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/*
* Mesa 3-D graphics library
* Version: 6.5.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file texcompress_s3tc.c
* GL_EXT_texture_compression_s3tc support.
*/
#ifndef USE_EXTERNAL_DXTN_LIB
#define USE_EXTERNAL_DXTN_LIB 0
#endif
#include "glheader.h"
#include "imports.h"
#include "colormac.h"
#include "context.h"
#include "convolve.h"
#include "image.h"
#include "texcompress.h"
#include "texformat.h"
#include "texstore.h"
#if USE_EXTERNAL_DXTN_LIB && !defined(__MINGW32__)
#include <dlfcn.h>
#endif
#ifdef __MINGW32__
#define DXTN_LIBNAME "dxtn.dll"
#define RTLD_LAZY 0
#define RTLD_GLOBAL 0
#elif defined(__DJGPP__)
#define DXTN_LIBNAME "dxtn.dxe"
#else
#define DXTN_LIBNAME "libtxc_dxtn.so"
#endif
typedef void (*dxtFetchTexelFuncExt)( GLint srcRowstride, GLubyte *pixdata, GLint col, GLint row, GLvoid *texelOut );
dxtFetchTexelFuncExt fetch_ext_rgb_dxt1 = NULL;
dxtFetchTexelFuncExt fetch_ext_rgba_dxt1 = NULL;
dxtFetchTexelFuncExt fetch_ext_rgba_dxt3 = NULL;
dxtFetchTexelFuncExt fetch_ext_rgba_dxt5 = NULL;
typedef void (*dxtCompressTexFuncExt)(GLint srccomps, GLint width,
GLint height, const GLchan *srcPixData,
GLenum destformat, GLubyte *dest,
GLint dstRowStride);
static dxtCompressTexFuncExt ext_tx_compress_dxtn = NULL;
static void *dxtlibhandle = NULL;
typedef void (*GenericFunc)(void);
/**
* Wrapper for dlopen().
* XXX Probably move this and the following wrappers into imports.h someday.
*/
static void *
_mesa_dlopen(const char *libname, int flags)
{
#if USE_EXTERNAL_DXTN_LIB
#ifdef __MINGW32__
return LoadLibrary(libname);
#else
return dlopen(libname, flags);
#endif
#else
return NULL;
#endif /* USE_EXTERNAL_DXTN_LIB */
}
/**
* Wrapper for dlsym() that does a cast to a generic function type,
* rather than a void *. This reduces the number of warnings that are
* generated.
*/
static GenericFunc
_mesa_dlsym(void *handle, const char *fname)
{
#if USE_EXTERNAL_DXTN_LIB
#ifdef __MINGW32__
return (GenericFunc) GetProcAddress(handle, fname);
#elif defined(__DJGPP__)
/* need '_' prefix on symbol names */
char fname2[1000];
fname2[0] = '_';
_mesa_strncpy(fname2 + 1, fname, 998);
fname2[999] = 0;
return (GenericFunc) dlsym(handle, fname2);
#else
return (GenericFunc) dlsym(handle, fname);
#endif
#else
return (GenericFunc) NULL;
#endif /* USE_EXTERNAL_DXTN_LIB */
}
/**
* Wrapper for dlclose().
