| /* |
| * Mesa 3-D graphics library |
| * Version: 7.1 |
| * |
| * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * Functions for constant folding, built-in constant lookup, and function |
| * call casting. |
| */ |
| |
| |
| #include "main/imports.h" |
| #include "main/macros.h" |
| #include "main/get.h" |
| #include "slang_compile.h" |
| #include "slang_codegen.h" |
| #include "slang_simplify.h" |
| #include "slang_print.h" |
| |
| |
| #ifndef GL_MAX_FRAGMENT_UNIFORM_VECTORS |
| #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
| #endif |
| #ifndef GL_MAX_VERTEX_UNIFORM_VECTORS |
| #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
| #endif |
| #ifndef GL_MAX_VARYING_VECTORS |
| #define GL_MAX_VARYING_VECTORS 0x8DFC |
| #endif |
| |
| |
| /** |
| * Lookup the value of named constant, such as gl_MaxLights. |
| * \return value of constant, or -1 if unknown |
| */ |
| GLint |
| _slang_lookup_constant(const char *name) |
| { |
| struct constant_info { |
| const char *Name; |
| const GLenum Token; |
| }; |
| static const struct constant_info info[] = { |
| { "gl_MaxClipPlanes", GL_MAX_CLIP_PLANES }, |
| { "gl_MaxCombinedTextureImageUnits", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS }, |
| { "gl_MaxDrawBuffers", GL_MAX_DRAW_BUFFERS }, |
| { "gl_MaxFragmentUniformComponents", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS }, |
| { "gl_MaxLights", GL_MAX_LIGHTS }, |
| { "gl_MaxTextureUnits", GL_MAX_TEXTURE_UNITS }, |
| { "gl_MaxTextureCoords", GL_MAX_TEXTURE_COORDS }, |
| { "gl_MaxVertexAttribs", GL_MAX_VERTEX_ATTRIBS }, |
| { "gl_MaxVertexUniformComponents", GL_MAX_VERTEX_UNIFORM_COMPONENTS }, |
| { "gl_MaxVaryingFloats", GL_MAX_VARYING_FLOATS }, |
| { "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS }, |
| { "gl_MaxTextureImageUnits", GL_MAX_TEXTURE_IMAGE_UNITS }, |
| #if FEATURE_es2_glsl |
| { "gl_MaxVertexUniformVectors", GL_MAX_VERTEX_UNIFORM_VECTORS }, |
| { "gl_MaxVaryingVectors", GL_MAX_VARYING_VECTORS }, |
| { "gl_MaxFragmentUniformVectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS }, |
| #endif |
| { NULL, 0 } |
| }; |
| GLuint i; |
| |
| for (i = 0; info[i].Name; i++) { |
| if (strcmp(info[i].Name, name) == 0) { |
| /* found */ |
| GLint value = -1; |
| _mesa_GetIntegerv(info[i].Token, &value); |
| ASSERT(value >= 0); /* sanity check that glGetFloatv worked */ |
| return value; |
| } |
| } |
| return -1; |
| } |
| |
| |
| static slang_operation_type |
| literal_type(slang_operation_type t1, slang_operation_type t2) |
| { |
| if (t1 == SLANG_OPER_LITERAL_FLOAT || t2 == SLANG_OPER_LITERAL_FLOAT) |
| return SLANG_OPER_LITERAL_FLOAT; |
| else |
| return SLANG_OPER_LITERAL_INT; |
| } |
| |
| |
| /** |
| * Recursively traverse an AST tree, applying simplifications wherever |
| * possible. |
| * At the least, we do constant folding. We need to do that much so that |
| * compile-time expressions can be evaluated for things like array |
| * declarations. I.e.: float foo[3 + 5]; |
| */ |
| void |
| _slang_simplify(slang_operation *oper, |
| const slang_name_space * space, |
| slang_atom_pool * atoms) |
| { |
| GLboolean isFloat[4]; |
| GLboolean isBool[4]; |
| GLuint i, n; |
| |
| if (oper->type == SLANG_OPER_IDENTIFIER) { |
| /* see if it's a named constant */ |
