| /* |
| * Mesa 3-D graphics library |
| * Version: 6.5.2 |
| * |
| * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| #include "glheader.h" |
| #include "context.h" |
| #include "macros.h" |
| #include "imports.h" |
| #include "fbobject.h" |
| |
| #include "s_accum.h" |
| #include "s_context.h" |
| #include "s_masking.h" |
| #include "s_span.h" |
| |
| |
| /* XXX this would have to change for accum buffers with more or less |
| * than 16 bits per color channel. |
| */ |
| #define ACCUM_SCALE16 32767.0 |
| |
| |
| /* |
| * Accumulation buffer notes |
| * |
| * Normally, accumulation buffer values are GLshorts with values in |
| * [-32767, 32767] which represent floating point colors in [-1, 1], |
| * as defined by the OpenGL specification. |
| * |
| * We optimize for the common case used for full-scene antialiasing: |
| * // start with accum buffer cleared to zero |
| * glAccum(GL_LOAD, w); // or GL_ACCUM the first image |
| * glAccum(GL_ACCUM, w); |
| * ... |
| * glAccum(GL_ACCUM, w); |
| * glAccum(GL_RETURN, 1.0); |
| * That is, we start with an empty accumulation buffer and accumulate |
| * n images, each with weight w = 1/n. |
| * In this scenario, we can simply store unscaled integer values in |
| * the accum buffer instead of scaled integers. We'll also keep track |
| * of the w value so when we do GL_RETURN we simply divide the accumulated |
| * values by n (n=1/w). |
| * This lets us avoid _many_ int->float->int conversions. |
| */ |
| |
| |
| #if CHAN_BITS == 8 |
| /* enable the optimization */ |
| #define USE_OPTIMIZED_ACCUM 1 |
| #else |
| #define USE_OPTIMIZED_ACCUM 0 |
| #endif |
| |
| |
| /** |
| * This is called when we fall out of optimized/unscaled accum buffer mode. |
| * That is, we convert each unscaled accum buffer value into a scaled value |
| * representing the range[-1, 1]. |
| */ |
| static void |
| rescale_accum( GLcontext *ctx ) |
| { |
| SWcontext *swrast = SWRAST_CONTEXT(ctx); |
| struct gl_renderbuffer *rb |
| = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; |
| const GLfloat s = swrast->_IntegerAccumScaler * (32767.0F / CHAN_MAXF); |
| |
| assert(rb); |
| assert(rb->_BaseFormat == GL_RGBA); |
| /* add other types in future? */ |
| assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT); |
| assert(swrast->_IntegerAccumMode); |
| |
| if (rb->GetPointer(ctx, rb, 0, 0)) { |
| /* directly-addressable memory */ |
| GLuint y; |
| for (y = 0; y < rb->Height; y++) { |
| GLuint i; |
| GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, 0, y); |
| for (i = 0; i < 4 * rb->Width; i++) { |
| acc[i] = (GLshort) (acc[i] * s); |
| } |
| } |
| } |
| else { |
| /* use get/put row funcs */ |
| GLuint y; |
| for (y = 0; y < rb->Height; y++) { |
| GLshort accRow[MAX_WIDTH * 4]; |
| GLuint i; |
| rb->GetRow(ctx, rb, rb->Width, 0, y, accRow); |
| for (i = 0; i < 4 * rb->Width; i++) { |
| accRow[i] = (GLshort) (accRow[i] * s); |
| } |
| rb->PutRow(ctx, rb, rb->Width, 0, y, accRow, NULL); |
| } |
| } |
| |
| swrast->_IntegerAccumMode = GL_FALSE; |
| } |
| |
| |
| |
| /** |
| * Clear the accumulation Buffer. |
| */ |
| void |
| _swrast_clear_accum_buffer( GLcontext *ctx, struct gl_renderbuffer *rb ) |
| { |
| SWcontext *swrast = SWRAST_CONTEXT(ctx); |
| GLuint x, y, width, height; |
| |
| if (ctx->Visual.accumRedBits == 0) { |
| /* No accumulation buffer! Not an error. */ |
