| #if defined(USE_SPARC_ASM) && defined(__GNUC__) && defined(__sparc__) |
| static INLINE int iround(float f) |
| { |
| int r; |
| __asm__ ("fstoi %1, %0" : "=f" (r) : "f" (f)); |
| return r; |
| } |
| #define IROUND(x) iround(x) |
| #elif defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) && \ |
| (!defined(__BEOS__) || (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 95))) |
| static INLINE int iround(float f) |
| { |
| int r; |
| __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st"); |
| return r; |
| } |
| #define IROUND(x) iround(x) |
| #elif defined(USE_X86_ASM) && defined(__MSC__) && defined(__WIN32__) |
| static INLINE int iround(float f) |
| { |
| int r; |
| _asm { |
| fld f |
| fistp r |
| } |
| return r; |
| } |
| #define IROUND(x) iround(x) |
| #elif defined(__WATCOMC__) && defined(__386__) |
| long iround(float f); |
| #pragma aux iround = \ |
| "push eax" \ |
| "fistp dword ptr [esp]" \ |
| "pop eax" \ |
| parm [8087] \ |
| value [eax] \ |
| modify exact [eax]; |
| #define IROUND(x) iround(x) |
| #else |
| #define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F))) |
| #endif |
| |
| |
| /*** |
| *** IROUND_POS: return (as an integer) positive float rounded to nearest int |
| ***/ |
| #ifdef DEBUG |
| #define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f)) |
| #else |
| #define IROUND_POS(f) (IROUND(f)) |
| #endif |
| |
| |
| /*** |
| *** IFLOOR: return (as an integer) floor of float |
| ***/ |
| #if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) |
| /* |
| * IEEE floor for computers that round to nearest or even. |
| * 'f' must be between -4194304 and 4194303. |
| * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1", |
| * but uses some IEEE specific tricks for better speed. |
| * Contributed by Josh Vanderhoof |
| */ |
| static INLINE int ifloor(float f) |
| { |
| int ai, bi; |
| double af, bf; |
| af = (3 << 22) + 0.5 + (double)f; |
| bf = (3 << 22) + 0.5 - (double)f; |
| /* GCC generates an extra fstp/fld without this. */ |
| __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st"); |
| __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st"); |
| return (ai - bi) >> 1; |
| } |
| #define IFLOOR(x) ifloor(x) |
| #elif defined(USE_IEEE) |
| static INLINE int ifloor(float f) |
| { |
| int ai, bi; |
| double af, bf; |
| fi_type u; |
| |
| af = (3 << 22) + 0.5 + (double)f; |
| bf = (3 << 22) + 0.5 - (double)f; |
| u.f = (float) af; ai = u.i; |
| u.f = (float) bf; bi = u.i; |
| return (ai - bi) >> 1; |
| } |
| #define IFLOOR(x) ifloor(x) |
| #else |
| static INLINE int ifloor(float f) |
| { |
| int i = IROUND(f); |
| return (i > f) ? i - 1 : i; |
| } |
| #define IFLOOR(x) ifloor(x) |
| #endif |
| |
| |
| /*** |
| *** ICEIL: return (as an integer) ceiling of float |
| ***/ |
| #if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) |
| /* |
| * IEEE ceil for computers that round to nearest or even. |
| * 'f' must be between -4194304 and 4194303. |
| * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1", |
| * but uses some IEEE specific tricks for better speed. |
| * Contributed by Josh Vanderhoof |
| */ |
| static INLINE int iceil(float f) |
| { |
| int ai, bi; |
| double af, bf; |
| af = (3 << 22) + 0.5 + (double)f; |
| bf = (3 << 22) + 0.5 - (double)f; |
| /* GCC generates an extra fstp/fld without this. */ |
| __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st"); |
| __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st"); |
| return (ai - bi + 1) >> 1; |
| } |
| #define ICEIL(x) iceil(x) |
| #elif defined(USE_IEEE) |
| static INLINE int iceil(float f) |
| { |
| int ai, bi; |
| double af, bf; |
| fi_type u; |
| af = (3 << 22) + 0.5 + (double)f; |
| bf = (3 << 22) + 0.5 - (double)f; |
| u.f = (float) af; ai = u.i; |
| u.f = (float) bf; bi = u.i; |
| return (ai - bi + 1) >> 1; |
| } |
| #define ICEIL(x) iceil(x) |
| #else |
| static INLINE int iceil(float f) |
| { |
| int i = IROUND(f); |
| return (i < f) ? i + 1 : i; |
| } |
| #define ICEIL(x) iceil(x) |
| #endif |
| |
| |
| /*** |
| *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255] |
| *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255] |
| ***/ |
| #if defined(USE_IEEE) && !defined(DEBUG) |