| GLint value = _slang_lookup_constant((char *) oper->a_id); |
| /*printf("value[%s] = %d\n", (char*) oper->a_id, value);*/ |
| if (value >= 0) { |
| oper->literal[0] = |
| oper->literal[1] = |
| oper->literal[2] = |
| oper->literal[3] = (GLfloat) value; |
| oper->type = SLANG_OPER_LITERAL_INT; |
| return; |
| } |
| /* look for user-defined constant */ |
| { |
| slang_variable *var; |
| var = _slang_locate_variable(oper->locals, oper->a_id, GL_TRUE); |
| if (var) { |
| if (var->type.qualifier == SLANG_QUAL_CONST && |
| var->initializer && |
| (var->initializer->type == SLANG_OPER_LITERAL_INT || |
| var->initializer->type == SLANG_OPER_LITERAL_FLOAT)) { |
| oper->literal[0] = var->initializer->literal[0]; |
| oper->literal[1] = var->initializer->literal[1]; |
| oper->literal[2] = var->initializer->literal[2]; |
| oper->literal[3] = var->initializer->literal[3]; |
| oper->literal_size = var->initializer->literal_size; |
| oper->type = var->initializer->type; |
| /* |
| printf("value[%s] = %f\n", |
| (char*) oper->a_id, oper->literal[0]); |
| */ |
| return; |
| } |
| } |
| } |
| } |
| |
| /* first, simplify children */ |
| for (i = 0; i < oper->num_children; i++) { |
| _slang_simplify(&oper->children[i], space, atoms); |
| } |
| |
| /* examine children */ |
| n = MIN2(oper->num_children, 4); |
| for (i = 0; i < n; i++) { |
| isFloat[i] = (oper->children[i].type == SLANG_OPER_LITERAL_FLOAT || |
| oper->children[i].type == SLANG_OPER_LITERAL_INT); |
| isBool[i] = (oper->children[i].type == SLANG_OPER_LITERAL_BOOL); |
| } |
| |
| if (oper->num_children == 2 && isFloat[0] && isFloat[1]) { |
| /* probably simple arithmetic */ |
| switch (oper->type) { |
| case SLANG_OPER_ADD: |
| for (i = 0; i < 4; i++) { |
| oper->literal[i] |
| = oper->children[0].literal[i] + oper->children[1].literal[i]; |
| } |
| oper->literal_size = oper->children[0].literal_size; |
| oper->type = literal_type(oper->children[0].type, |
| oper->children[1].type); |
| slang_operation_destruct(oper); /* frees unused children */ |
| return; |
| case SLANG_OPER_SUBTRACT: |
| for (i = 0; i < 4; i++) { |
| oper->literal[i] |
| = oper->children[0].literal[i] - oper->children[1].literal[i]; |
| } |
| oper->literal_size = oper->children[0].literal_size; |
| oper->type = literal_type(oper->children[0].type, |
| oper->children[1].type); |
| slang_operation_destruct(oper); |
| return; |
| case SLANG_OPER_MULTIPLY: |
| for (i = 0; i < 4; i++) { |
| oper->literal[i] |
| = oper->children[0].literal[i] * oper->children[1].literal[i]; |
| } |
| oper->literal_size = oper->children[0].literal_size; |
| oper->type = literal_type(oper->children[0].type, |
| oper->children[1].type); |
| slang_operation_destruct(oper); |
| return; |
| case SLANG_OPER_DIVIDE: |
| for (i = 0; i < 4; i++) { |
| oper->literal[i] |
| = oper->children[0].literal[i] / oper->children[1].literal[i]; |
| } |
| oper->literal_size = oper->children[0].literal_size; |
| oper->type = literal_type(oper->children[0].type, |
| oper->children[1].type); |
| slang_operation_destruct(oper); |
| return; |
| default: |
| ; /* nothing */ |
| } |
| } |
| |
| if (oper->num_children == 1 && isFloat[0]) { |
| switch (oper->type) { |
| case SLANG_OPER_MINUS: |
| for (i = 0; i < 4; i++) { |
