blob: adf3d375979032cab5a32e4dce4328d492e5c691 [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 7.1
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file teximage.c
* Texture image-related functions.
*/
#include "glheader.h"
#include "bufferobj.h"
#include "context.h"
#include "convolve.h"
#include "fbobject.h"
#include "framebuffer.h"
#include "image.h"
#include "imports.h"
#include "macros.h"
#include "state.h"
#include "texcompress.h"
#include "texformat.h"
#include "teximage.h"
#include "texstate.h"
#include "texstore.h"
#include "mtypes.h"
/**
* We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
* elsewhere.
*/
void *
_mesa_alloc_texmemory(GLsizei bytes)
{
return _mesa_align_malloc(bytes, 512);
}
/**
* Free texture memory allocated with _mesa_alloc_texmemory()
*/
void
_mesa_free_texmemory(void *m)
{
_mesa_align_free(m);
}
#if 0
static void PrintTexture(GLcontext *ctx, const struct gl_texture_image *img)
{
#if CHAN_TYPE != GL_UNSIGNED_BYTE
_mesa_problem(NULL, "PrintTexture not supported");
#else
GLuint i, j, c;
const GLubyte *data = (const GLubyte *) img->Data;
if (!data) {
_mesa_printf("No texture data\n");
return;
}
switch (img->Format) {
case GL_ALPHA:
case GL_LUMINANCE:
case GL_INTENSITY:
case GL_COLOR_INDEX:
c = 1;
break;
case GL_LUMINANCE_ALPHA:
c = 2;
break;
case GL_RGB:
c = 3;
break;
case GL_RGBA:
c = 4;
break;
default:
_mesa_problem(NULL, "error in PrintTexture\n");
return;
}
for (i = 0; i < img->Height; i++) {
for (j = 0; j < img->Width; j++) {
if (c==1)
_mesa_printf("%02x ", data[0]);
else if (c==2)
_mesa_printf("%02x%02x ", data[0], data[1]);
else if (c==3)
_mesa_printf("%02x%02x%02x ", data[0], data[1], data[2]);
else if (c==4)
_mesa_printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
data += (img->RowStride - img->Width) * c;
}
/* XXX use img->ImageStride here */
_mesa_printf("\n");
}
#endif
}
#endif
/*
* Compute floor(log_base_2(n)).
* If n < 0 return -1.
*/
static int
logbase2( int n )
{
GLint i = 1;
GLint log2 = 0;
if (n < 0)
return -1;
if (n == 0)
return 0;
while ( n > i ) {
i *= 2;
log2++;
}
if (i != n) {
return log2 - 1;
}
else {
return log2;
}
}
/**
* Return the simple base format for a given internal texture format.
* For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
*
* \param ctx GL context.
* \param internalFormat the internal texture format token or 1, 2, 3, or 4.
*
* \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
* GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
*
* This is the format which is used during texture application (i.e. the
* texture format and env mode determine the arithmetic used.
*/
GLint
_mesa_base_tex_format( GLcontext *ctx, GLint internalFormat )
{
switch (internalFormat) {
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
return GL_ALPHA;
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
return GL_LUMINANCE;
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
return GL_LUMINANCE_ALPHA;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
return GL_INTENSITY;
case 3:
case GL_RGB:
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return GL_RGB;
case 4:
case GL_RGBA:
case GL_RGBA2:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
return GL_RGBA;
default:
; /* fallthrough */
}
if (ctx->Extensions.EXT_paletted_texture) {
switch (internalFormat) {
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
case GL_COLOR_INDEX2_EXT:
case GL_COLOR_INDEX4_EXT:
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
return GL_COLOR_INDEX;
default:
; /* fallthrough */
}
}
if (ctx->Extensions.SGIX_depth_texture ||
ctx->Extensions.ARB_depth_texture) {
switch (internalFormat) {
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16_SGIX:
case GL_DEPTH_COMPONENT24_SGIX:
case GL_DEPTH_COMPONENT32_SGIX:
return GL_DEPTH_COMPONENT;
default:
; /* fallthrough */
}
}
if (ctx->Extensions.ARB_texture_compression) {
switch (internalFormat) {
case GL_COMPRESSED_ALPHA:
return GL_ALPHA;
case GL_COMPRESSED_LUMINANCE:
return GL_LUMINANCE;
case GL_COMPRESSED_LUMINANCE_ALPHA:
return GL_LUMINANCE_ALPHA;
case GL_COMPRESSED_INTENSITY:
return GL_INTENSITY;
case GL_COMPRESSED_RGB:
return GL_RGB;
case GL_COMPRESSED_RGBA:
return GL_RGBA;
default:
; /* fallthrough */
}
}
if (ctx->Extensions.TDFX_texture_compression_FXT1) {
switch (internalFormat) {
case GL_COMPRESSED_RGB_FXT1_3DFX:
return GL_RGB;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
return GL_RGBA;
default:
; /* fallthrough */
}
}
if (ctx->Extensions.EXT_texture_compression_s3tc) {
switch (internalFormat) {
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
return GL_RGB;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
return GL_RGBA;
default:
; /* fallthrough */
}
}
if (ctx->Extensions.S3_s3tc) {
switch (internalFormat) {
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
return GL_RGB;
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
return GL_RGBA;
default:
; /* fallthrough */
}
}
if (ctx->Extensions.MESA_ycbcr_texture) {
if (internalFormat == GL_YCBCR_MESA)
return GL_YCBCR_MESA;
}
if (ctx->Extensions.ARB_texture_float) {
switch (internalFormat) {
case GL_ALPHA16F_ARB:
case GL_ALPHA32F_ARB:
return GL_ALPHA;
case GL_RGBA16F_ARB:
case GL_RGBA32F_ARB:
return GL_RGBA;
case GL_RGB16F_ARB:
case GL_RGB32F_ARB:
return GL_RGB;
case GL_INTENSITY16F_ARB:
case GL_INTENSITY32F_ARB:
return GL_INTENSITY;
case GL_LUMINANCE16F_ARB:
case GL_LUMINANCE32F_ARB:
return GL_LUMINANCE;
case GL_LUMINANCE_ALPHA16F_ARB:
case GL_LUMINANCE_ALPHA32F_ARB:
return GL_LUMINANCE_ALPHA;
default:
; /* fallthrough */
}
}
if (ctx->Extensions.EXT_packed_depth_stencil) {
switch (internalFormat) {
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
return GL_DEPTH_STENCIL_EXT;
default:
; /* fallthrough */
}
}
#if FEATURE_EXT_texture_sRGB
if (ctx->Extensions.EXT_texture_sRGB) {
switch (internalFormat) {
case GL_SRGB_EXT:
case GL_SRGB8_EXT:
case GL_COMPRESSED_SRGB_EXT:
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
return GL_RGB;
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8_ALPHA8_EXT:
case GL_COMPRESSED_SRGB_ALPHA_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
return GL_RGBA;
case GL_SLUMINANCE_ALPHA_EXT:
case GL_SLUMINANCE8_ALPHA8_EXT:
case GL_COMPRESSED_SLUMINANCE_EXT:
case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
return GL_LUMINANCE_ALPHA;
case GL_SLUMINANCE_EXT:
case GL_SLUMINANCE8_EXT:
return GL_LUMINANCE;
default:
; /* fallthrough */
}
}
#endif /* FEATURE_EXT_texture_sRGB */
return -1; /* error */
}
/**
* Test if the given image format is a color/RGBA format (i.e., not color
* index, depth, stencil, etc).
* \param format the image format value (may by an internal texture format)
* \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
*/
static GLboolean
is_color_format(GLenum format)
{
switch (format) {
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
case 3:
case GL_RGB:
case GL_BGR:
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
case 4:
case GL_ABGR_EXT:
case GL_RGBA:
case GL_BGRA:
case GL_RGBA2:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
/* float texture formats */
case GL_ALPHA16F_ARB:
case GL_ALPHA32F_ARB:
case GL_LUMINANCE16F_ARB:
case GL_LUMINANCE32F_ARB:
case GL_LUMINANCE_ALPHA16F_ARB:
case GL_LUMINANCE_ALPHA32F_ARB:
case GL_INTENSITY16F_ARB:
case GL_INTENSITY32F_ARB:
case GL_RGB16F_ARB:
case GL_RGB32F_ARB:
case GL_RGBA16F_ARB:
case GL_RGBA32F_ARB:
/* compressed formats */
case GL_COMPRESSED_ALPHA:
case GL_COMPRESSED_LUMINANCE:
case GL_COMPRESSED_LUMINANCE_ALPHA:
case GL_COMPRESSED_INTENSITY:
case GL_COMPRESSED_RGB:
case GL_COMPRESSED_RGBA:
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_RGB_FXT1_3DFX:
case GL_COMPRESSED_RGBA_FXT1_3DFX:
#if FEATURE_EXT_texture_sRGB
case GL_SRGB_EXT:
case GL_SRGB8_EXT:
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8_ALPHA8_EXT:
case GL_SLUMINANCE_ALPHA_EXT:
case GL_SLUMINANCE8_ALPHA8_EXT:
case GL_SLUMINANCE_EXT:
case GL_SLUMINANCE8_EXT:
case GL_COMPRESSED_SRGB_EXT:
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
case GL_COMPRESSED_SLUMINANCE_EXT:
case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
#endif /* FEATURE_EXT_texture_sRGB */
return GL_TRUE;
case GL_YCBCR_MESA: /* not considered to be RGB */
default:
return GL_FALSE;
}
}
/**
* Test if the given image format is a color index format.
*/
static GLboolean
is_index_format(GLenum format)
{
switch (format) {
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
case GL_COLOR_INDEX2_EXT:
case GL_COLOR_INDEX4_EXT:
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
return GL_TRUE;
default:
return GL_FALSE;
}
}
/**
* Test if the given image format is a depth component format.
*/
static GLboolean
is_depth_format(GLenum format)
{
switch (format) {
case GL_DEPTH_COMPONENT16_ARB:
case GL_DEPTH_COMPONENT24_ARB:
case GL_DEPTH_COMPONENT32_ARB:
case GL_DEPTH_COMPONENT:
return GL_TRUE;
default:
return GL_FALSE;
}
}
/**
* Test if the given image format is a YCbCr format.