| return; |
| } |
| |
| if (!rb || !rb->Data) |
| return; |
| |
| assert(rb->_BaseFormat == GL_RGBA); |
| /* add other types in future? */ |
| assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT); |
| |
| /* bounds, with scissor */ |
| x = ctx->DrawBuffer->_Xmin; |
| y = ctx->DrawBuffer->_Ymin; |
| width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; |
| height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; |
| |
| if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { |
| const GLfloat accScale = 32767.0; |
| GLshort clearVal[4]; |
| GLuint i; |
| |
| clearVal[0] = (GLshort) (ctx->Accum.ClearColor[0] * accScale); |
| clearVal[1] = (GLshort) (ctx->Accum.ClearColor[1] * accScale); |
| clearVal[2] = (GLshort) (ctx->Accum.ClearColor[2] * accScale); |
| clearVal[3] = (GLshort) (ctx->Accum.ClearColor[3] * accScale); |
| |
| for (i = 0; i < height; i++) { |
| rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL); |
| } |
| } |
| else { |
| /* someday support other sizes */ |
| } |
| |
| /* update optimized accum state vars */ |
| if (ctx->Accum.ClearColor[0] == 0.0 && ctx->Accum.ClearColor[1] == 0.0 && |
| ctx->Accum.ClearColor[2] == 0.0 && ctx->Accum.ClearColor[3] == 0.0) { |
| #if USE_OPTIMIZED_ACCUM |
| swrast->_IntegerAccumMode = GL_TRUE; |
| #else |
| swrast->_IntegerAccumMode = GL_FALSE; |
| #endif |
| swrast->_IntegerAccumScaler = 0.0; /* denotes empty accum buffer */ |
| } |
| else { |
| swrast->_IntegerAccumMode = GL_FALSE; |
| } |
| } |
| |
| |
| static void |
| accum_add(GLcontext *ctx, GLfloat value, |
| GLint xpos, GLint ypos, GLint width, GLint height ) |
| { |
| SWcontext *swrast = SWRAST_CONTEXT(ctx); |
| struct gl_renderbuffer *rb |
| = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; |
| |
| assert(rb); |
| |
| /* Leave optimized accum buffer mode */ |
| if (swrast->_IntegerAccumMode) |
| rescale_accum(ctx); |
| |
| if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { |
| const GLshort incr = (GLshort) (value * ACCUM_SCALE16); |
| if (rb->GetPointer(ctx, rb, 0, 0)) { |
| GLint i, j; |
| for (i = 0; i < height; i++) { |
| GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); |
| for (j = 0; j < 4 * width; j++) { |
| acc[j] += incr; |
| } |
| } |
| } |
| else { |
| GLint i, j; |
| for (i = 0; i < height; i++) { |
| GLshort accRow[4 * MAX_WIDTH]; |
| rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow); |
| for (j = 0; j < 4 * width; j++) { |
| accRow[j] += incr; |
| } |
| rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL); |
| } |
| } |
| } |
| else { |
| /* other types someday */ |
| } |
| } |
| |
| |
| static void |
| accum_mult(GLcontext *ctx, GLfloat mult, |
| GLint xpos, GLint ypos, GLint width, GLint height ) |
| { |
| SWcontext *swrast = SWRAST_CONTEXT(ctx); |
| struct gl_renderbuffer *rb |
| = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; |
| |
| assert(rb); |
| |
| /* Leave optimized accum buffer mode */ |
| if (swrast->_IntegerAccumMode) |
| rescale_accum(ctx); |
| |
| if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { |
| if (rb->GetPointer(ctx, rb, 0, 0)) { |
| GLint i, j; |
| for (i = 0; i < height; i++) { |
| GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); |
| for (j = 0; j < 4 * width; j++) { |
| acc[j] = (GLshort) (acc[j] * mult); |
| } |
| } |
| } |
| else { |
| GLint i, j; |