*/
static void
_mesa_dlclose(void *handle)
{
#if USE_EXTERNAL_DXTN_LIB
#ifdef __MINGW32__
FreeLibrary(handle);
#else
dlclose(handle);
#endif
#endif
}
void
_mesa_init_texture_s3tc( GLcontext *ctx )
{
/* called during context initialization */
ctx->Mesa_DXTn = GL_FALSE;
#if USE_EXTERNAL_DXTN_LIB
if (!dxtlibhandle) {
dxtlibhandle = _mesa_dlopen(DXTN_LIBNAME, RTLD_LAZY | RTLD_GLOBAL);
if (!dxtlibhandle) {
_mesa_warning(ctx, "couldn't open " DXTN_LIBNAME ", software DXTn "
"compression/decompression unavailable");
}
else {
/* the fetch functions are not per context! Might be problematic... */
fetch_ext_rgb_dxt1 = (dxtFetchTexelFuncExt)
_mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgb_dxt1");
fetch_ext_rgba_dxt1 = (dxtFetchTexelFuncExt)
_mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt1");
fetch_ext_rgba_dxt3 = (dxtFetchTexelFuncExt)
_mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt3");
fetch_ext_rgba_dxt5 = (dxtFetchTexelFuncExt)
_mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt5");
ext_tx_compress_dxtn = (dxtCompressTexFuncExt)
_mesa_dlsym(dxtlibhandle, "tx_compress_dxtn");
if (!fetch_ext_rgb_dxt1 ||
!fetch_ext_rgba_dxt1 ||
!fetch_ext_rgba_dxt3 ||
!fetch_ext_rgba_dxt5 ||
!ext_tx_compress_dxtn) {
_mesa_warning(ctx, "couldn't reference all symbols in "
DXTN_LIBNAME ", software DXTn compression/decompression "
"unavailable");
fetch_ext_rgb_dxt1 = NULL;
fetch_ext_rgba_dxt1 = NULL;
fetch_ext_rgba_dxt3 = NULL;
fetch_ext_rgba_dxt5 = NULL;
ext_tx_compress_dxtn = NULL;
_mesa_dlclose(dxtlibhandle);
dxtlibhandle = NULL;
}
}
}
if (dxtlibhandle) {
ctx->Mesa_DXTn = GL_TRUE;
_mesa_warning(ctx, "software DXTn compression/decompression available");
}
#else
(void) ctx;
#endif
}
/**
* Called via TexFormat->StoreImage to store an RGB_DXT1 texture.
*/
static GLboolean
texstore_rgb_dxt1(TEXSTORE_PARAMS)
{
const GLchan *pixels;
GLint srcRowStride;
GLubyte *dst;
const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
const GLchan *tempImage = NULL;
ASSERT(dstFormat == &_mesa_texformat_rgb_dxt1);
ASSERT(dstXoffset % 4 == 0);
ASSERT(dstYoffset % 4 == 0);
ASSERT(dstZoffset % 4 == 0);
(void) dstZoffset;
(void) dstImageOffsets;
if (srcFormat != GL_RGB ||
srcType != CHAN_TYPE ||
ctx->_ImageTransferState ||
srcPacking->SwapBytes) {
/* convert image to RGB/GLchan */
tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
dstFormat->BaseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
if (!tempImage)
return GL_FALSE; /* out of memory */
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
pixels = tempImage;
srcRowStride = 3 * srcWidth;
srcFormat = GL_RGB;
}
else {
pixels = (const GLchan *) srcAddr;
srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
srcType) / sizeof(GLchan);
}
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
dstFormat->MesaFormat,
texWidth, (GLubyte *) dstAddr);
if (ext_tx_compress_dxtn) {
(*ext_tx_compress_dxtn)(3, srcWidth, srcHeight, pixels,
GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
dst, dstRowStride);
}
else {
_mesa_warning(ctx, "external dxt library not available");
}
if (tempImage)
_mesa_free((void *) tempImage);
return GL_TRUE;
}
/**
* Called via TexFormat->StoreImage to store an RGBA_DXT1 texture.
*/
static GLboolean
texstore_rgba_dxt1(TEXSTORE_PARAMS)
{
const GLchan *pixels;
GLint srcRowStride;
GLubyte *dst;
const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
const GLchan *tempImage = NULL;
ASSERT(dstFormat == &_mesa_texformat_rgba_dxt1);
ASSERT(dstXoffset % 4 == 0);
ASSERT(dstYoffset % 4 == 0);
ASSERT(dstZoffset % 4 == 0);
(void) dstZoffset;
(void) dstImageOffsets;
if (srcFormat != GL_RGBA ||
srcType != CHAN_TYPE ||
ctx->_ImageTransferState ||
srcPacking->SwapBytes) {
/* convert image to RGBA/GLchan */
tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
dstFormat->BaseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
if (!tempImage)
return GL_FALSE; /* out of memory */
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
pixels = tempImage;
srcRowStride = 4 * srcWidth;
srcFormat = GL_RGBA;
}
else {
pixels = (const GLchan *) srcAddr;
srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
srcType) / sizeof(GLchan);
}
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
dstFormat->MesaFormat,
texWidth, (GLubyte *) dstAddr);
if (ext_tx_compress_dxtn) {
(*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels,
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
dst, dstRowStride);
}
else {
_mesa_warning(ctx, "external dxt library not available");
}
if (tempImage)
_mesa_free((void*) tempImage);
return GL_TRUE;
}
/**
* Called via TexFormat->StoreImage to store an RGBA_DXT3 texture.