*/
static GLboolean
is_ycbcr_format(GLenum format)
{
switch (format) {
case GL_YCBCR_MESA:
return GL_TRUE;
default:
return GL_FALSE;
}
}
/**
* Test if the given image format is a Depth/Stencil format.
*/
static GLboolean
is_depthstencil_format(GLenum format)
{
switch (format) {
case GL_DEPTH24_STENCIL8_EXT:
case GL_DEPTH_STENCIL_EXT:
return GL_TRUE;
default:
return GL_FALSE;
}
}
/**
* Test if it is a supported compressed format.
*
* \param internalFormat the internal format token provided by the user.
*
* \ret GL_TRUE if \p internalFormat is a supported compressed format, or
* GL_FALSE otherwise.
*
* Currently only GL_COMPRESSED_RGB_FXT1_3DFX and GL_COMPRESSED_RGBA_FXT1_3DFX
* are supported.
*/
static GLboolean
is_compressed_format(GLcontext *ctx, GLenum internalFormat)
{
GLint supported[100]; /* 100 should be plenty */
GLuint i, n;
n = _mesa_get_compressed_formats(ctx, supported, GL_TRUE);
ASSERT(n < 100);
for (i = 0; i < n; i++) {
if ((GLint) internalFormat == supported[i]) {
return GL_TRUE;
}
}
return GL_FALSE;
}
static GLuint
texture_face(GLenum target)
{
if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
else
return 0;
}
/**
* Store a gl_texture_image pointer in a gl_texture_object structure
* according to the target and level parameters.
*
* \param tObj texture object.
* \param target texture target.
* \param level image level.
* \param texImage texture image.
*
* This was basically prompted by the introduction of cube maps.
*/
void
_mesa_set_tex_image(struct gl_texture_object *tObj,
GLenum target, GLint level,
struct gl_texture_image *texImage)
{
ASSERT(tObj);
ASSERT(texImage);
switch (target) {
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
case GL_TEXTURE_1D_ARRAY_EXT:
case GL_TEXTURE_2D_ARRAY_EXT:
tObj->Image[0][level] = texImage;
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
{
GLuint face = ((GLuint) target -
(GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
tObj->Image[face][level] = texImage;
}
break;
case GL_TEXTURE_RECTANGLE_NV:
ASSERT(level == 0);
tObj->Image[0][level] = texImage;
break;
default:
_mesa_problem(NULL, "bad target in _mesa_set_tex_image()");
return;
}
/* Set the 'back' pointer */
texImage->TexObject = tObj;
}
/**
* Allocate a texture image structure.
*
* Called via ctx->Driver.NewTextureImage() unless overriden by a device
* driver.
*
* \return a pointer to gl_texture_image struct with all fields initialized to
* zero.
*/
struct gl_texture_image *
_mesa_new_texture_image( GLcontext *ctx )
{
(void) ctx;
return CALLOC_STRUCT(gl_texture_image);
}
/**
* Free texture image data.
* This function is a fallback called via ctx->Driver.FreeTexImageData().
*
* \param teximage texture image.
*
* Free the texture image data if it's not marked as client data.
*/
void
_mesa_free_texture_image_data(GLcontext *ctx,
struct gl_texture_image *texImage)
{
(void) ctx;
if (texImage->Data && !texImage->IsClientData) {
/* free the old texture data */
_mesa_free_texmemory(texImage->Data);
}
texImage->Data = NULL;
}
/**
* Free texture image.
*
* \param teximage texture image.
*
* Free the texture image structure and the associated image data.
*/
void
_mesa_delete_texture_image( GLcontext *ctx, struct gl_texture_image *texImage )
{
/* Free texImage->Data and/or any other driver-specific texture
* image storage.
*/
ASSERT(ctx->Driver.FreeTexImageData);
ctx->Driver.FreeTexImageData( ctx, texImage );
ASSERT(texImage->Data == NULL);
if (texImage->ImageOffsets)
_mesa_free(texImage->ImageOffsets);
_mesa_free(texImage);
}
/**
* Test if a target is a proxy target.
*
* \param target texture target.
*
* \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
*/
GLboolean
_mesa_is_proxy_texture(GLenum target)
{
return (target == GL_PROXY_TEXTURE_1D ||
target == GL_PROXY_TEXTURE_2D ||
target == GL_PROXY_TEXTURE_3D ||
target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
}
/**
* Get the texture object that corresponds to the target of the given texture unit.
*
* \param ctx GL context.
* \param texUnit texture unit.
* \param target texture target.
*
* \return pointer to the texture object on success, or NULL on failure.
*
* \sa gl_texture_unit.
*/
struct gl_texture_object *
_mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
GLenum target)
{
switch (target) {
case GL_TEXTURE_1D:
return texUnit->Current1D;
case GL_PROXY_TEXTURE_1D:
return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
case GL_TEXTURE_2D:
return texUnit->Current2D;
case GL_PROXY_TEXTURE_2D:
return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
case GL_TEXTURE_3D:
return texUnit->Current3D;
case GL_PROXY_TEXTURE_3D:
return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_ARB:
return ctx->Extensions.ARB_texture_cube_map
? texUnit->CurrentCubeMap : NULL;
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
return ctx->Extensions.ARB_texture_cube_map
? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
case GL_TEXTURE_RECTANGLE_NV:
return ctx->Extensions.NV_texture_rectangle
? texUnit->CurrentRect : NULL;
case GL_PROXY_TEXTURE_RECTANGLE_NV:
return ctx->Extensions.NV_texture_rectangle
? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
case GL_TEXTURE_1D_ARRAY_EXT:
return ctx->Extensions.MESA_texture_array
? texUnit->Current1DArray : NULL;
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
return ctx->Extensions.MESA_texture_array
? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
case GL_TEXTURE_2D_ARRAY_EXT:
return ctx->Extensions.MESA_texture_array
? texUnit->Current2DArray : NULL;
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
return ctx->Extensions.MESA_texture_array
? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
default:
_mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
return NULL;
}
}
/**
* Get the texture image struct which corresponds to target and level
* of the given texture unit.
*
* \param ctx GL context.
* \param texUnit texture unit.
* \param target texture target.
* \param level image level.
*
* \return pointer to the texture image structure on success, or NULL on failure.
*
* \sa gl_texture_unit.
*/
struct gl_texture_image *
_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj,
GLenum target, GLint level)
{
ASSERT(texObj);
if (level < 0 || level >= MAX_TEXTURE_LEVELS)
return NULL;
switch (target) {
case GL_TEXTURE_1D:
case GL_PROXY_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
case GL_TEXTURE_3D:
case GL_PROXY_TEXTURE_3D:
return texObj->Image[0][level];
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
if (ctx->Extensions.ARB_texture_cube_map) {
GLuint face = ((GLuint) target -
(GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
return texObj->Image[face][level];
}
else
return NULL;
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
if (ctx->Extensions.ARB_texture_cube_map)
return texObj->Image[0][level];
else
return NULL;
case GL_TEXTURE_RECTANGLE_NV:
case GL_PROXY_TEXTURE_RECTANGLE_NV:
if (ctx->Extensions.NV_texture_rectangle && level == 0)
return texObj->Image[0][level];
else
return NULL;
case GL_TEXTURE_1D_ARRAY_EXT:
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
case GL_TEXTURE_2D_ARRAY_EXT:
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
return (ctx->Extensions.MESA_texture_array)
? texObj->Image[0][level] : NULL;
default:
return NULL;
}
}
/**
* Like _mesa_select_tex_image() but if the image doesn't exist, allocate
* it and install it. Only return NULL if passed a bad parameter or run
* out of memory.
*/
struct gl_texture_image *
_mesa_get_tex_image(GLcontext *ctx, struct gl_texture_object *texObj,
GLenum target, GLint level)
{
struct gl_texture_image *texImage;
if (!texObj)
return NULL;
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
if (!texImage) {
texImage = ctx->Driver.NewTextureImage(ctx);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
return NULL;
}
_mesa_set_tex_image(texObj, target, level, texImage);
}
return texImage;
}
/**
* Return pointer to the specified proxy texture image.
* Note that proxy textures are per-context, not per-texture unit.
* \return pointer to texture image or NULL if invalid target, invalid
* level, or out of memory.
*/
struct gl_texture_image *
_mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level)
{
struct gl_texture_image *texImage;
if (level < 0 )
return NULL;
switch (target) {
case GL_PROXY_TEXTURE_1D:
if (level >= ctx->Const.MaxTextureLevels)
return NULL;
texImage = ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]->Image[0][level];
if (!texImage) {
texImage = ctx->Driver.NewTextureImage(ctx);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
return NULL;
}
ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]->Image[0][level] = texImage;
/* Set the 'back' pointer */
texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
}
return texImage;
case GL_PROXY_TEXTURE_2D:
if (level >= ctx->Const.MaxTextureLevels)
return NULL;
texImage = ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]->Image[0][level];
if (!texImage) {
texImage = ctx->Driver.NewTextureImage(ctx);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
return NULL;
}
ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]->Image[0][level] = texImage;
/* Set the 'back' pointer */
texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
}
return texImage;
case GL_PROXY_TEXTURE_3D:
if (level >= ctx->Const.Max3DTextureLevels)
return NULL;
texImage = ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]->Image[0][level];
if (!texImage) {
texImage = ctx->Driver.NewTextureImage(ctx);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
return NULL;
}
ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]->Image[0][level] = texImage;
/* Set the 'back' pointer */
texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
}
return texImage;
case GL_PROXY_TEXTURE_CUBE_MAP:
if (level >= ctx->Const.MaxCubeTextureLevels)
return NULL;
texImage = ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX]->Image[0][level];
if (!texImage) {
texImage = ctx->Driver.NewTextureImage(ctx);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
return NULL;
}
ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX]->Image[0][level] = texImage;
/* Set the 'back' pointer */
texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX];
}
return texImage;
case GL_PROXY_TEXTURE_RECTANGLE_NV:
if (level > 0)
return NULL;
texImage = ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX]->Image[0][level];
if (!texImage) {
texImage = ctx->Driver.NewTextureImage(ctx);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
return NULL;
}
ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX]->Image[0][level] = texImage;
/* Set the 'back' pointer */
texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX];
}
return texImage;
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
if (level >= ctx->Const.MaxTextureLevels)
return NULL;
texImage = ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX]->Image[0][level];
if (!texImage) {
texImage = ctx->Driver.NewTextureImage(ctx);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
return NULL;
}
ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX]->Image[0][level] = texImage;
/* Set the 'back' pointer */
texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX];
}
return texImage;
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
if (level >= ctx->Const.MaxTextureLevels)
return NULL;
texImage = ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX]->Image[0][level];
if (!texImage) {
texImage = ctx->Driver.NewTextureImage(ctx);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
return NULL;
}
ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX]->Image[0][level] = texImage;
/* Set the 'back' pointer */
texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX];
}
return texImage;
default:
return NULL;
}
}
/**
* Get the maximum number of allowed mipmap levels.