| for (i = 0; i < height; i++) { |
| GLshort accRow[4 * MAX_WIDTH]; |
| rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow); |
| for (j = 0; j < 4 * width; j++) { |
| accRow[j] = (GLshort) (accRow[j] * mult); |
| } |
| rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL); |
| } |
| } |
| } |
| else { |
| /* other types someday */ |
| } |
| } |
| |
| |
| |
| static void |
| accum_accum(GLcontext *ctx, GLfloat value, |
| GLint xpos, GLint ypos, GLint width, GLint height ) |
| { |
| SWcontext *swrast = SWRAST_CONTEXT(ctx); |
| struct gl_renderbuffer *rb |
| = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; |
| const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL); |
| |
| assert(rb); |
| |
| if (!ctx->ReadBuffer->_ColorReadBuffer) { |
| /* no read buffer - OK */ |
| return; |
| } |
| |
| /* May have to leave optimized accum buffer mode */ |
| if (swrast->_IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0) |
| swrast->_IntegerAccumScaler = value; |
| if (swrast->_IntegerAccumMode && value != swrast->_IntegerAccumScaler) |
| rescale_accum(ctx); |
| |
| if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { |
| const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF; |
| GLshort accumRow[4 * MAX_WIDTH]; |
| GLchan rgba[MAX_WIDTH][4]; |
| GLint i; |
| |
| for (i = 0; i < height; i++) { |
| GLshort *acc; |
| if (directAccess) { |
| acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); |
| } |
| else { |
| rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow); |
| acc = accumRow; |
| } |
| |
| /* read colors from color buffer */ |
| _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width, |
| xpos, ypos + i, CHAN_TYPE, rgba); |
| |
| /* do accumulation */ |
| if (swrast->_IntegerAccumMode) { |
| /* simply add integer color values into accum buffer */ |
| GLint j; |
| for (j = 0; j < width; j++) { |
| acc[j * 4 + 0] += rgba[j][RCOMP]; |
| acc[j * 4 + 1] += rgba[j][GCOMP]; |
| acc[j * 4 + 2] += rgba[j][BCOMP]; |
| acc[j * 4 + 3] += rgba[j][ACOMP]; |
| } |
| } |
| else { |
| /* scaled integer (or float) accum buffer */ |
| GLint j; |
| for (j = 0; j < width; j++) { |
| acc[j * 4 + 0] += (GLshort) ((GLfloat) rgba[j][RCOMP] * scale); |
| acc[j * 4 + 1] += (GLshort) ((GLfloat) rgba[j][GCOMP] * scale); |
| acc[j * 4 + 2] += (GLshort) ((GLfloat) rgba[j][BCOMP] * scale); |
| acc[j * 4 + 3] += (GLshort) ((GLfloat) rgba[j][ACOMP] * scale); |
| } |
| } |
| |
| if (!directAccess) { |
| rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL); |
| } |
| } |
| } |
| else { |
| /* other types someday */ |
| } |
| } |
| |
| |
| |
| static void |
| accum_load(GLcontext *ctx, GLfloat value, |
| GLint xpos, GLint ypos, GLint width, GLint height ) |
| { |
| SWcontext *swrast = SWRAST_CONTEXT(ctx); |
| struct gl_renderbuffer *rb |
| = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; |
| const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL); |
| |
| assert(rb); |
| |
| if (!ctx->ReadBuffer->_ColorReadBuffer) { |
| /* no read buffer - OK */ |
| return; |
| } |
| |
| /* This is a change to go into optimized accum buffer mode */ |
| if (value > 0.0 && value <= 1.0) { |
| #if USE_OPTIMIZED_ACCUM |
| swrast->_IntegerAccumMode = GL_TRUE; |
| #else |
| swrast->_IntegerAccumMode = GL_FALSE; |
| #endif |
| swrast->_IntegerAccumScaler = value; |
| } |
| else { |
