blob: bb2d21b469b71af19c1956844ea2a9353d2f8003 [file] [log] [blame]
/**
* \file varray.h
* Vertex arrays.
*
* \if subset
* (No-op)
*
* \endif
*/
/*
* Mesa 3-D graphics library
* Version: 4.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef VARRAY_H
#define VARRAY_H
#include "mtypes.h"
#if _HAVE_FULL_GL
extern void GLAPIENTRY
_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_UnlockArraysEXT( void );
extern void GLAPIENTRY
_mesa_LockArraysEXT(GLint first, GLsizei count);
extern void GLAPIENTRY
_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
GLsizei count, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
GLsizei count, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr);
extern void GLAPIENTRY
_mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
GLsizei stride, const GLvoid *pointer);
extern void GLAPIENTRY
_mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
GLboolean normalized, GLsizei stride,
const GLvoid *pointer);
extern void GLAPIENTRY
_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
extern void GLAPIENTRY
_mesa_MultiDrawArraysEXT( GLenum mode, GLint *first,
GLsizei *count, GLsizei primcount );
extern void GLAPIENTRY
_mesa_MultiDrawElementsEXT( GLenum mode, const GLsizei *count, GLenum type,
const GLvoid **indices, GLsizei primcount );
extern void GLAPIENTRY
_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
const GLsizei * count,
GLsizei primcount, GLint modestride );
extern void GLAPIENTRY
_mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
GLenum type, const GLvoid * const * indices,
GLsizei primcount, GLint modestride );
extern void GLAPIENTRY
_mesa_LockArraysEXT(GLint first, GLsizei count);
extern void GLAPIENTRY
_mesa_UnlockArraysEXT( void );
extern void
_mesa_init_varray( GLcontext * ctx );
#else
/** No-op */
#define _mesa_init_varray( c ) ((void)0)
#endif
#endif