*
* \param ctx GL context.
* \param target texture target.
*
* \return the maximum number of allowed mipmap levels for the given
* texture target, or zero if passed a bad target.
*
* \sa gl_constants.
*/
GLint
_mesa_max_texture_levels(GLcontext *ctx, GLenum target)
{
switch (target) {
case GL_TEXTURE_1D:
case GL_PROXY_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
case GL_TEXTURE_1D_ARRAY_EXT:
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
case GL_TEXTURE_2D_ARRAY_EXT:
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
return ctx->Const.MaxTextureLevels;
case GL_TEXTURE_3D:
case GL_PROXY_TEXTURE_3D:
return ctx->Const.Max3DTextureLevels;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_ARB:
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
return ctx->Const.MaxCubeTextureLevels;
case GL_TEXTURE_RECTANGLE_NV:
case GL_PROXY_TEXTURE_RECTANGLE_NV:
return 1;
default:
return 0; /* bad target */
}
}
#if 000 /* not used anymore */
/*
* glTexImage[123]D can accept a NULL image pointer. In this case we
* create a texture image with unspecified image contents per the OpenGL
* spec.
*/
static GLubyte *
make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
{
const GLint components = _mesa_components_in_format(format);
const GLint numPixels = width * height * depth;
GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
#ifdef DEBUG
/*
* Let's see if anyone finds this. If glTexImage2D() is called with
* a NULL image pointer then load the texture image with something
* interesting instead of leaving it indeterminate.
*/
if (data) {
static const char message[8][32] = {
" X X XXXXX XXX X ",
" XX XX X X X X X ",
" X X X X X X X ",
" X X XXXX XXX XXXXX ",
" X X X X X X ",
" X X X X X X X ",
" X X XXXXX XXX X X ",
" "
};
GLubyte *imgPtr = data;
GLint h, i, j, k;
for (h = 0; h < depth; h++) {
for (i = 0; i < height; i++) {
GLint srcRow = 7 - (i % 8);
for (j = 0; j < width; j++) {
GLint srcCol = j % 32;
GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
for (k = 0; k < components; k++) {
*imgPtr++ = texel;
}
}
}
}
}
#endif
return data;
}
#endif
/**
* Reset the fields of a gl_texture_image struct to zero.
*
* \param img texture image structure.
*
* This is called when a proxy texture test fails, we set all the
* image members (except DriverData) to zero.
* It's also used in glTexImage[123]D as a safeguard to be sure all
* required fields get initialized properly by the Driver.TexImage[123]D
* functions.
*/
static void
clear_teximage_fields(struct gl_texture_image *img)
{
ASSERT(img);
img->_BaseFormat = 0;
img->InternalFormat = 0;
img->Border = 0;
img->Width = 0;
img->Height = 0;
img->Depth = 0;
img->RowStride = 0;
if (img->ImageOffsets) {
_mesa_free(img->ImageOffsets);
img->ImageOffsets = NULL;
}
img->Width2 = 0;
img->Height2 = 0;
img->Depth2 = 0;
img->WidthLog2 = 0;
img->HeightLog2 = 0;
img->DepthLog2 = 0;
img->Data = NULL;
img->TexFormat = &_mesa_null_texformat;
img->FetchTexelc = NULL;
img->FetchTexelf = NULL;
img->IsCompressed = 0;
img->CompressedSize = 0;
}
/**
* Initialize basic fields of the gl_texture_image struct.
*
* \param ctx GL context.
* \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
* \param img texture image structure to be initialized.
* \param width image width.
* \param height image height.
* \param depth image depth.
* \param border image border.
* \param internalFormat internal format.
*
* Fills in the fields of \p img with the given information.
* Note: width, height and depth include the border.
*/
void
_mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
struct gl_texture_image *img,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum internalFormat)
{
GLint i;
ASSERT(img);
ASSERT(width >= 0);
ASSERT(height >= 0);
ASSERT(depth >= 0);
img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
ASSERT(img->_BaseFormat > 0);
img->InternalFormat = internalFormat;
img->Border = border;
img->Width = width;
img->Height = height;
img->Depth = depth;
img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
img->WidthLog2 = logbase2(img->Width2);
if (height == 1) /* 1-D texture */
img->HeightLog2 = 0;
else
img->HeightLog2 = logbase2(img->Height2);
if (depth == 1) /* 2-D texture */
img->DepthLog2 = 0;
else
img->DepthLog2 = logbase2(img->Depth2);
img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
img->IsCompressed = GL_FALSE;
img->CompressedSize = 0;
if ((width == 1 || _mesa_bitcount(img->Width2) == 1) &&
(height == 1 || _mesa_bitcount(img->Height2) == 1) &&
(depth == 1 || _mesa_bitcount(img->Depth2) == 1))
img->_IsPowerOfTwo = GL_TRUE;
else
img->_IsPowerOfTwo = GL_FALSE;
/* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
img->RowStride = width;
/* Allocate the ImageOffsets array and initialize to typical values.
* We allocate the array for 1D/2D textures too in order to avoid special-
* case code in the texstore routines.
*/
img->ImageOffsets = (GLuint *) _mesa_malloc(depth * sizeof(GLuint));
for (i = 0; i < depth; i++) {
img->ImageOffsets[i] = i * width * height;
}
/* Compute Width/Height/DepthScale for mipmap lod computation */
if (target == GL_TEXTURE_RECTANGLE_NV) {
/* scale = 1.0 since texture coords directly map to texels */
img->WidthScale = 1.0;
img->HeightScale = 1.0;
img->DepthScale = 1.0;
}
else {
img->WidthScale = (GLfloat) img->Width;
img->HeightScale = (GLfloat) img->Height;
img->DepthScale = (GLfloat) img->Depth;
}
}
/**
* This is the fallback for Driver.TestProxyTexImage(). Test the texture
* level, width, height and depth against the ctx->Const limits for textures.
*
* A hardware driver might override this function if, for example, the
* max 3D texture size is 512x512x64 (i.e. not a cube).
*
* Note that width, height, depth == 0 is not an error. However, a
* texture with zero width/height/depth will be considered "incomplete"
* and texturing will effectively be disabled.
*
* \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
* GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
* GL_PROXY_TEXTURE_CUBE_MAP_ARB.
* \param level as passed to glTexImage
* \param internalFormat as passed to glTexImage
* \param format as passed to glTexImage
* \param type as passed to glTexImage
* \param width as passed to glTexImage
* \param height as passed to glTexImage
* \param depth as passed to glTexImage
* \param border as passed to glTexImage
* \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
*/
GLboolean
_mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat, GLenum format, GLenum type,
GLint width, GLint height, GLint depth, GLint border)
{
GLint maxSize;
(void) internalFormat;
(void) format;
(void) type;
switch (target) {
case GL_PROXY_TEXTURE_1D:
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
if (width < 2 * border || width > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
width >0 && _mesa_bitcount(width - 2 * border) != 1) ||
level >= ctx->Const.MaxTextureLevels) {
/* bad width or level */
return GL_FALSE;
}
return GL_TRUE;
case GL_PROXY_TEXTURE_2D:
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
if (width < 2 * border || width > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
width > 0 && _mesa_bitcount(width - 2 * border) != 1) ||
height < 2 * border || height > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
height > 0 && _mesa_bitcount(height - 2 * border) != 1) ||
level >= ctx->Const.MaxTextureLevels) {
/* bad width or height or level */
return GL_FALSE;
}
return GL_TRUE;
case GL_PROXY_TEXTURE_3D:
maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
if (width < 2 * border || width > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
width > 0 && _mesa_bitcount(width - 2 * border) != 1) ||
height < 2 * border || height > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
height > 0 && _mesa_bitcount(height - 2 * border) != 1) ||
depth < 2 * border || depth > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
depth > 0 && _mesa_bitcount(depth - 2 * border) != 1) ||
level >= ctx->Const.Max3DTextureLevels) {
/* bad width or height or depth or level */
return GL_FALSE;
}
return GL_TRUE;
case GL_PROXY_TEXTURE_RECTANGLE_NV:
if (width < 0 || width > ctx->Const.MaxTextureRectSize ||
height < 0 || height > ctx->Const.MaxTextureRectSize ||
level != 0) {
/* bad width or height or level */
return GL_FALSE;
}
return GL_TRUE;
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
if (width < 2 * border || width > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
width > 0 && _mesa_bitcount(width - 2 * border) != 1) ||
height < 2 * border || height > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
height > 0 && _mesa_bitcount(height - 2 * border) != 1) ||
level >= ctx->Const.MaxCubeTextureLevels) {
/* bad width or height */
return GL_FALSE;
}
return GL_TRUE;
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
if (width < 2 * border || width > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
width > 0 && _mesa_bitcount(width - 2 * border) != 1) ||
level >= ctx->Const.MaxTextureLevels) {
/* bad width or level */
return GL_FALSE;
}
if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) {
return GL_FALSE;
}
return GL_TRUE;
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
if (width < 2 * border || width > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
width > 0 && _mesa_bitcount(width - 2 * border) != 1) ||
height < 2 * border || height > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
height > 0 && _mesa_bitcount(height - 2 * border) != 1) ||
level >= ctx->Const.MaxTextureLevels) {
/* bad width or height or level */
return GL_FALSE;
}
if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) {
return GL_FALSE;
}
return GL_TRUE;
default:
_mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
return GL_FALSE;
}
}
/**
* Helper function to determine whether a target supports compressed textures
*/
static GLboolean
target_can_be_compressed(GLcontext *ctx, GLenum target)
{
return (((target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D))
|| ((ctx->Extensions.ARB_texture_cube_map &&
(target == GL_PROXY_TEXTURE_CUBE_MAP ||
(target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))))
|| ((ctx->Extensions.MESA_texture_array &&
((target == GL_PROXY_TEXTURE_2D_ARRAY_EXT) ||
(target == GL_TEXTURE_2D_ARRAY_EXT)))));
}
/**
* Test the glTexImage[123]D() parameters for errors.