| swrast->_IntegerAccumMode = GL_FALSE; |
| swrast->_IntegerAccumScaler = 0.0; |
| } |
| |
| if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { |
| const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF; |
| GLshort accumRow[4 * MAX_WIDTH]; |
| GLchan rgba[MAX_WIDTH][4]; |
| GLint i; |
| |
| for (i = 0; i < height; i++) { |
| GLshort *acc; |
| if (directAccess) { |
| acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); |
| } |
| else { |
| rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow); |
| acc = accumRow; |
| } |
| |
| /* read colors from color buffer */ |
| _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width, |
| xpos, ypos + i, CHAN_TYPE, rgba); |
| |
| /* do load */ |
| if (swrast->_IntegerAccumMode) { |
| /* just copy values in */ |
| GLint j; |
| assert(swrast->_IntegerAccumScaler > 0.0); |
| assert(swrast->_IntegerAccumScaler <= 1.0); |
| for (j = 0; j < width; j++) { |
| acc[j * 4 + 0] = rgba[j][RCOMP]; |
| acc[j * 4 + 1] = rgba[j][GCOMP]; |
| acc[j * 4 + 2] = rgba[j][BCOMP]; |
| acc[j * 4 + 3] = rgba[j][ACOMP]; |
| } |
| } |
| else { |
| /* scaled integer (or float) accum buffer */ |
| GLint j; |
| for (j = 0; j < width; j++) { |
| acc[j * 4 + 0] = (GLshort) ((GLfloat) rgba[j][RCOMP] * scale); |
| acc[j * 4 + 1] = (GLshort) ((GLfloat) rgba[j][GCOMP] * scale); |
| acc[j * 4 + 2] = (GLshort) ((GLfloat) rgba[j][BCOMP] * scale); |
| acc[j * 4 + 3] = (GLshort) ((GLfloat) rgba[j][ACOMP] * scale); |
| } |
| } |
| |
| if (!directAccess) { |
| rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL); |
| } |
| } |
| } |
| } |
| |
| |
| static void |
| accum_return(GLcontext *ctx, GLfloat value, |
| GLint xpos, GLint ypos, GLint width, GLint height ) |
| { |
| SWcontext *swrast = SWRAST_CONTEXT(ctx); |
| struct gl_framebuffer *fb = ctx->DrawBuffer; |
| struct gl_renderbuffer *accumRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer; |
| const GLboolean directAccess |
| = (accumRb->GetPointer(ctx, accumRb, 0, 0) != NULL); |
| const GLboolean masking = (!ctx->Color.ColorMask[RCOMP] || |
| !ctx->Color.ColorMask[GCOMP] || |
| !ctx->Color.ColorMask[BCOMP] || |
| !ctx->Color.ColorMask[ACOMP]); |
| |
| static GLchan multTable[32768]; |
| static GLfloat prevMult = 0.0; |
| const GLfloat mult = swrast->_IntegerAccumScaler; |
| const GLint max = MIN2((GLint) (256 / mult), 32767); |
| |
| /* May have to leave optimized accum buffer mode */ |
| if (swrast->_IntegerAccumMode && value != 1.0) |
| rescale_accum(ctx); |
| |
| if (swrast->_IntegerAccumMode && swrast->_IntegerAccumScaler > 0) { |
| /* build lookup table to avoid many floating point multiplies */ |
| GLint j; |
| assert(swrast->_IntegerAccumScaler <= 1.0); |
| if (mult != prevMult) { |
| for (j = 0; j < max; j++) |
| multTable[j] = IROUND((GLfloat) j * mult); |
| prevMult = mult; |
| } |
| } |
| |
| if (accumRb->DataType == GL_SHORT || |
| accumRb->DataType == GL_UNSIGNED_SHORT) { |
| const GLfloat scale = value * CHAN_MAXF / ACCUM_SCALE16; |
| GLuint buffer; |
| GLint i; |
| |
| /* XXX maybe transpose the 'i' and 'buffer' loops??? */ |
| for (i = 0; i < height; i++) { |
| GLshort accumRow[4 * MAX_WIDTH]; |
| GLshort *acc; |
| SWspan span; |
| |
| /* init color span */ |
| INIT_SPAN(span, GL_BITMAP); |
| span.end = width; |
| span.arrayMask = SPAN_RGBA; |
| span.x = xpos; |
| span.y = ypos + i; |
| |
| if (directAccess) { |