| #define IEEE_0996 0x3f7f0000 /* 0.996 or so */ |
| /* This function/macro is sensitive to precision. Test very carefully |
| * if you change it! |
| */ |
| #define UNCLAMPED_FLOAT_TO_UBYTE(UB, F) \ |
| do { \ |
| fi_type __tmp; \ |
| __tmp.f = (F); \ |
| if (__tmp.i < 0) \ |
| UB = (GLubyte) 0; \ |
| else if (__tmp.i >= IEEE_0996) \ |
| UB = (GLubyte) 255; \ |
| else { \ |
| __tmp.f = __tmp.f * (255.0F/256.0F) + 32768.0F; \ |
| UB = (GLubyte) __tmp.i; \ |
| } \ |
| } while (0) |
| #define CLAMPED_FLOAT_TO_UBYTE(UB, F) \ |
| do { \ |
| fi_type __tmp; \ |
| __tmp.f = (F) * (255.0F/256.0F) + 32768.0F; \ |
| UB = (GLubyte) __tmp.i; \ |
| } while (0) |
| #else |
| #define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \ |
| ub = ((GLubyte) IROUND(CLAMP((f), 0.0F, 1.0F) * 255.0F)) |
| #define CLAMPED_FLOAT_TO_UBYTE(ub, f) \ |
| ub = ((GLubyte) IROUND((f) * 255.0F)) |
| #endif |
| |
| |
| /*** |
| *** START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save |
| *** original mode to a temporary). |
| *** END_FAST_MATH: Restore x86 FPU to original mode. |
| ***/ |
| #if defined(__GNUC__) && defined(__i386__) |
| /* |
| * Set the x86 FPU control word to guarentee only 32 bits of precision |
| * are stored in registers. Allowing the FPU to store more introduces |
| * differences between situations where numbers are pulled out of memory |
| * vs. situations where the compiler is able to optimize register usage. |
| * |
| * In the worst case, we force the compiler to use a memory access to |
| * truncate the float, by specifying the 'volatile' keyword. |
| */ |
| /* Hardware default: All exceptions masked, extended double precision, |
| * round to nearest (IEEE compliant): |
| */ |
| #define DEFAULT_X86_FPU 0x037f |
| /* All exceptions masked, single precision, round to nearest: |
| */ |
| #define FAST_X86_FPU 0x003f |
| /* The fldcw instruction will cause any pending FP exceptions to be |
| * raised prior to entering the block, and we clear any pending |
| * exceptions before exiting the block. Hence, asm code has free |
| * reign over the FPU while in the fast math block. |
| */ |
| #if defined(NO_FAST_MATH) |
| #define START_FAST_MATH(x) \ |
| do { \ |
| static GLuint mask = DEFAULT_X86_FPU; \ |
| __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \ |
| __asm__ ( "fldcw %0" : : "m" (mask) ); \ |
| } while (0) |
| #else |
| #define START_FAST_MATH(x) \ |
| do { \ |
| static GLuint mask = FAST_X86_FPU; \ |
| __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \ |
| __asm__ ( "fldcw %0" : : "m" (mask) ); \ |
| } while (0) |
| #endif |
| /* Restore original FPU mode, and clear any exceptions that may have |
| * occurred in the FAST_MATH block. |
| */ |
| #define END_FAST_MATH(x) \ |
| do { \ |
| __asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) ); \ |
| } while (0) |
| |
| #elif defined(__WATCOMC__) && defined(__386__) |
| #define DEFAULT_X86_FPU 0x037f /* See GCC comments above */ |
| #define FAST_X86_FPU 0x003f /* See GCC comments above */ |
| void _watcom_start_fast_math(unsigned short *x,unsigned short *mask); |
| #pragma aux _watcom_start_fast_math = \ |
| "fnstcw word ptr [eax]" \ |
| "fldcw word ptr [ecx]" \ |
| parm [eax] [ecx] \ |
| modify exact []; |
| void _watcom_end_fast_math(unsigned short *x); |
| #pragma aux _watcom_end_fast_math = \ |
| "fnclex" \ |
| "fldcw word ptr [eax]" \ |
| parm [eax] \ |
| modify exact []; |
| #if defined(NO_FAST_MATH) |
| #define START_FAST_MATH(x) \ |
| do { \ |
| static GLushort mask = DEFAULT_X86_FPU; \ |
| _watcom_start_fast_math(&x,&mask); \ |
| } while (0) |
| #else |
| #define START_FAST_MATH(x) \ |
| do { \ |
| static GLushort mask = FAST_X86_FPU; \ |
| _watcom_start_fast_math(&x,&mask); \ |
| } while (0) |
| #endif |
| #define END_FAST_MATH(x) _watcom_end_fast_math(&x) |
| |
| #elif defined(_MSC_VER) && defined(_M_IX86) |
| #define DEFAULT_X86_FPU 0x037f /* See GCC comments above */ |
| #define FAST_X86_FPU 0x003f /* See GCC comments above */ |
| #if defined(NO_FAST_MATH) |
| #define START_FAST_MATH(x) do {\ |
| static GLuint mask = DEFAULT_X86_FPU;\ |
| __asm fnstcw word ptr [x]\ |
| __asm fldcw word ptr [mask]\ |
| } while(0) |
| #else |
| #define START_FAST_MATH(x) do {\ |
| static GLuint mask = FAST_X86_FPU;\ |
