| /* |
| * Mesa 3-D graphics library |
| * Version: 7.1 |
| * |
| * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| #include "glheader.h" |
| #include "context.h" |
| #include "shaders.h" |
| |
| |
| /** |
| * These are basically just wrappers/adaptors for calling the |
| * ctx->Driver.foobar() GLSL-related functions. |
| * |
| * Things are biased toward the OpenGL 2.0 functions rather than the |
| * ARB extensions (i.e. the ARB functions are layered on the 2.0 functions). |
| * |
| * The general idea here is to allow enough modularity such that a |
| * completely different GLSL implemenation can be plugged in and co-exist |
| * with Mesa's native GLSL code. |
| */ |
| |
| |
| |
| void GLAPIENTRY |
| _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.AttachShader(ctx, program, shader); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_AttachShader(GLuint program, GLuint shader) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.AttachShader(ctx, program, shader); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index, |
| const GLcharARB *name) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.BindAttribLocation(ctx, program, index, name); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_CompileShaderARB(GLhandleARB shaderObj) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.CompileShader(ctx, shaderObj); |
| } |
| |
| |
| GLuint GLAPIENTRY |
| _mesa_CreateShader(GLenum type) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| return ctx->Driver.CreateShader(ctx, type); |
| } |
| |
| |
| GLhandleARB GLAPIENTRY |
| _mesa_CreateShaderObjectARB(GLenum type) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| return ctx->Driver.CreateShader(ctx, type); |
| } |
| |
| |
| GLuint GLAPIENTRY |
| _mesa_CreateProgram(void) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| return ctx->Driver.CreateProgram(ctx); |
| } |
| |
| |
| GLhandleARB GLAPIENTRY |
| _mesa_CreateProgramObjectARB(void) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| return ctx->Driver.CreateProgram(ctx); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_DeleteObjectARB(GLhandleARB obj) |
| { |
| if (obj) { |
| GET_CURRENT_CONTEXT(ctx); |
| if (ctx->Driver.IsProgram(ctx, obj)) { |
| ctx->Driver.DeleteProgram2(ctx, obj); |
| } |
| else if (ctx->Driver.IsShader(ctx, obj)) { |
| ctx->Driver.DeleteShader(ctx, obj); |
| } |
| else { |
| /* error? */ |
| } |
| } |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_DeleteProgram(GLuint name) |
| { |
| if (name) { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.DeleteProgram2(ctx, name); |
| } |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_DeleteShader(GLuint name) |
| { |
| if (name) { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.DeleteShader(ctx, name); |
| } |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.DetachShader(ctx, program, shader); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_DetachShader(GLuint program, GLuint shader) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.DetachShader(ctx, program, shader); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_GetActiveAttribARB(GLhandleARB program, GLuint index, |
| GLsizei maxLength, GLsizei * length, GLint * size, |
| GLenum * type, GLcharARB * name) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.GetActiveAttrib(ctx, program, index, maxLength, length, size, |
| type, name); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_GetActiveUniformARB(GLhandleARB program, GLuint index, |
| GLsizei maxLength, GLsizei * length, GLint * size, |
| GLenum * type, GLcharARB * name) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.GetActiveUniform(ctx, program, index, maxLength, length, size, |
| type, name); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount, |
| GLsizei * count, GLhandleARB * obj) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.GetAttachedShaders(ctx, container, maxCount, count, obj); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, |
| GLsizei *count, GLuint *obj) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.GetAttachedShaders(ctx, program, maxCount, count, obj); |
| } |
| |
| |
| GLint GLAPIENTRY |
| _mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| return ctx->Driver.GetAttribLocation(ctx, program, name); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length, |
| GLcharARB * infoLog) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| /* Implement in terms of GetProgramInfoLog, GetShaderInfoLog */ |
| if (ctx->Driver.IsProgram(ctx, object)) { |
| ctx->Driver.GetProgramInfoLog(ctx, object, maxLength, length, infoLog); |
| } |
| else if (ctx->Driver.IsShader(ctx, object)) { |
| ctx->Driver.GetShaderInfoLog(ctx, object, maxLength, length, infoLog); |
| } |
| else { |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB"); |
| } |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| /* Implement in terms of GetProgramiv, GetShaderiv */ |
| if (ctx->Driver.IsProgram(ctx, object)) { |
| ctx->Driver.GetProgramiv(ctx, object, pname, params); |
| } |
| else if (ctx->Driver.IsShader(ctx, object)) { |
| ctx->Driver.GetShaderiv(ctx, object, pname, params); |
| } |
| else { |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); |
| } |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname, |
| GLfloat *params) |
| { |
| GLint iparams[1]; /* XXX is one element enough? */ |
| _mesa_GetObjectParameterivARB(object, pname, iparams); |
| params[0] = (GLfloat) iparams[0]; |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.GetProgramiv(ctx, program, pname, params); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.GetShaderiv(ctx, shader, pname, params); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, |
| GLsizei *length, GLchar *infoLog) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.GetProgramInfoLog(ctx, program, bufSize, length, infoLog); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, |
| GLsizei *length, GLchar *infoLog) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.GetShaderInfoLog(ctx, shader, bufSize, length, infoLog); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength, |
| GLsizei *length, GLcharARB *sourceOut) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.GetShaderSource(ctx, shader, maxLength, length, sourceOut); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.GetUniformfv(ctx, program, location, params); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint * params) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.GetUniformiv(ctx, program, location, params); |