*
* \param ctx GL context.
* \param target texture target given by the user.
* \param level image level given by the user.
* \param internalFormat internal format given by the user.
* \param format pixel data format given by the user.
* \param type pixel data type given by the user.
* \param dimensions texture image dimensions (must be 1, 2 or 3).
* \param width image width given by the user.
* \param height image height given by the user.
* \param depth image depth given by the user.
* \param border image border given by the user.
*
* \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
*
* Verifies each of the parameters against the constants specified in
* __GLcontextRec::Const and the supported extensions, and according to the
* OpenGL specification.
*/
static GLboolean
texture_error_check( GLcontext *ctx, GLenum target,
GLint level, GLint internalFormat,
GLenum format, GLenum type,
GLuint dimensions,
GLint width, GLint height,
GLint depth, GLint border )
{
const GLboolean isProxy = _mesa_is_proxy_texture(target);
GLboolean sizeOK = GL_TRUE;
GLboolean colorFormat, indexFormat;
GLenum proxy_target;
/* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
if (!isProxy) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexImage%dD(level=%d)", dimensions, level);
}
return GL_TRUE;
}
/* Check border */
if (border < 0 || border > 1 ||
((target == GL_TEXTURE_RECTANGLE_NV ||
target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
if (!isProxy) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexImage%dD(border=%d)", dimensions, border);
}
return GL_TRUE;
}
if (width < 0 || height < 0 || depth < 0) {
if (!isProxy) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexImage%dD(width, height or depth < 0)", dimensions);
}
return GL_TRUE;
}
/* Check target and call ctx->Driver.TestProxyTexImage() to check the
* level, width, height and depth.
*/
if (dimensions == 1) {
if (target == GL_PROXY_TEXTURE_1D || target == GL_TEXTURE_1D) {
proxy_target = GL_PROXY_TEXTURE_1D;
height = 1;
depth = 1;
}
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 2) {
depth = 1;
if (target == GL_PROXY_TEXTURE_2D || target == GL_TEXTURE_2D) {
proxy_target = GL_PROXY_TEXTURE_2D;
}
else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
(target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
if (!ctx->Extensions.ARB_texture_cube_map) {
_mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
return GL_TRUE;
}
proxy_target = GL_PROXY_TEXTURE_CUBE_MAP_ARB;
sizeOK = (width == height);
}
else if (target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
target == GL_TEXTURE_RECTANGLE_NV) {
if (!ctx->Extensions.NV_texture_rectangle) {
_mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
return GL_TRUE;
}
proxy_target = GL_PROXY_TEXTURE_RECTANGLE_NV;
}
else if (target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
target == GL_TEXTURE_1D_ARRAY_EXT) {
proxy_target = GL_PROXY_TEXTURE_1D_ARRAY_EXT;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
return GL_TRUE;
}
}
else if (dimensions == 3) {
if (target == GL_PROXY_TEXTURE_3D || target == GL_TEXTURE_3D) {
proxy_target = GL_PROXY_TEXTURE_3D;
}
else if (target == GL_PROXY_TEXTURE_2D_ARRAY_EXT ||
target == GL_TEXTURE_2D_ARRAY_EXT) {
proxy_target = GL_PROXY_TEXTURE_2D_ARRAY_EXT;
}
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
return GL_TRUE;
}
}
else {
_mesa_problem( ctx, "bad dims in texture_error_check" );
return GL_TRUE;
}
sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxy_target, level,
internalFormat, format,
type, width, height,
depth, border);
if (!sizeOK) {
if (!isProxy) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
dimensions, level, width, height, depth);
}
return GL_TRUE;
}
/* Check internalFormat */
if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
if (!isProxy) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexImage%dD(internalFormat=0x%x)",
dimensions, internalFormat);
}
return GL_TRUE;
}
/* Check incoming image format and type */
if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
/* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
* is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
*/
if (!isProxy) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexImage%dD(format or type)", dimensions);
}
return GL_TRUE;
}
/* make sure internal format and format basically agree */
colorFormat = is_color_format(format);
indexFormat = is_index_format(format);
if ((is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
(is_index_format(internalFormat) && !indexFormat) ||
(is_depth_format(internalFormat) != is_depth_format(format)) ||
(is_ycbcr_format(internalFormat) != is_ycbcr_format(format)) ||
(is_depthstencil_format(internalFormat) != is_depthstencil_format(format))) {
if (!isProxy)
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexImage(internalFormat/format)");
return GL_TRUE;
}
/* additional checks for ycbcr textures */
if (internalFormat == GL_YCBCR_MESA) {
ASSERT(ctx->Extensions.MESA_ycbcr_texture);
if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
char message[100];
_mesa_sprintf(message,
"glTexImage%d(format/type YCBCR mismatch", dimensions);
_mesa_error(ctx, GL_INVALID_ENUM, message);
return GL_TRUE; /* error */
}
if (target != GL_TEXTURE_2D &&
target != GL_PROXY_TEXTURE_2D &&
target != GL_TEXTURE_RECTANGLE_NV &&
target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
if (!isProxy)
_mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
return GL_TRUE;
}
if (border != 0) {
if (!isProxy) {
char message[100];
_mesa_sprintf(message,
"glTexImage%d(format=GL_YCBCR_MESA and border=%d)",
dimensions, border);
_mesa_error(ctx, GL_INVALID_VALUE, message);
}
return GL_TRUE;
}
}
/* additional checks for depth textures */
if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
/* Only 1D, 2D and rectangular textures supported, not 3D or cubes */
if (target != GL_TEXTURE_1D &&
target != GL_PROXY_TEXTURE_1D &&
target != GL_TEXTURE_2D &&
target != GL_PROXY_TEXTURE_2D &&
target != GL_TEXTURE_RECTANGLE_ARB &&
target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
if (!isProxy)
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexImage(target/internalFormat)");
return GL_TRUE;
}
}
/* additional checks for compressed textures */
if (is_compressed_format(ctx, internalFormat)) {
if (!target_can_be_compressed(ctx, target) && !isProxy) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexImage%d(target)", dimensions);
return GL_TRUE;
}
if (border != 0) {
if (!isProxy) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexImage%D(border!=0)", dimensions);
}
return GL_TRUE;
}
}
/* if we get here, the parameters are OK */
return GL_FALSE;
}
/**
* Test glTexSubImage[123]D() parameters for errors.
*
* \param ctx GL context.
* \param dimensions texture image dimensions (must be 1, 2 or 3).
* \param target texture target given by the user.
* \param level image level given by the user.
* \param xoffset sub-image x offset given by the user.
* \param yoffset sub-image y offset given by the user.
* \param zoffset sub-image z offset given by the user.
* \param format pixel data format given by the user.
* \param type pixel data type given by the user.
* \param width image width given by the user.
* \param height image height given by the user.
* \param depth image depth given by the user.
*
* \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
*
* Verifies each of the parameters against the constants specified in
* __GLcontextRec::Const and the supported extensions, and according to the
* OpenGL specification.
*/
static GLboolean
subtexture_error_check( GLcontext *ctx, GLuint dimensions,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type )
{
/* Check target */
if (dimensions == 1) {
if (target != GL_TEXTURE_1D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 2) {
if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
if (!ctx->Extensions.ARB_texture_cube_map) {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
return GL_TRUE;
}
}
else if (target == GL_TEXTURE_RECTANGLE_NV) {
if (!ctx->Extensions.NV_texture_rectangle) {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
return GL_TRUE;
}
}
else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
if (!ctx->Extensions.MESA_texture_array) {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
return GL_TRUE;
}
}
else if (target != GL_TEXTURE_2D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 3) {
if (target == GL_TEXTURE_2D_ARRAY_EXT) {
if (!ctx->Extensions.MESA_texture_array) {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
return GL_TRUE;
}
}
else if (target != GL_TEXTURE_3D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
return GL_TRUE;
}
}
else {
_mesa_problem( ctx, "invalid dims in texture_error_check" );
return GL_TRUE;
}
/* Basic level check */
if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
_mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
return GL_TRUE;
}
if (width < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexSubImage%dD(width=%d)", dimensions, width);
return GL_TRUE;
}
if (height < 0 && dimensions > 1) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexSubImage%dD(height=%d)", dimensions, height);
return GL_TRUE;
}
if (depth < 0 && dimensions > 2) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexSubImage%dD(depth=%d)", dimensions, depth);
return GL_TRUE;
}
if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexSubImage%dD(format or type)", dimensions);
return GL_TRUE;
}
return GL_FALSE;
}
static GLboolean
subtexture_error_check2( GLcontext *ctx, GLuint dimensions,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type,
const struct gl_texture_image *destTex )
{
if (!destTex) {
/* undefined image level */
_mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
return GL_TRUE;
}
if (xoffset < -((GLint)destTex->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
dimensions);
return GL_TRUE;
}
if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
dimensions);
return GL_TRUE;
}
if (dimensions > 1) {
if (yoffset < -((GLint)destTex->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
dimensions);
return GL_TRUE;
}
if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
dimensions);
return GL_TRUE;
}
}
if (dimensions > 2) {
if (zoffset < -((GLint)destTex->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
return GL_TRUE;
}
if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
return GL_TRUE;
}
}
#if FEATURE_EXT_texture_sRGB
if (destTex->InternalFormat == GL_COMPRESSED_SRGB_S3TC_DXT1_EXT ||
destTex->InternalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT ||
destTex->InternalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT ||
destTex->InternalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) {
if ((width & 0x3) || (height & 0x3) ||
(xoffset & 0x3) || (yoffset & 0x3))
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexSubImage%dD(size or offset not multiple of 4)",
dimensions);
return GL_TRUE;
}
#endif
if (destTex->IsCompressed) {
if (!target_can_be_compressed(ctx, target)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexSubImage%D(target)", dimensions);
return GL_TRUE;
}
/* offset must be multiple of 4 */
if ((xoffset & 3) || (yoffset & 3)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexSubImage%D(xoffset or yoffset)", dimensions);
return GL_TRUE;
}
/* size must be multiple of 4 or equal to whole texture size */
if ((width & 3) && (GLuint) width != destTex->Width) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexSubImage%D(width)", dimensions);
return GL_TRUE;
}
if ((height & 3) && (GLuint) height != destTex->Height) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexSubImage%D(width)", dimensions);
return GL_TRUE;
}
}
return GL_FALSE;
}
/**
* Test glCopyTexImage[12]D() parameters for errors.