| oper->literal[i] = -oper->children[0].literal[i]; |
| } |
| oper->literal_size = oper->children[0].literal_size; |
| slang_operation_destruct(oper); |
| oper->type = SLANG_OPER_LITERAL_FLOAT; |
| return; |
| case SLANG_OPER_PLUS: |
| COPY_4V(oper->literal, oper->children[0].literal); |
| oper->literal_size = oper->children[0].literal_size; |
| slang_operation_destruct(oper); |
| oper->type = SLANG_OPER_LITERAL_FLOAT; |
| return; |
| default: |
| ; /* nothing */ |
| } |
| } |
| |
| if (oper->num_children == 2 && isBool[0] && isBool[1]) { |
| /* simple boolean expression */ |
| switch (oper->type) { |
| case SLANG_OPER_LOGICALAND: |
| for (i = 0; i < 4; i++) { |
| const GLint a = oper->children[0].literal[i] ? 1 : 0; |
| const GLint b = oper->children[1].literal[i] ? 1 : 0; |
| oper->literal[i] = (GLfloat) (a && b); |
| } |
| oper->literal_size = oper->children[0].literal_size; |
| slang_operation_destruct(oper); |
| oper->type = SLANG_OPER_LITERAL_BOOL; |
| return; |
| case SLANG_OPER_LOGICALOR: |
| for (i = 0; i < 4; i++) { |
| const GLint a = oper->children[0].literal[i] ? 1 : 0; |
| const GLint b = oper->children[1].literal[i] ? 1 : 0; |
| oper->literal[i] = (GLfloat) (a || b); |
| } |
| oper->literal_size = oper->children[0].literal_size; |
| slang_operation_destruct(oper); |
| oper->type = SLANG_OPER_LITERAL_BOOL; |
| return; |
| case SLANG_OPER_LOGICALXOR: |
| for (i = 0; i < 4; i++) { |
| const GLint a = oper->children[0].literal[i] ? 1 : 0; |
| const GLint b = oper->children[1].literal[i] ? 1 : 0; |
| oper->literal[i] = (GLfloat) (a ^ b); |
| } |
| oper->literal_size = oper->children[0].literal_size; |
| slang_operation_destruct(oper); |
| oper->type = SLANG_OPER_LITERAL_BOOL; |
| return; |
| default: |
| ; /* nothing */ |
| } |
| } |
| |
| if (oper->num_children == 4 |
| && isFloat[0] && isFloat[1] && isFloat[2] && isFloat[3]) { |
| /* vec4(flt, flt, flt, flt) constructor */ |
| if (oper->type == SLANG_OPER_CALL) { |
| if (strcmp((char *) oper->a_id, "vec4") == 0) { |
| oper->literal[0] = oper->children[0].literal[0]; |
| oper->literal[1] = oper->children[1].literal[0]; |
| oper->literal[2] = oper->children[2].literal[0]; |
| oper->literal[3] = oper->children[3].literal[0]; |
| oper->literal_size = 4; |
| slang_operation_destruct(oper); |
| oper->type = SLANG_OPER_LITERAL_FLOAT; |
| return; |
| } |
| } |
| } |
| |
| if (oper->num_children == 3 && isFloat[0] && isFloat[1] && isFloat[2]) { |
| /* vec3(flt, flt, flt) constructor */ |
| if (oper->type == SLANG_OPER_CALL) { |
| if (strcmp((char *) oper->a_id, "vec3") == 0) { |
| oper->literal[0] = oper->children[0].literal[0]; |
| oper->literal[1] = oper->children[1].literal[0]; |
| oper->literal[2] = oper->children[2].literal[0]; |
| oper->literal[3] = oper->literal[2]; |
| oper->literal_size = 3; |
| slang_operation_destruct(oper); |
| oper->type = SLANG_OPER_LITERAL_FLOAT; |
| return; |
| } |
| } |
| } |
| |
| if (oper->num_children == 2 && isFloat[0] && isFloat[1]) { |
| /* vec2(flt, flt) constructor */ |
| if (oper->type == SLANG_OPER_CALL) { |
| if (strcmp((char *) oper->a_id, "vec2") == 0) { |
| oper->literal[0] = oper->children[0].literal[0]; |
| oper->literal[1] = oper->children[1].literal[0]; |
| oper->literal[2] = oper->literal[1]; |