*/
static GLboolean
texstore_rgba_dxt3(TEXSTORE_PARAMS)
{
const GLchan *pixels;
GLint srcRowStride;
GLubyte *dst;
const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
const GLchan *tempImage = NULL;
ASSERT(dstFormat == &_mesa_texformat_rgba_dxt3);
ASSERT(dstXoffset % 4 == 0);
ASSERT(dstYoffset % 4 == 0);
ASSERT(dstZoffset % 4 == 0);
(void) dstZoffset;
(void) dstImageOffsets;
if (srcFormat != GL_RGBA ||
srcType != CHAN_TYPE ||
ctx->_ImageTransferState ||
srcPacking->SwapBytes) {
/* convert image to RGBA/GLchan */
tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
dstFormat->BaseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
if (!tempImage)
return GL_FALSE; /* out of memory */
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
pixels = tempImage;
srcRowStride = 4 * srcWidth;
}
else {
pixels = (const GLchan *) srcAddr;
srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
srcType) / sizeof(GLchan);
}
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
dstFormat->MesaFormat,
texWidth, (GLubyte *) dstAddr);
if (ext_tx_compress_dxtn) {
(*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels,
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
dst, dstRowStride);
}
else {
_mesa_warning(ctx, "external dxt library not available");
}
if (tempImage)
_mesa_free((void *) tempImage);
return GL_TRUE;
}
/**
* Called via TexFormat->StoreImage to store an RGBA_DXT5 texture.
*/
static GLboolean
texstore_rgba_dxt5(TEXSTORE_PARAMS)
{
const GLchan *pixels;
GLint srcRowStride;
GLubyte *dst;
const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
const GLchan *tempImage = NULL;
ASSERT(dstFormat == &_mesa_texformat_rgba_dxt5);
ASSERT(dstXoffset % 4 == 0);
ASSERT(dstYoffset % 4 == 0);
ASSERT(dstZoffset % 4 == 0);
(void) dstZoffset;
(void) dstImageOffsets;
if (srcFormat != GL_RGBA ||
srcType != CHAN_TYPE ||
ctx->_ImageTransferState ||
srcPacking->SwapBytes) {
/* convert image to RGBA/GLchan */
tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
dstFormat->BaseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
if (!tempImage)
return GL_FALSE; /* out of memory */
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
pixels = tempImage;
srcRowStride = 4 * srcWidth;
}
else {
pixels = (const GLchan *) srcAddr;
srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
srcType) / sizeof(GLchan);
}
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
dstFormat->MesaFormat,
texWidth, (GLubyte *) dstAddr);
if (ext_tx_compress_dxtn) {
(*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels,
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
dst, dstRowStride);
}
else {
_mesa_warning(ctx, "external dxt library not available");
}
if (tempImage)
_mesa_free((void *) tempImage);
return GL_TRUE;
}
static void
fetch_texel_2d_rgb_dxt1( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
(void) k;
if (fetch_ext_rgb_dxt1) {
ASSERT (sizeof(GLchan) == sizeof(GLubyte));
fetch_ext_rgb_dxt1(texImage->RowStride,
(GLubyte *)(texImage)->Data, i, j, texel);
}
else
_mesa_debug(NULL, "attempted to decode s3tc texture without library available\n");
}
static void
fetch_texel_2d_f_rgb_dxt1( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba);
texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
}
static void
fetch_texel_2d_rgba_dxt1( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
(void) k;
if (fetch_ext_rgba_dxt1) {
fetch_ext_rgba_dxt1(texImage->RowStride,
(GLubyte *)(texImage)->Data, i, j, texel);
}
else
_mesa_debug(NULL, "attempted to decode s3tc texture without library available\n");
}
static void
fetch_texel_2d_f_rgba_dxt1( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba);
texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
}
static void
fetch_texel_2d_rgba_dxt3( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
(void) k;
if (fetch_ext_rgba_dxt3) {
ASSERT (sizeof(GLchan) == sizeof(GLubyte));