*
* \param ctx GL context.
* \param dimensions texture image dimensions (must be 1, 2 or 3).
* \param target texture target given by the user.
* \param level image level given by the user.
* \param internalFormat internal format given by the user.
* \param width image width given by the user.
* \param height image height given by the user.
* \param depth image depth given by the user.
* \param border texture border.
*
* \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
*
* Verifies each of the parameters against the constants specified in
* __GLcontextRec::Const and the supported extensions, and according to the
* OpenGL specification.
*/
static GLboolean
copytexture_error_check( GLcontext *ctx, GLuint dimensions,
GLenum target, GLint level, GLint internalFormat,
GLint width, GLint height, GLint border )
{
GLenum type;
GLboolean sizeOK;
GLint format;
/* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexImage%dD(level=%d)", dimensions, level);
return GL_TRUE;
}
/* Check that the source buffer is complete */
if (ctx->ReadBuffer->Name) {
_mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
"glCopyTexImage%dD(invalid readbuffer)", dimensions);
return GL_TRUE;
}
}
/* Check border */
if (border < 0 || border > 1 ||
((target == GL_TEXTURE_RECTANGLE_NV ||
target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
return GL_TRUE;
}
format = _mesa_base_tex_format(ctx, internalFormat);
if (format < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexImage%dD(internalFormat)", dimensions);
return GL_TRUE;
}
/* NOTE: the format and type aren't really significant for
* TestProxyTexImage(). Only the internalformat really matters.
if (!_mesa_source_buffer_exists(ctx, format)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexImage%dD(missing readbuffer)", dimensions);
return GL_TRUE;
}
*/
type = GL_FLOAT;
/* Check target and call ctx->Driver.TestProxyTexImage() to check the
* level, width, height and depth.
*/
if (dimensions == 1) {
if (target == GL_TEXTURE_1D) {
sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_1D,
level, internalFormat,
format, type,
width, 1, 1, border);
}
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 2) {
if (target == GL_TEXTURE_2D) {
sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_2D,
level, internalFormat,
format, type,
width, height, 1, border);
}
else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
if (!ctx->Extensions.ARB_texture_cube_map) {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
return GL_TRUE;
}
sizeOK = (width == height) &&
ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_CUBE_MAP_ARB,
level, internalFormat, format, type,
width, height, 1, border);
}
else if (target == GL_TEXTURE_RECTANGLE_NV) {
if (!ctx->Extensions.NV_texture_rectangle) {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
return GL_TRUE;
}
sizeOK = ctx->Driver.TestProxyTexImage(ctx,
GL_PROXY_TEXTURE_RECTANGLE_NV,
level, internalFormat,
format, type,
width, height, 1, border);
}
else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
if (!ctx->Extensions.MESA_texture_array) {
_mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)");
return GL_TRUE;
}
sizeOK = ctx->Driver.TestProxyTexImage(ctx,
GL_PROXY_TEXTURE_1D_ARRAY_EXT,
level, internalFormat,
format, type,
width, height, 1, border);
}
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
return GL_TRUE;
}
}
else {
_mesa_problem(ctx, "invalid dimensions in copytexture_error_check");
return GL_TRUE;
}
if (!sizeOK) {
if (dimensions == 1) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexImage1D(width=%d)", width);
}
else {
ASSERT(dimensions == 2);
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexImage2D(width=%d, height=%d)", width, height);
}
return GL_TRUE;
}
if (is_compressed_format(ctx, internalFormat)) {
if (!target_can_be_compressed(ctx, target)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glCopyTexImage%d(target)", dimensions);
return GL_TRUE;
}
if (border != 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexImage%D(border!=0)", dimensions);
return GL_TRUE;
}
}
else if (is_depth_format(internalFormat)) {
/* make sure we have depth/stencil buffers */
if (!ctx->ReadBuffer->_DepthBuffer) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexImage%D(no depth)", dimensions);
return GL_TRUE;
}
}
else if (is_depthstencil_format(internalFormat)) {
/* make sure we have depth/stencil buffers */
if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexImage%D(no depth/stencil buffer)", dimensions);
return GL_TRUE;
}
}
/* if we get here, the parameters are OK */
return GL_FALSE;
}
/**
* Test glCopyTexSubImage[12]D() parameters for errors.
*
* \param ctx GL context.
* \param dimensions texture image dimensions (must be 1, 2 or 3).
* \param target texture target given by the user.
* \param level image level given by the user.
* \param xoffset sub-image x offset given by the user.
* \param yoffset sub-image y offset given by the user.
* \param zoffset sub-image z offset given by the user.
* \param width image width given by the user.
* \param height image height given by the user.
*
* \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
*
* Verifies each of the parameters against the constants specified in
* __GLcontextRec::Const and the supported extensions, and according to the
* OpenGL specification.
*/
static GLboolean
copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height)
{
/* Check target */
/* Check that the source buffer is complete */
if (ctx->ReadBuffer->Name) {
_mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
"glCopyTexImage%dD(invalid readbuffer)", dimensions);
return GL_TRUE;
}
}
if (dimensions == 1) {
if (target != GL_TEXTURE_1D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 2) {
if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
if (!ctx->Extensions.ARB_texture_cube_map) {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
return GL_TRUE;
}
}
else if (target == GL_TEXTURE_RECTANGLE_NV) {
if (!ctx->Extensions.NV_texture_rectangle) {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
return GL_TRUE;
}
}
else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
if (!ctx->Extensions.MESA_texture_array) {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
return GL_TRUE;
}
}
else if (target != GL_TEXTURE_2D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 3) {
if (((target != GL_TEXTURE_2D_ARRAY_EXT) ||
(!ctx->Extensions.MESA_texture_array))
&& (target != GL_TEXTURE_3D)) {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
return GL_TRUE;
}
}
/* Check level */
if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(level=%d)", dimensions, level);
return GL_TRUE;
}
/* Check size */
if (width < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(width=%d)", dimensions, width);
return GL_TRUE;
}
if (dimensions > 1 && height < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(height=%d)", dimensions, height);
return GL_TRUE;
}
return GL_FALSE;
}
static GLboolean
copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height,
const struct gl_texture_image *teximage )
{
if (!teximage) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexSubImage%dD(undefined texture level: %d)",
dimensions, level);
return GL_TRUE;
}
if (xoffset < -((GLint)teximage->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
return GL_TRUE;
}
if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(xoffset+width)", dimensions);
return GL_TRUE;
}
if (dimensions > 1) {
if (yoffset < -((GLint)teximage->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
return GL_TRUE;
}
/* NOTE: we're adding the border here, not subtracting! */
if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(yoffset+height)", dimensions);
return GL_TRUE;
}
}
if (dimensions > 2) {
if (zoffset < -((GLint)teximage->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(zoffset)", dimensions);
return GL_TRUE;
}
if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(zoffset+depth)", dimensions);
return GL_TRUE;
}
}
if (teximage->IsCompressed) {
if (!target_can_be_compressed(ctx, target)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glCopyTexSubImage%d(target)", dimensions);
return GL_TRUE;
}
/* offset must be multiple of 4 */
if ((xoffset & 3) || (yoffset & 3)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%D(xoffset or yoffset)", dimensions);
return GL_TRUE;
}
/* size must be multiple of 4 */
if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%D(width)", dimensions);
return GL_TRUE;
}
if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%D(height)", dimensions);
return GL_TRUE;
}
}
if (teximage->InternalFormat == GL_YCBCR_MESA) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
return GL_TRUE;
}
if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexSubImage%dD(missing readbuffer)", dimensions);
return GL_TRUE;
}
if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) {
if (!ctx->ReadBuffer->_DepthBuffer) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexSubImage%D(no depth buffer)",
dimensions);
return GL_TRUE;
}
}
else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexSubImage%D(no depth/stencil buffer)",
dimensions);
return GL_TRUE;
}
}
/* if we get here, the parameters are OK */
return GL_FALSE;
}
/**
* Get texture image. Called by glGetTexImage.
*
* \param target texture target.
* \param level image level.
* \param format pixel data format for returned image.
* \param type pixel data type for returned image.
* \param pixels returned pixel data.
*/
void GLAPIENTRY
_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
GLenum type, GLvoid *pixels )
{
const struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLint maxLevels = 0;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
if (!texObj || _mesa_is_proxy_texture(target)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
return;
}
maxLevels = _mesa_max_texture_levels(ctx, target);
ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */
if (level < 0 || level >= maxLevels) {
_mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
return;
}
if (_mesa_sizeof_packed_type(type) <= 0) {
_mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
return;
}
if (_mesa_components_in_format(format) <= 0 ||
format == GL_STENCIL_INDEX) {
_mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
return;
}
if (!ctx->Extensions.EXT_paletted_texture && is_index_format(format)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
return;
}
if (!ctx->Extensions.SGIX_depth_texture &&
!ctx->Extensions.ARB_depth_texture && is_depth_format(format)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
return;
}
if (!ctx->Extensions.MESA_ycbcr_texture && is_ycbcr_format(format)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
return;
}
if (!ctx->Extensions.EXT_packed_depth_stencil
&& is_depthstencil_format(format)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
return;
}
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
if (!texImage) {
/* invalid mipmap level, not an error */
goto out;
}
/* Make sure the requested image format is compatible with the
* texture's format. Note that a color index texture can be converted
* to RGBA so that combo is allowed.
*/
if (is_color_format(format)
&& !is_color_format(texImage->TexFormat->BaseFormat)
&& !is_index_format(texImage->TexFormat->BaseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
goto out;
}
else if (is_index_format(format)
&& !is_index_format(texImage->TexFormat->BaseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
goto out;
}
else if (is_depth_format(format)
&& !is_depth_format(texImage->TexFormat->BaseFormat)
&& !is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
goto out;
}
else if (is_ycbcr_format(format)
&& !is_ycbcr_format(texImage->TexFormat->BaseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
goto out;
}
else if (is_depthstencil_format(format)
&& !is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
goto out;
}
if (ctx->Pack.BufferObj->Name) {
/* packing texture image into a PBO */
const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
texImage->Height, texImage->Depth,
format, type, pixels)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetTexImage(invalid PBO access)");
goto out;
}
}
/* typically, this will call _mesa_get_teximage() */
ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
texObj, texImage);
}
out:
_mesa_unlock_texture(ctx, texObj);
}
/**
* Check if the given texture image is bound to any framebuffer objects
* and update/invalidate them.