| oper->literal[3] = oper->literal[1]; |
| oper->literal_size = 2; |
| slang_operation_destruct(oper); /* XXX oper->locals goes NULL! */ |
| oper->type = SLANG_OPER_LITERAL_FLOAT; |
| assert(oper->num_children == 0); |
| return; |
| } |
| } |
| } |
| |
| if (oper->num_children == 1 && isFloat[0]) { |
| /* vec2/3/4(flt, flt) constructor */ |
| if (oper->type == SLANG_OPER_CALL) { |
| const char *func = (const char *) oper->a_id; |
| if (strncmp(func, "vec", 3) == 0 && func[3] >= '2' && func[3] <= '4') { |
| oper->literal[0] = |
| oper->literal[1] = |
| oper->literal[2] = |
| oper->literal[3] = oper->children[0].literal[0]; |
| oper->literal_size = func[3] - '0'; |
| assert(oper->literal_size >= 2); |
| assert(oper->literal_size <= 4); |
| slang_operation_destruct(oper); /* XXX oper->locals goes NULL! */ |
| oper->type = SLANG_OPER_LITERAL_FLOAT; |
| assert(oper->num_children == 0); |
| return; |
| } |
| } |
| } |
| } |
| |
| |
| |
| /** |
| * Insert casts to try to adapt actual parameters to formal parameters for a |
| * function call when an exact match for the parameter types is not found. |
| * Example: |
| * void foo(int i, bool b) {} |
| * x = foo(3.15, 9); |
| * Gets translated into: |
| * x = foo(int(3.15), bool(9)) |
| */ |
| GLboolean |
| _slang_cast_func_params(slang_operation *callOper, const slang_function *fun, |
| const slang_name_space * space, |
| slang_atom_pool * atoms, slang_info_log *log) |
| { |
| const GLboolean haveRetValue = _slang_function_has_return_value(fun); |
| const int numParams = fun->param_count - haveRetValue; |
| int i; |
| int dbg = 0; |
| |
| if (dbg) |
| printf("Adapt call of %d args to func %s (%d params)\n", |
| callOper->num_children, (char*) fun->header.a_name, numParams); |
| |
| for (i = 0; i < numParams; i++) { |
| slang_typeinfo argType; |
| slang_variable *paramVar = fun->parameters->variables[i]; |
| |
| /* Get type of arg[i] */ |
| if (!slang_typeinfo_construct(&argType)) |
| return GL_FALSE; |
| if (!_slang_typeof_operation_(&callOper->children[i], space, |
| &argType, atoms, log)) { |
| slang_typeinfo_destruct(&argType); |
| return GL_FALSE; |
| } |
| |
| /* see if arg type matches parameter type */ |
| if (!slang_type_specifier_equal(&argType.spec, |
| ¶mVar->type.specifier)) { |
| /* need to adapt arg type to match param type */ |
| const char *constructorName = |
| slang_type_specifier_type_to_string(paramVar->type.specifier.type); |
| slang_operation *child = slang_operation_new(1); |
| |
| if (dbg) |
| printf("Need to adapt types of arg %d\n", i); |
| |
| slang_operation_copy(child, &callOper->children[i]); |
| child->locals->outer_scope = callOper->children[i].locals; |
| |
| #if 0 |
| if (_slang_sizeof_type_specifier(&argType.spec) > |
| _slang_sizeof_type_specifier(¶mVar->type.specifier)) { |
| } |
| #endif |
| |
| callOper->children[i].type = SLANG_OPER_CALL; |
| callOper->children[i].a_id = slang_atom_pool_atom(atoms, constructorName); |
| callOper->children[i].num_children = 1; |
| callOper->children[i].children = child; |
| } |
| |
| slang_typeinfo_destruct(&argType); |
| } |
| |
| if (dbg) { |
| printf("===== New call to %s with cast arguments ===============\n", |
| (char*) fun->header.a_name); |
| slang_print_tree(callOper, 5); |
| } |
