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/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef RENDERBUFFER_H
#define RENDERBUFFER_H
extern void
_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);
extern struct gl_renderbuffer *
_mesa_new_renderbuffer(GLcontext *ctx, GLuint name);
extern void
_mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
extern struct gl_renderbuffer *
_mesa_new_soft_renderbuffer(GLcontext *ctx, GLuint name);
extern GLboolean
_mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height);
extern GLboolean
_mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint rgbBits, GLuint alphaBits,
GLboolean frontLeft, GLboolean backLeft,
GLboolean frontRight, GLboolean backRight);
extern GLboolean
_mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint indexBits,
GLboolean frontLeft, GLboolean backLeft,
GLboolean frontRight, GLboolean backRight);
extern GLboolean
_mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint alphaBits,
GLboolean frontLeft, GLboolean backLeft,
GLboolean frontRight, GLboolean backRight);
extern void
_mesa_copy_soft_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb);
extern GLboolean
_mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint depthBits);
extern GLboolean
_mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint stencilBits);
extern GLboolean
_mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint redBits, GLuint greenBits,
GLuint blueBits, GLuint alphaBits);
extern GLboolean
_mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint bits, GLuint numBuffers);
extern void
_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
GLboolean color,
GLboolean depth,
GLboolean stencil,
GLboolean accum,
GLboolean alpha,
GLboolean aux);
extern void
_mesa_add_renderbuffer(struct gl_framebuffer *fb,
GLuint bufferName, struct gl_renderbuffer *rb);
extern void
_mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName);
extern void
_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
struct gl_renderbuffer *rb);
extern struct gl_renderbuffer *
_mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name);
#endif /* RENDERBUFFER_H */