* XXX We're only checking the currently bound framebuffer object for now.
* In the future, perhaps struct gl_texture_image should have a pointer (or
* list of pointers (yikes)) to the gl_framebuffer(s) which it's bound to.
*/
static void
update_fbo_texture(GLcontext *ctx, struct gl_texture_object *texObj,
GLuint face, GLuint level)
{
if (ctx->DrawBuffer->Name) {
GLuint i;
for (i = 0; i < BUFFER_COUNT; i++) {
struct gl_renderbuffer_attachment *att =
ctx->DrawBuffer->Attachment + i;
if (att->Type == GL_TEXTURE &&
att->Texture == texObj &&
att->TextureLevel == level &&
att->CubeMapFace == face) {
ASSERT(att->Texture->Image[att->CubeMapFace][att->TextureLevel]);
/* Tell driver about the new renderbuffer texture */
ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
}
}
}
}
/*
* Called from the API. Note that width includes the border.
*/
void GLAPIENTRY
_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLint border, GLenum format,
GLenum type, const GLvoid *pixels )
{
GLsizei postConvWidth = width;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (is_color_format(internalFormat)) {
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
}
if (target == GL_TEXTURE_1D) {
/* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
const GLuint face = texture_face(target);
if (texture_error_check(ctx, target, level, internalFormat,
format, type, 1, postConvWidth, 1, 1, border)) {
return; /* error was recorded */
}
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
_mesa_update_state(ctx);
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
goto out;
}
if (texImage->Data) {
ctx->Driver.FreeTexImageData( ctx, texImage );
}
ASSERT(texImage->Data == NULL);
clear_teximage_fields(texImage); /* not really needed, but helpful */
_mesa_init_teximage_fields(ctx, target, texImage,
postConvWidth, 1, 1,
border, internalFormat);
ASSERT(ctx->Driver.TexImage1D);
/* Give the texture to the driver! <pixels> may be null! */
(*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
width, border, format, type, pixels,
&ctx->Unpack, texObj, texImage);
ASSERT(texImage->TexFormat);
update_fbo_texture(ctx, texObj, face, level);
/* state update */
texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
out:
_mesa_unlock_texture(ctx, texObj);
}
else if (target == GL_PROXY_TEXTURE_1D) {
/* Proxy texture: check for errors and update proxy state */
struct gl_texture_image *texImage;
texImage = _mesa_get_proxy_tex_image(ctx, target, level);
if (texture_error_check(ctx, target, level, internalFormat,
format, type, 1, postConvWidth, 1, 1, border)) {
/* when error, clear all proxy texture image parameters */
if (texImage)
clear_teximage_fields(texImage);
}
else {
/* no error, set the tex image parameters */
ASSERT(texImage);
_mesa_init_teximage_fields(ctx, target, texImage,
postConvWidth, 1, 1,
border, internalFormat);
texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
internalFormat, format, type);
}
}
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
return;
}
}
void GLAPIENTRY
_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type,
const GLvoid *pixels )
{
GLsizei postConvWidth = width, postConvHeight = height;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (is_color_format(internalFormat)) {
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
&postConvHeight);
}
if (target == GL_TEXTURE_2D ||
(ctx->Extensions.ARB_texture_cube_map &&
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) ||
(ctx->Extensions.NV_texture_rectangle &&
target == GL_TEXTURE_RECTANGLE_NV) ||
(ctx->Extensions.MESA_texture_array &&
target == GL_TEXTURE_1D_ARRAY_EXT)) {
/* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
const GLuint face = texture_face(target);
if (texture_error_check(ctx, target, level, internalFormat,
format, type, 2, postConvWidth, postConvHeight,
1, border)) {
return; /* error was recorded */
}
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
_mesa_update_state(ctx);
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
goto out;
}
if (texImage->Data) {
ctx->Driver.FreeTexImageData( ctx, texImage );
}
ASSERT(texImage->Data == NULL);
clear_teximage_fields(texImage); /* not really needed, but helpful */
_mesa_init_teximage_fields(ctx, target, texImage,
postConvWidth, postConvHeight, 1,
border, internalFormat);
ASSERT(ctx->Driver.TexImage2D);
/* Give the texture to the driver! <pixels> may be null! */
(*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
width, height, border, format, type, pixels,
&ctx->Unpack, texObj, texImage);
ASSERT(texImage->TexFormat);
update_fbo_texture(ctx, texObj, face, level);
/* state update */
texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
out:
_mesa_unlock_texture(ctx, texObj);
}
else if (target == GL_PROXY_TEXTURE_2D ||
(target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
ctx->Extensions.ARB_texture_cube_map) ||
(target == GL_PROXY_TEXTURE_RECTANGLE_NV &&
ctx->Extensions.NV_texture_rectangle) ||
(ctx->Extensions.MESA_texture_array &&
target == GL_PROXY_TEXTURE_1D_ARRAY_EXT)) {
/* Proxy texture: check for errors and update proxy state */
struct gl_texture_image *texImage;
texImage = _mesa_get_proxy_tex_image(ctx, target, level);
if (texture_error_check(ctx, target, level, internalFormat,
format, type, 2, postConvWidth, postConvHeight,
1, border)) {
/* when error, clear all proxy texture image parameters */
if (texImage)
clear_teximage_fields(ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]->Image[0][level]);
}
else {
/* no error, set the tex image parameters */
_mesa_init_teximage_fields(ctx, target, texImage,
postConvWidth, postConvHeight, 1,
border, internalFormat);
texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
internalFormat, format, type);
}
}
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
return;
}
}
/*
* Called by the API or display list executor.
* Note that width and height include the border.
*/
void GLAPIENTRY
_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (target == GL_TEXTURE_3D ||
(ctx->Extensions.MESA_texture_array &&
target == GL_TEXTURE_2D_ARRAY_EXT)) {
/* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
const GLuint face = texture_face(target);
if (texture_error_check(ctx, target, level, (GLint) internalFormat,
format, type, 3, width, height, depth, border)) {
return; /* error was recorded */
}
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
_mesa_update_state(ctx);
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
goto out;
}
if (texImage->Data) {
ctx->Driver.FreeTexImageData( ctx, texImage );
}
ASSERT(texImage->Data == NULL);
clear_teximage_fields(texImage); /* not really needed, but helpful */
_mesa_init_teximage_fields(ctx, target, texImage,
width, height, depth,
border, internalFormat);
ASSERT(ctx->Driver.TexImage3D);
/* Give the texture to the driver! <pixels> may be null! */
(*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat,
width, height, depth, border, format, type,
pixels, &ctx->Unpack, texObj, texImage);
ASSERT(texImage->TexFormat);
update_fbo_texture(ctx, texObj, face, level);
/* state update */
texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
out:
_mesa_unlock_texture(ctx, texObj);
}
else if (target == GL_PROXY_TEXTURE_3D ||
(ctx->Extensions.MESA_texture_array &&
target == GL_PROXY_TEXTURE_2D_ARRAY_EXT)) {
/* Proxy texture: check for errors and update proxy state */
struct gl_texture_image *texImage;
texImage = _mesa_get_proxy_tex_image(ctx, target, level);
if (texture_error_check(ctx, target, level, internalFormat,
format, type, 3, width, height, depth, border)) {
/* when error, clear all proxy texture image parameters */
if (texImage)
clear_teximage_fields(texImage);
}
else {
/* no error, set the tex image parameters */
_mesa_init_teximage_fields(ctx, target, texImage, width, height,
depth, border, internalFormat);
texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
internalFormat, format, type);
}
}
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
return;
}
}
void GLAPIENTRY
_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type,
const GLvoid *pixels )
{
_mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
depth, border, format, type, pixels);
}
void GLAPIENTRY
_mesa_TexSubImage1D( GLenum target, GLint level,
GLint xoffset, GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels )
{
GLsizei postConvWidth = width;
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage = NULL;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
_mesa_update_state(ctx);
/* XXX should test internal format */
if (is_color_format(format)) {
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
}
if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
postConvWidth, 1, 1, format, type)) {
return; /* error was detected */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
assert(texObj);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
if (subtexture_error_check2(ctx, 1, target, level, xoffset, 0, 0,
postConvWidth, 1, 1, format, type, texImage)) {
goto out; /* error was detected */
}
if (width == 0)
goto out; /* no-op, not an error */
/* If we have a border, xoffset=-1 is legal. Bias by border width */
xoffset += texImage->Border;
ASSERT(ctx->Driver.TexSubImage1D);
(*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
format, type, pixels, &ctx->Unpack,
texObj, texImage);
ctx->NewState |= _NEW_TEXTURE;
}
out:
_mesa_unlock_texture(ctx, texObj);
}
void GLAPIENTRY
_mesa_TexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels )
{
GLsizei postConvWidth = width, postConvHeight = height;
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
_mesa_update_state(ctx);
/* XXX should test internal format */
if (is_color_format(format)) {
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
&postConvHeight);
}
if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
postConvWidth, postConvHeight, 1, format, type)) {
return; /* error was detected */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
if (subtexture_error_check2(ctx, 2, target, level, xoffset, yoffset, 0,
postConvWidth, postConvHeight, 1, format, type,
texImage)) {
goto out; /* error was detected */
}
if (width == 0 || height == 0)
goto out; /* no-op, not an error */
/* If we have a border, xoffset=-1 is legal. Bias by border width */
xoffset += texImage->Border;
yoffset += texImage->Border;
ASSERT(ctx->Driver.TexSubImage2D);
(*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset,
width, height, format, type, pixels,
&ctx->Unpack, texObj, texImage);
ctx->NewState |= _NEW_TEXTURE;
}
out:
_mesa_unlock_texture(ctx, texObj);
}
void GLAPIENTRY