fetch_ext_rgba_dxt3(texImage->RowStride, (GLubyte *)(texImage)->Data,
i, j, texel);
}
else
_mesa_debug(NULL, "attempted to decode s3tc texture without library available\n");
}
static void
fetch_texel_2d_f_rgba_dxt3( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba);
texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
}
static void
fetch_texel_2d_rgba_dxt5( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
(void) k;
if (fetch_ext_rgba_dxt5) {
fetch_ext_rgba_dxt5(texImage->RowStride, (GLubyte *)(texImage)->Data,
i, j, texel);
}
else
_mesa_debug(NULL, "attempted to decode s3tc texture without library available\n");
}
static void
fetch_texel_2d_f_rgba_dxt5( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba);
texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
}
const struct gl_texture_format _mesa_texformat_rgb_dxt1 = {
MESA_FORMAT_RGB_DXT1, /* MesaFormat */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
4, /*approx*/ /* RedBits */
4, /*approx*/ /* GreenBits */
4, /*approx*/ /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
0, /* TexelBytes */
texstore_rgb_dxt1, /* StoreTexImageFunc */
NULL, /*impossible*/ /* FetchTexel1D */
fetch_texel_2d_rgb_dxt1, /* FetchTexel2D */
NULL, /*impossible*/ /* FetchTexel3D */
NULL, /*impossible*/ /* FetchTexel1Df */
fetch_texel_2d_f_rgb_dxt1, /* FetchTexel2Df */
NULL, /*impossible*/ /* FetchTexel3Df */
NULL /* StoreTexel */
};
#if FEATURE_EXT_texture_sRGB
const struct gl_texture_format _mesa_texformat_srgb_dxt1 = {
MESA_FORMAT_SRGB_DXT1, /* MesaFormat */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
4, /*approx*/ /* RedBits */
4, /*approx*/ /* GreenBits */
4, /*approx*/ /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
0, /* TexelBytes */
texstore_rgb_dxt1, /* StoreTexImageFunc */
NULL, /*impossible*/ /* FetchTexel1D */
fetch_texel_2d_rgb_dxt1, /* FetchTexel2D */
NULL, /*impossible*/ /* FetchTexel3D */
NULL, /*impossible*/ /* FetchTexel1Df */
fetch_texel_2d_f_rgb_dxt1, /* FetchTexel2Df */
NULL, /*impossible*/ /* FetchTexel3Df */
NULL /* StoreTexel */
};
#endif
const struct gl_texture_format _mesa_texformat_rgba_dxt1 = {
MESA_FORMAT_RGBA_DXT1, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
4, /*approx*/ /* RedBits */
4, /*approx*/ /* GreenBits */
4, /*approx*/ /* BlueBits */
1, /*approx*/ /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
0, /* TexelBytes */
texstore_rgba_dxt1, /* StoreTexImageFunc */
NULL, /*impossible*/ /* FetchTexel1D */
fetch_texel_2d_rgba_dxt1, /* FetchTexel2D */
NULL, /*impossible*/ /* FetchTexel3D */
NULL, /*impossible*/ /* FetchTexel1Df */
fetch_texel_2d_f_rgba_dxt1, /* FetchTexel2Df */
NULL, /*impossible*/ /* FetchTexel3Df */
NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgba_dxt3 = {
MESA_FORMAT_RGBA_DXT3, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
4, /*approx*/ /* RedBits */
4, /*approx*/ /* GreenBits */
4, /*approx*/ /* BlueBits */
4, /*approx*/ /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
0, /* TexelBytes */
texstore_rgba_dxt3, /* StoreTexImageFunc */
NULL, /*impossible*/ /* FetchTexel1D */
fetch_texel_2d_rgba_dxt3, /* FetchTexel2D */
NULL, /*impossible*/ /* FetchTexel3D */
NULL, /*impossible*/ /* FetchTexel1Df */
fetch_texel_2d_f_rgba_dxt3, /* FetchTexel2Df */
NULL, /*impossible*/ /* FetchTexel3Df */
NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgba_dxt5 = {
MESA_FORMAT_RGBA_DXT5, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
4,/*approx*/ /* RedBits */
4,/*approx*/ /* GreenBits */
4,/*approx*/ /* BlueBits */
4,/*approx*/ /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
0, /* TexelBytes */
texstore_rgba_dxt5, /* StoreTexImageFunc */
NULL, /*impossible*/ /* FetchTexel1D */
fetch_texel_2d_rgba_dxt5, /* FetchTexel2D */
NULL, /*impossible*/ /* FetchTexel3D */
NULL, /*impossible*/ /* FetchTexel1Df */
fetch_texel_2d_f_rgba_dxt5, /* FetchTexel2Df */
NULL, /*impossible*/ /* FetchTexel3Df */
NULL /* StoreTexel */
};