| acc = (GLshort *) accumRb->GetPointer(ctx, accumRb, xpos, ypos +i); |
| } |
| else { |
| accumRb->GetRow(ctx, accumRb, width, xpos, ypos + i, accumRow); |
| acc = accumRow; |
| } |
| |
| /* get the colors to return */ |
| if (swrast->_IntegerAccumMode) { |
| GLint j; |
| for (j = 0; j < width; j++) { |
| ASSERT(acc[j * 4 + 0] < max); |
| ASSERT(acc[j * 4 + 1] < max); |
| ASSERT(acc[j * 4 + 2] < max); |
| ASSERT(acc[j * 4 + 3] < max); |
| span.array->rgba[j][RCOMP] = multTable[acc[j * 4 + 0]]; |
| span.array->rgba[j][GCOMP] = multTable[acc[j * 4 + 1]]; |
| span.array->rgba[j][BCOMP] = multTable[acc[j * 4 + 2]]; |
| span.array->rgba[j][ACOMP] = multTable[acc[j * 4 + 3]]; |
| } |
| } |
| else { |
| /* scaled integer (or float) accum buffer */ |
| GLint j; |
| for (j = 0; j < width; j++) { |
| #if CHAN_BITS==32 |
| GLchan r = acc[j * 4 + 0] * scale; |
| GLchan g = acc[j * 4 + 1] * scale; |
| GLchan b = acc[j * 4 + 2] * scale; |
| GLchan a = acc[j * 4 + 3] * scale; |
| #else |
| GLint r = IROUND( (GLfloat) (acc[j * 4 + 0]) * scale ); |
| GLint g = IROUND( (GLfloat) (acc[j * 4 + 1]) * scale ); |
| GLint b = IROUND( (GLfloat) (acc[j * 4 + 2]) * scale ); |
| GLint a = IROUND( (GLfloat) (acc[j * 4 + 3]) * scale ); |
| #endif |
| span.array->rgba[j][RCOMP] = CLAMP( r, 0, CHAN_MAX ); |
| span.array->rgba[j][GCOMP] = CLAMP( g, 0, CHAN_MAX ); |
| span.array->rgba[j][BCOMP] = CLAMP( b, 0, CHAN_MAX ); |
| span.array->rgba[j][ACOMP] = CLAMP( a, 0, CHAN_MAX ); |
| } |
| } |
| |
| /* store colors */ |
| for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) { |
| struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buffer]; |
| if (masking) { |
| _swrast_mask_rgba_span(ctx, rb, &span); |
| } |
| rb->PutRow(ctx, rb, width, xpos, ypos + i, span.array->rgba, NULL); |
| } |
| } |
| } |
| else { |
| /* other types someday */ |
| } |
| } |
| |
| |
| |
| /** |
| * Software fallback for glAccum. |
| */ |
| void |
| _swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value) |
| { |
| SWcontext *swrast = SWRAST_CONTEXT(ctx); |
| GLint xpos, ypos, width, height; |
| |
| if (SWRAST_CONTEXT(ctx)->NewState) |
| _swrast_validate_derived( ctx ); |
| |
| if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) { |
| _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer"); |
| return; |
| } |
| |
| RENDER_START(swrast, ctx); |
| |
| /* Compute region after calling RENDER_START so that we know the |
| * drawbuffer's size/bounds are up to date. |
| */ |
| xpos = ctx->DrawBuffer->_Xmin; |
| ypos = ctx->DrawBuffer->_Ymin; |
| width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; |
| height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; |
| |
| switch (op) { |
| case GL_ADD: |
| if (value != 0.0F) { |
| accum_add(ctx, value, xpos, ypos, width, height); |
| } |
| break; |
| case GL_MULT: |
| if (value != 1.0F) { |
| accum_mult(ctx, value, xpos, ypos, width, height); |
| } |
| break; |
| case GL_ACCUM: |
| if (value != 0.0F) { |
| accum_accum(ctx, value, xpos, ypos, width, height); |
| } |
| break; |
| case GL_LOAD: |
| accum_load(ctx, value, xpos, ypos, width, height); |
| break; |
| case GL_RETURN: |
| accum_return(ctx, value, xpos, ypos, width, height); |
| break; |
| default: |
| _mesa_problem(ctx, "invalid mode in _swrast_Accum()"); |
| break; |
| } |
| |
| RENDER_FINISH(swrast, ctx); |
| } |