| |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Adapt the arguments for a function call to match the parameters of |
| * the given function. |
| * This is for: |
| * 1. converting/casting argument types to match parameters |
| * 2. breaking up vector/matrix types into individual components to |
| * satisfy constructors. |
| */ |
| GLboolean |
| _slang_adapt_call(slang_operation *callOper, const slang_function *fun, |
| const slang_name_space * space, |
| slang_atom_pool * atoms, slang_info_log *log) |
| { |
| const GLboolean haveRetValue = _slang_function_has_return_value(fun); |
| const int numParams = fun->param_count - haveRetValue; |
| int i; |
| int dbg = 0; |
| |
| if (dbg) |
| printf("Adapt %d args to %d parameters for %s\n", |
| callOper->num_children, numParams, (char *) fun->header.a_name); |
| |
| /* Only try adapting for constructors */ |
| if (fun->kind != SLANG_FUNC_CONSTRUCTOR) |
| return GL_FALSE; |
| |
| if (callOper->num_children != numParams) { |
| /* number of arguments doesn't match number of parameters */ |
| |
| /* For constructor calls, we can try to unroll vector/matrix args |
| * into individual floats/ints and try to match the function params. |
| */ |
| for (i = 0; i < numParams; i++) { |
| slang_typeinfo argType; |
| GLint argSz, j; |
| |
| /* Get type of arg[i] */ |
| if (!slang_typeinfo_construct(&argType)) |
| return GL_FALSE; |
| if (!_slang_typeof_operation_(&callOper->children[i], space, |
| &argType, atoms, log)) { |
| slang_typeinfo_destruct(&argType); |
| return GL_FALSE; |
| } |
| |
| /* |
| paramSz = _slang_sizeof_type_specifier(¶mVar->type.specifier); |
| assert(paramSz == 1); |
| */ |
| argSz = _slang_sizeof_type_specifier(&argType.spec); |
| if (argSz > 1) { |
| slang_operation origArg; |
| /* break up arg[i] into components */ |
| if (dbg) |
| printf("Break up arg %d from 1 to %d elements\n", i, argSz); |
| |
| slang_operation_construct(&origArg); |
| slang_operation_copy(&origArg, &callOper->children[i]); |
| |
| /* insert argSz-1 new children/args */ |
| for (j = 0; j < argSz - 1; j++) { |
| (void) slang_operation_insert(&callOper->num_children, |
| &callOper->children, i); |
| } |
| |
| /* replace arg[i+j] with subscript/index oper */ |
| for (j = 0; j < argSz; j++) { |
| callOper->children[i + j].type = SLANG_OPER_SUBSCRIPT; |
| callOper->children[i + j].locals = _slang_variable_scope_new(callOper->locals); |
| callOper->children[i + j].num_children = 2; |
| callOper->children[i + j].children = slang_operation_new(2); |
| slang_operation_copy(&callOper->children[i + j].children[0], |
| &origArg); |
| callOper->children[i + j].children[1].type |
| = SLANG_OPER_LITERAL_INT; |
| callOper->children[i + j].children[1].literal[0] = (GLfloat) j; |
| } |
| } |
| } |
| } |
| |
| if (callOper->num_children < (GLuint) numParams) { |
| /* still not enough args for all params */ |
| return GL_FALSE; |
| } |
| else if (callOper->num_children > (GLuint) numParams) { |
| /* now too many arguments */ |
| /* just truncate */ |
| callOper->num_children = (GLuint) numParams; |
| } |
| |
| if (dbg) { |
| printf("===== New call to %s with adapted arguments ===============\n", |
| (char*) fun->header.a_name); |
| slang_print_tree(callOper, 5); |
| } |
| |
| return GL_TRUE; |
| } |