| } |
| |
| |
| |
| #if 0 |
| GLint GLAPIENTRY |
| _mesa_GetUniformLocation(GLuint program, const GLcharARB *name) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| return ctx->Driver.GetUniformLocation(ctx, program, name); |
| } |
| #endif |
| |
| |
| GLhandleARB GLAPIENTRY |
| _mesa_GetHandleARB(GLenum pname) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| return ctx->Driver.GetHandle(ctx, pname); |
| } |
| |
| |
| GLint GLAPIENTRY |
| _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| return ctx->Driver.GetUniformLocation(ctx, programObj, name); |
| } |
| |
| |
| GLboolean GLAPIENTRY |
| _mesa_IsProgram(GLuint name) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| return ctx->Driver.IsProgram(ctx, name); |
| } |
| |
| |
| GLboolean GLAPIENTRY |
| _mesa_IsShader(GLuint name) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| return ctx->Driver.IsShader(ctx, name); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_LinkProgramARB(GLhandleARB programObj) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.LinkProgram(ctx, programObj); |
| } |
| |
| |
| /** |
| * Called via glShaderSource() and glShaderSourceARB() API functions. |
| * Basically, concatenate the source code strings into one long string |
| * and pass it to ctx->Driver.ShaderSource(). |
| */ |
| void GLAPIENTRY |
| _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, |
| const GLcharARB ** string, const GLint * length) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLint *offsets; |
| GLsizei i, totalLength; |
| GLcharARB *source; |
| |
| if (!shaderObj || string == NULL) { |
| _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB"); |
| return; |
| } |
| |
| /* |
| * This array holds offsets of where the appropriate string ends, thus the |
| * last element will be set to the total length of the source code. |
| */ |
| offsets = (GLint *) _mesa_malloc(count * sizeof(GLint)); |
| if (offsets == NULL) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); |
| return; |
| } |
| |
| for (i = 0; i < count; i++) { |
| if (string[i] == NULL) { |
| _mesa_free((GLvoid *) offsets); |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderSourceARB(null string)"); |
| return; |
| } |
| if (length == NULL || length[i] < 0) |
| offsets[i] = _mesa_strlen(string[i]); |
| else |
| offsets[i] = length[i]; |
| /* accumulate string lengths */ |
| if (i > 0) |
| offsets[i] += offsets[i - 1]; |
| } |
| |
| /* Total length of source string is sum off all strings plus two. |
| * One extra byte for terminating zero, another extra byte to silence |
| * valgrind warnings in the parser/grammer code. |
| */ |
| totalLength = offsets[count - 1] + 2; |
| source = (GLcharARB *) _mesa_malloc(totalLength * sizeof(GLcharARB)); |
| if (source == NULL) { |
| _mesa_free((GLvoid *) offsets); |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); |
| return; |
| } |
| |
| for (i = 0; i < count; i++) { |
| GLint start = (i > 0) ? offsets[i - 1] : 0; |
| _mesa_memcpy(source + start, string[i], |
| (offsets[i] - start) * sizeof(GLcharARB)); |
| } |
| source[totalLength - 1] = '\0'; |
| source[totalLength - 2] = '\0'; |
| |
| ctx->Driver.ShaderSource(ctx, shaderObj, source); |
| |
| _mesa_free(offsets); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_Uniform1fARB(GLint location, GLfloat v0) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.Uniform(ctx, location, 1, &v0, GL_FLOAT); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLfloat v[2]; |
| v[0] = v0; |
| v[1] = v1; |
| ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLfloat v[3]; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, |
| GLfloat v3) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLfloat v[4]; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| v[3] = v3; |
| ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform1iARB(GLint location, GLint v0) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.Uniform(ctx, location, 1, &v0, GL_INT); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform2iARB(GLint location, GLint v0, GLint v1) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLint v[2]; |
| v[0] = v0; |
| v[1] = v1; |
| ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLint v[3]; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| GLint v[4]; |
| v[0] = v0; |
| v[1] = v1; |
| v[2] = v2; |
| v[3] = v3; |
| ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC4); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.Uniform(ctx, location, count, value, GL_INT); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC2); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC3); |
| } |
| |
| void GLAPIENTRY |
| _mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC4); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.UniformMatrix(ctx, 2, 2, GL_FLOAT_MAT2, |
| location, count, transpose, value); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.UniformMatrix(ctx, 3, 3, GL_FLOAT_MAT3, |
| location, count, transpose, value); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat * value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.UniformMatrix(ctx, 4, 4, GL_FLOAT_MAT4, |
| location, count, transpose, value); |
| } |
| |
| |
| /** |
| * Non-square UniformMatrix are OpenGL 2.1 |
| */ |
| void GLAPIENTRY |
| _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.UniformMatrix(ctx, 2, 3, GL_FLOAT_MAT2x3, |
| location, count, transpose, value); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.UniformMatrix(ctx, 3, 2, GL_FLOAT_MAT3x2, |
| location, count, transpose, value); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.UniformMatrix(ctx, 2, 4, GL_FLOAT_MAT2x4, |
| location, count, transpose, value); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.UniformMatrix(ctx, 4, 2, GL_FLOAT_MAT4x2, |
| location, count, transpose, value); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.UniformMatrix(ctx, 3, 4, GL_FLOAT_MAT3x4, |
| location, count, transpose, value); |
| } |
| |
| void GLAPIENTRY |
| _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.UniformMatrix(ctx, 4, 3, GL_FLOAT_MAT4x3, |
| location, count, transpose, value); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_UseProgramObjectARB(GLhandleARB program) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| FLUSH_VERTICES(ctx, _NEW_PROGRAM); |
| ctx->Driver.UseProgram(ctx, program); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_ValidateProgramARB(GLhandleARB program) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ctx->Driver.ValidateProgram(ctx, program); |
| } |
| |