_mesa_TexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid *pixels )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
_mesa_update_state(ctx);
if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
width, height, depth, format, type)) {
return; /* error was detected */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
if (subtexture_error_check2(ctx, 3, target, level, xoffset, yoffset, zoffset,
width, height, depth, format, type, texImage)) {
goto out; /* error was detected */
}
if (width == 0 || height == 0 || height == 0)
goto out; /* no-op, not an error */
/* If we have a border, xoffset=-1 is legal. Bias by border width */
xoffset += texImage->Border;
yoffset += texImage->Border;
zoffset += texImage->Border;
ASSERT(ctx->Driver.TexSubImage3D);
(*ctx->Driver.TexSubImage3D)(ctx, target, level,
xoffset, yoffset, zoffset,
width, height, depth,
format, type, pixels,
&ctx->Unpack, texObj, texImage );
ctx->NewState |= _NEW_TEXTURE;
}
out:
_mesa_unlock_texture(ctx, texObj);
}
void GLAPIENTRY
_mesa_CopyTexImage1D( GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y,
GLsizei width, GLint border )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLsizei postConvWidth = width;
const GLuint face = texture_face(target);
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
_mesa_update_state(ctx);
if (is_color_format(internalFormat)) {
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
}
if (copytexture_error_check(ctx, 1, target, level, internalFormat,
postConvWidth, 1, border))
return;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
goto out;
}
if (texImage->Data) {
ctx->Driver.FreeTexImageData( ctx, texImage );
}
ASSERT(texImage->Data == NULL);
clear_teximage_fields(texImage); /* not really needed, but helpful */
_mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1,
border, internalFormat);
ASSERT(ctx->Driver.CopyTexImage1D);
(*ctx->Driver.CopyTexImage1D)(ctx, target, level, internalFormat,
x, y, width, border);
ASSERT(texImage->TexFormat);
update_fbo_texture(ctx, texObj, face, level);
/* state update */
texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
out:
_mesa_unlock_texture(ctx, texObj);
}
void GLAPIENTRY
_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLsizei postConvWidth = width, postConvHeight = height;
const GLuint face = texture_face(target);
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
_mesa_update_state(ctx);
if (is_color_format(internalFormat)) {
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
&postConvHeight);
}
if (copytexture_error_check(ctx, 2, target, level, internalFormat,
postConvWidth, postConvHeight, border))
return;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
goto out;
}
if (texImage->Data) {
ctx->Driver.FreeTexImageData( ctx, texImage );
}
ASSERT(texImage->Data == NULL);
clear_teximage_fields(texImage); /* not really needed, but helpful */
_mesa_init_teximage_fields(ctx, target, texImage,
postConvWidth, postConvHeight, 1,
border, internalFormat);
ASSERT(ctx->Driver.CopyTexImage2D);
(*ctx->Driver.CopyTexImage2D)(ctx, target, level, internalFormat,
x, y, width, height, border);
ASSERT(texImage->TexFormat);
update_fbo_texture(ctx, texObj, face, level);
/* state update */
texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
out:
_mesa_unlock_texture(ctx, texObj);
}
void GLAPIENTRY
_mesa_CopyTexSubImage1D( GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLsizei postConvWidth = width;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
_mesa_update_state(ctx);
/* XXX should test internal format */
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
if (copytexsubimage_error_check(ctx, 1, target, level,
xoffset, 0, 0, postConvWidth, 1))
return;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
if (copytexsubimage_error_check2(ctx, 1, target, level,
xoffset, 0, 0, postConvWidth, 1,
texImage))
goto out;
/* If we have a border, xoffset=-1 is legal. Bias by border width */
xoffset += texImage->Border;
ASSERT(ctx->Driver.CopyTexSubImage1D);
(*ctx->Driver.CopyTexSubImage1D)(ctx, target, level, xoffset, x, y, width);
ctx->NewState |= _NEW_TEXTURE;
}
out:
_mesa_unlock_texture(ctx, texObj);
}
void GLAPIENTRY
_mesa_CopyTexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLsizei postConvWidth = width, postConvHeight = height;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
_mesa_update_state(ctx);
/* XXX should test internal format */
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight);
if (copytexsubimage_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
postConvWidth, postConvHeight))
return;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
if (copytexsubimage_error_check2(ctx, 2, target, level, xoffset, yoffset, 0,
postConvWidth, postConvHeight, texImage))
goto out;
/* If we have a border, xoffset=-1 is legal. Bias by border width */
xoffset += texImage->Border;
yoffset += texImage->Border;
ASSERT(ctx->Driver.CopyTexSubImage2D);
(*ctx->Driver.CopyTexSubImage2D)(ctx, target, level,
xoffset, yoffset, x, y, width, height);
ctx->NewState |= _NEW_TEXTURE;
}
out:
_mesa_unlock_texture(ctx, texObj);
}
void GLAPIENTRY
_mesa_CopyTexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLsizei postConvWidth = width, postConvHeight = height;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
_mesa_update_state(ctx);
/* XXX should test internal format */
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight);
if (copytexsubimage_error_check(ctx, 3, target, level, xoffset, yoffset,
zoffset, postConvWidth, postConvHeight))
return;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
if (copytexsubimage_error_check2(ctx, 3, target, level, xoffset, yoffset,
zoffset, postConvWidth, postConvHeight,
texImage))
goto out;
/* If we have a border, xoffset=-1 is legal. Bias by border width */
xoffset += texImage->Border;
yoffset += texImage->Border;
zoffset += texImage->Border;
ASSERT(ctx->Driver.CopyTexSubImage3D);
(*ctx->Driver.CopyTexSubImage3D)(ctx, target, level,
xoffset, yoffset, zoffset,
x, y, width, height);
ctx->NewState |= _NEW_TEXTURE;
}
out:
_mesa_unlock_texture(ctx, texObj);
}
/**********************************************************************/
/****** Compressed Textures ******/
/**********************************************************************/
/**
* Error checking for glCompressedTexImage[123]D().
* \return error code or GL_NO_ERROR.
*/
static GLenum
compressed_texture_error_check(GLcontext *ctx, GLint dimensions,
GLenum target, GLint level,
GLenum internalFormat, GLsizei width,
GLsizei height, GLsizei depth, GLint border,
GLsizei imageSize)
{
GLint expectedSize, maxLevels = 0, maxTextureSize;
if (dimensions == 1) {
/* 1D compressed textures not allowed */
return GL_INVALID_ENUM;
}
else if (dimensions == 2) {
if (target == GL_PROXY_TEXTURE_2D) {
maxLevels = ctx->Const.MaxTextureLevels;
}
else if (target == GL_TEXTURE_2D) {
maxLevels = ctx->Const.MaxTextureLevels;
}
else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
if (!ctx->Extensions.ARB_texture_cube_map)
return GL_INVALID_ENUM; /*target*/
maxLevels = ctx->Const.MaxCubeTextureLevels;
}
else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
if (!ctx->Extensions.ARB_texture_cube_map)
return GL_INVALID_ENUM; /*target*/
maxLevels = ctx->Const.MaxCubeTextureLevels;
}
else {
return GL_INVALID_ENUM; /*target*/
}
}
else if (dimensions == 3) {
/* 3D compressed textures not allowed */
return GL_INVALID_ENUM;
}
maxTextureSize = 1 << (maxLevels - 1);
/* This will detect any invalid internalFormat value */
if (!is_compressed_format(ctx, internalFormat))
return GL_INVALID_ENUM;
/* This should really never fail */
if (_mesa_base_tex_format(ctx, internalFormat) < 0)
return GL_INVALID_ENUM;
if (border != 0)
return GL_INVALID_VALUE;
/*
* XXX We should probably use the proxy texture error check function here.
*/
if (width < 1 || width > maxTextureSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two && _mesa_bitcount(width) != 1))
return GL_INVALID_VALUE;
if ((height < 1 || height > maxTextureSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two && _mesa_bitcount(height) != 1))
&& dimensions > 1)
return GL_INVALID_VALUE;
if ((depth < 1 || depth > maxTextureSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two && _mesa_bitcount(depth) != 1))
&& dimensions > 2)
return GL_INVALID_VALUE;
/* For cube map, width must equal height */
if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height)
return GL_INVALID_VALUE;
if (level < 0 || level >= maxLevels)
return GL_INVALID_VALUE;
expectedSize = _mesa_compressed_texture_size_glenum(ctx, width, height,
depth, internalFormat);
if (expectedSize != imageSize)
return GL_INVALID_VALUE;
#if FEATURE_EXT_texture_sRGB
if ((internalFormat == GL_COMPRESSED_SRGB_S3TC_DXT1_EXT ||
internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT ||
internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT ||
internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT)
&& border != 0) {
return GL_INVALID_OPERATION;
}
#endif
return GL_NO_ERROR;
}
/**
* Error checking for glCompressedTexSubImage[123]D().
* \warning There are some bad assumptions here about the size of compressed
* texture tiles (multiple of 4) used to test the validity of the
* offset and size parameters.
* \return error code or GL_NO_ERROR.
*/
static GLenum
compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize)
{
GLint expectedSize, maxLevels = 0, maxTextureSize;
(void) zoffset;
if (dimensions == 1) {
/* 1D compressed textures not allowed */
return GL_INVALID_ENUM;
}
else if (dimensions == 2) {
if (target == GL_PROXY_TEXTURE_2D) {
maxLevels = ctx->Const.MaxTextureLevels;
}
else if (target == GL_TEXTURE_2D) {
maxLevels = ctx->Const.MaxTextureLevels;
}
else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
if (!ctx->Extensions.ARB_texture_cube_map)
return GL_INVALID_ENUM; /*target*/
maxLevels = ctx->Const.MaxCubeTextureLevels;
}
else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
if (!ctx->Extensions.ARB_texture_cube_map)
return GL_INVALID_ENUM; /*target*/
maxLevels = ctx->Const.MaxCubeTextureLevels;
}
else {
return GL_INVALID_ENUM; /*target*/
}
}
else if (dimensions == 3) {
/* 3D compressed textures not allowed */
return GL_INVALID_ENUM;
}
maxTextureSize = 1 << (maxLevels - 1);
/* this will catch any invalid compressed format token */
if (!is_compressed_format(ctx, format))
return GL_INVALID_ENUM;
if (width < 1 || width > maxTextureSize)
return GL_INVALID_VALUE;
if ((height < 1 || height > maxTextureSize)
&& dimensions > 1)
return GL_INVALID_VALUE;
if (level < 0 || level >= maxLevels)
return GL_INVALID_VALUE;
/* XXX these tests are specific to the compressed format.