| __asm fnstcw word ptr [x]\ |
| __asm fldcw word ptr [mask]\ |
| } while(0) |
| #endif |
| #define END_FAST_MATH(x) do {\ |
| __asm fnclex\ |
| __asm fldcw word ptr [x]\ |
| } while(0) |
| |
| #else |
| #define START_FAST_MATH(x) x = 0 |
| #define END_FAST_MATH(x) (void)(x) |
| #endif |
| |
| |
| /** |
| * Return 1 if this is a little endian machine, 0 if big endian. |
| */ |
| static INLINE GLboolean |
| _mesa_little_endian(void) |
| { |
| const GLuint ui = 1; /* intentionally not static */ |
| return *((const GLubyte *) &ui); |
| } |
| |
| |
| |
| /********************************************************************** |
| * Functions |
| */ |
| |
| extern void * |
| _mesa_malloc( size_t bytes ); |
| |
| extern void * |
| _mesa_calloc( size_t bytes ); |
| |
| extern void |
| _mesa_free( void *ptr ); |
| |
| extern void * |
| _mesa_align_malloc( size_t bytes, unsigned long alignment ); |
| |
| extern void * |
| _mesa_align_calloc( size_t bytes, unsigned long alignment ); |
| |
| extern void |
| _mesa_align_free( void *ptr ); |
| |
| extern void * |
| _mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize, |
| unsigned long alignment); |
| |
| extern void * |
| _mesa_exec_malloc( GLuint size ); |
| |
| extern void |
| _mesa_exec_free( void *addr ); |
| |
| extern void * |
| _mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize ); |
| |
| extern void * |
| _mesa_memcpy( void *dest, const void *src, size_t n ); |
| |
| extern void |
| _mesa_memset( void *dst, int val, size_t n ); |
| |
| extern void |
| _mesa_memset16( unsigned short *dst, unsigned short val, size_t n ); |
| |
| extern void |
| _mesa_bzero( void *dst, size_t n ); |
| |
| extern int |
| _mesa_memcmp( const void *s1, const void *s2, size_t n ); |
| |
| extern double |
| _mesa_sin(double a); |
| |
| extern float |
| _mesa_sinf(float a); |
| |
| extern double |
| _mesa_cos(double a); |
| |
| extern float |
| _mesa_asinf(float x); |
| |
| extern float |
| _mesa_atanf(float x); |
| |
| extern double |
| _mesa_sqrtd(double x); |
| |
| extern float |
| _mesa_sqrtf(float x); |
| |
| extern float |
| _mesa_inv_sqrtf(float x); |
| |
| extern void |
| _mesa_init_sqrt_table(void); |
| |
| extern double |
| _mesa_pow(double x, double y); |
| |
| extern int |
| _mesa_ffs(int i); |
| |
| extern int |
| #ifdef __MINGW32__ |
| _mesa_ffsll(long i); |
| #else |
| _mesa_ffsll(long long i); |
| #endif |
| |
| extern unsigned int |
| _mesa_bitcount(unsigned int n); |
| |
| extern GLhalfARB |
| _mesa_float_to_half(float f); |
| |
| extern float |
| _mesa_half_to_float(GLhalfARB h); |
| |
| |
| extern void * |
| _mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size, |
| int (*compar)(const void *, const void *) ); |
| |
| extern char * |
| _mesa_getenv( const char *var ); |
| |
| extern char * |
| _mesa_strstr( const char *haystack, const char *needle ); |
| |
| extern char * |
| _mesa_strncat( char *dest, const char *src, size_t n ); |
| |
| extern char * |
| _mesa_strcpy( char *dest, const char *src ); |
| |
| extern char * |
| _mesa_strncpy( char *dest, const char *src, size_t n ); |
| |
| extern size_t |
| _mesa_strlen( const char *s ); |
| |
| extern int |
| _mesa_strcmp( const char *s1, const char *s2 ); |
| |
| extern int |
| _mesa_strncmp( const char *s1, const char *s2, size_t n ); |
| |
| extern char * |
| _mesa_strdup( const char *s ); |
| |
| extern int |
| _mesa_atoi( const char *s ); |
| |
| extern double |
| _mesa_strtod( const char *s, char **end ); |
| |
| extern int |
| _mesa_sprintf( char *str, const char *fmt, ... ); |
| |
| extern void |
| _mesa_printf( const char *fmtString, ... ); |
| |
| extern int |
| _mesa_vsprintf( char *str, const char *fmt, va_list args ); |
| |
| |
| extern void |
| _mesa_warning( __GLcontext *gc, const char *fmtString, ... ); |
| |
| extern void |
| _mesa_problem( const __GLcontext *ctx, const char *fmtString, ... ); |
| |
| extern void |
| _mesa_error( __GLcontext *ctx, GLenum error, const char *fmtString, ... ); |
| |
| extern void |
| _mesa_debug( const __GLcontext *ctx, const char *fmtString, ... ); |
| |
| extern void |
| _mesa_exit( int status ); |
| |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| |
| #endif /* IMPORTS_H */ |