* this code should be generalized in some way.
*/
if ((xoffset & 3) != 0 || (yoffset & 3) != 0)
return GL_INVALID_VALUE;
if ((width & 3) != 0 && width != 2 && width != 1)
return GL_INVALID_VALUE;
if ((height & 3) != 0 && height != 2 && height != 1)
return GL_INVALID_VALUE;
expectedSize = _mesa_compressed_texture_size_glenum(ctx, width, height,
depth, format);
if (expectedSize != imageSize)
return GL_INVALID_VALUE;
return GL_NO_ERROR;
}
void GLAPIENTRY
_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
GLenum internalFormat, GLsizei width,
GLint border, GLsizei imageSize,
const GLvoid *data)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (target == GL_TEXTURE_1D) {
/* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLenum error = compressed_texture_error_check(ctx, 1, target, level,
internalFormat, width, 1, 1, border, imageSize);
if (error) {
_mesa_error(ctx, error, "glCompressedTexImage1D");
return;
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1D");
goto out;
}
if (texImage->Data) {
ctx->Driver.FreeTexImageData( ctx, texImage );
}
ASSERT(texImage->Data == NULL);
_mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
border, internalFormat);
ASSERT(ctx->Driver.CompressedTexImage1D);
(*ctx->Driver.CompressedTexImage1D)(ctx, target, level,
internalFormat, width, border,
imageSize, data,
texObj, texImage);
/* state update */
texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
out:
_mesa_unlock_texture(ctx, texObj);
}
else if (target == GL_PROXY_TEXTURE_1D) {
/* Proxy texture: check for errors and update proxy state */
GLenum error = compressed_texture_error_check(ctx, 1, target, level,
internalFormat, width, 1, 1, border, imageSize);
if (!error) {
ASSERT(ctx->Driver.TestProxyTexImage);
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
internalFormat, GL_NONE, GL_NONE,
width, 1, 1, border);
}
if (error) {
/* if error, clear all proxy texture image parameters */
struct gl_texture_image *texImage;
texImage = _mesa_get_proxy_tex_image(ctx, target, level);
if (texImage)
clear_teximage_fields(texImage);
}
else {
/* store the teximage parameters */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
_mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
border, internalFormat);
}
_mesa_unlock_texture(ctx, texObj);
}
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage1D(target)");
return;
}
}
void GLAPIENTRY
_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
GLenum internalFormat, GLsizei width,
GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (target == GL_TEXTURE_2D ||
(ctx->Extensions.ARB_texture_cube_map &&
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
/* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLenum error = compressed_texture_error_check(ctx, 2, target, level,
internalFormat, width, height, 1, border, imageSize);
if (error) {
_mesa_error(ctx, error, "glCompressedTexImage2D");
return;
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
goto out;
}
if (texImage->Data) {
ctx->Driver.FreeTexImageData( ctx, texImage );
}
ASSERT(texImage->Data == NULL);
_mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
border, internalFormat);
ASSERT(ctx->Driver.CompressedTexImage2D);
(*ctx->Driver.CompressedTexImage2D)(ctx, target, level,
internalFormat, width, height,
border, imageSize, data,
texObj, texImage);
/* state update */
texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
out:
_mesa_unlock_texture(ctx, texObj);
}
else if (target == GL_PROXY_TEXTURE_2D ||
(target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
ctx->Extensions.ARB_texture_cube_map)) {
/* Proxy texture: check for errors and update proxy state */
GLenum error = compressed_texture_error_check(ctx, 2, target, level,
internalFormat, width, height, 1, border, imageSize);
if (!error) {
ASSERT(ctx->Driver.TestProxyTexImage);
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
internalFormat, GL_NONE, GL_NONE,
width, height, 1, border);
}
if (error) {
/* if error, clear all proxy texture image parameters */
struct gl_texture_image *texImage;
texImage = _mesa_get_proxy_tex_image(ctx, target, level);
if (texImage)
clear_teximage_fields(texImage);
}
else {
/* store the teximage parameters */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
_mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
border, internalFormat);
}
_mesa_unlock_texture(ctx, texObj);
}
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2D(target)");
return;
}
}
void GLAPIENTRY
_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
GLenum internalFormat, GLsizei width,
GLsizei height, GLsizei depth, GLint border,
GLsizei imageSize, const GLvoid *data)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (target == GL_TEXTURE_3D) {
/* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLenum error = compressed_texture_error_check(ctx, 3, target, level,
internalFormat, width, height, depth, border, imageSize);
if (error) {
_mesa_error(ctx, error, "glCompressedTexImage3D");
return;
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3D");
goto out;
}
if (texImage->Data) {
ctx->Driver.FreeTexImageData( ctx, texImage );
}
ASSERT(texImage->Data == NULL);
_mesa_init_teximage_fields(ctx, target, texImage, width, height, depth,
border, internalFormat);
ASSERT(ctx->Driver.CompressedTexImage3D);
(*ctx->Driver.CompressedTexImage3D)(ctx, target, level,
internalFormat,
width, height, depth,
border, imageSize, data,
texObj, texImage);
/* state update */
texObj->_Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
out:
_mesa_unlock_texture(ctx, texObj);
}
else if (target == GL_PROXY_TEXTURE_3D) {
/* Proxy texture: check for errors and update proxy state */
GLenum error = compressed_texture_error_check(ctx, 3, target, level,
internalFormat, width, height, depth, border, imageSize);
if (!error) {
ASSERT(ctx->Driver.TestProxyTexImage);
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
internalFormat, GL_NONE, GL_NONE,
width, height, depth, border);
}
if (error) {
/* if error, clear all proxy texture image parameters */
struct gl_texture_image *texImage;
texImage = _mesa_get_proxy_tex_image(ctx, target, level);
if (texImage)
clear_teximage_fields(texImage);
}
else {
/* store the teximage parameters */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
_mesa_init_teximage_fields(ctx, target, texImage, width, height,
depth, border, internalFormat);
}
_mesa_unlock_texture(ctx, texObj);
}
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage3D(target)");
return;
}
}
void GLAPIENTRY
_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLenum error;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
error = compressed_subtexture_error_check(ctx, 1, target, level,
xoffset, 0, 0, /* pos */
width, 1, 1, /* size */
format, imageSize);
if (error) {
_mesa_error(ctx, error, "glCompressedTexSubImage1D");
return;
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
assert(texImage);
if ((GLint) format != texImage->InternalFormat) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCompressedTexSubImage1D(format)");
goto out;
}
if ((width == 1 || width == 2) && (GLuint) width != texImage->Width) {
_mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage1D(width)");
goto out;
}
if (width == 0)
goto out; /* no-op, not an error */
if (ctx->Driver.CompressedTexSubImage1D) {
(*ctx->Driver.CompressedTexSubImage1D)(ctx, target, level,
xoffset, width,
format, imageSize, data,
texObj, texImage);
}
ctx->NewState |= _NEW_TEXTURE;
}
out:
_mesa_unlock_texture(ctx, texObj);
}
void GLAPIENTRY
_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLenum error;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
error = compressed_subtexture_error_check(ctx, 2, target, level,
xoffset, yoffset, 0, /* pos */
width, height, 1, /* size */
format, imageSize);
if (error) {
/* XXX proxy target? */
_mesa_error(ctx, error, "glCompressedTexSubImage2D");
return;
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
assert(texImage);
if ((GLint) format != texImage->InternalFormat) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCompressedTexSubImage2D(format)");
goto out;
}
if (((width == 1 || width == 2) && (GLuint) width != texImage->Width) ||
((height == 1 || height == 2) && (GLuint) height != texImage->Height)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage2D(size)");
goto out;
}
if (width == 0 || height == 0)
goto out; /* no-op, not an error */
if (ctx->Driver.CompressedTexSubImage2D) {
(*ctx->Driver.CompressedTexSubImage2D)(ctx, target, level,
xoffset, yoffset, width, height,
format, imageSize, data,
texObj, texImage);
}
ctx->NewState |= _NEW_TEXTURE;
}
out:
_mesa_unlock_texture(ctx, texObj);
}
void GLAPIENTRY
_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLenum error;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
error = compressed_subtexture_error_check(ctx, 3, target, level,
xoffset, yoffset, zoffset,/*pos*/
width, height, depth, /*size*/
format, imageSize);
if (error) {
_mesa_error(ctx, error, "glCompressedTexSubImage3D");
return;
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
assert(texImage);
if ((GLint) format != texImage->InternalFormat) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCompressedTexSubImage3D(format)");
goto out;
}
if (((width == 1 || width == 2) && (GLuint) width != texImage->Width) ||
((height == 1 || height == 2) && (GLuint) height != texImage->Height) ||
((depth == 1 || depth == 2) && (GLuint) depth != texImage->Depth)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage3D(size)");
goto out;
}
if (width == 0 || height == 0 || depth == 0)
goto out; /* no-op, not an error */
if (ctx->Driver.CompressedTexSubImage3D) {
(*ctx->Driver.CompressedTexSubImage3D)(ctx, target, level,
xoffset, yoffset, zoffset,
width, height, depth,
format, imageSize, data,
texObj, texImage);
}
ctx->NewState |= _NEW_TEXTURE;
}
out:
_mesa_unlock_texture(ctx, texObj);
}
void GLAPIENTRY
_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
{
const struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLint maxLevels;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
if (!texObj) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB");
return;
}
maxLevels = _mesa_max_texture_levels(ctx, target);
ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */
if (level < 0 || level >= maxLevels) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
return;
}
if (_mesa_is_proxy_texture(target)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
return;
}
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
if (texImage) {
if (texImage->IsCompressed) {
/* this typically calls _mesa_get_compressed_teximage() */
ctx->Driver.GetCompressedTexImage(ctx, target, level, img,
texObj, texImage);
}
else {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetCompressedTexImageARB");
}
}
else {
/* probably invalid mipmap level */
_mesa_error(ctx, GL_INVALID_VALUE,
"glGetCompressedTexImageARB(level)");
}
}
_mesa_unlock_texture(ctx, texObj);
}