blob: af4350990c0470386d106319e1b873402f4a975e [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "macros.h"
#include "s_context.h"
#define ABS(X) ((X) < 0 ? -(X) : (X))
/**
* Generate a row resampler function for GL_NEAREST mode.
*/
#define RESAMPLE(NAME, PIXELTYPE, SIZE) \
static void \
NAME(GLint srcWidth, GLint dstWidth, \
const GLvoid *srcBuffer, GLvoid *dstBuffer, \
GLboolean flip) \
{ \
const PIXELTYPE *src = (const PIXELTYPE *) srcBuffer;\
PIXELTYPE *dst = (PIXELTYPE *) dstBuffer; \
GLint dstCol; \
\
if (flip) { \
for (dstCol = 0; dstCol < dstWidth; dstCol++) { \
GLint srcCol = (dstCol * srcWidth) / dstWidth; \
ASSERT(srcCol >= 0); \
ASSERT(srcCol < srcWidth); \
srcCol = srcWidth - 1 - srcCol; /* flip */ \
if (SIZE == 1) { \
dst[dstCol] = src[srcCol]; \
} \
else if (SIZE == 2) { \
dst[dstCol*2+0] = src[srcCol*2+0]; \
dst[dstCol*2+1] = src[srcCol*2+1]; \
} \
else if (SIZE == 4) { \
dst[dstCol*4+0] = src[srcCol*4+0]; \
dst[dstCol*4+1] = src[srcCol*4+1]; \
dst[dstCol*4+2] = src[srcCol*4+2]; \
dst[dstCol*4+3] = src[srcCol*4+3]; \
} \
} \
} \
else { \
for (dstCol = 0; dstCol < dstWidth; dstCol++) { \
GLint srcCol = (dstCol * srcWidth) / dstWidth; \
ASSERT(srcCol >= 0); \
ASSERT(srcCol < srcWidth); \
if (SIZE == 1) { \
dst[dstCol] = src[srcCol]; \
} \
else if (SIZE == 2) { \
dst[dstCol*2+0] = src[srcCol*2+0]; \
dst[dstCol*2+1] = src[srcCol*2+1]; \
} \
else if (SIZE == 4) { \
dst[dstCol*4+0] = src[srcCol*4+0]; \
dst[dstCol*4+1] = src[srcCol*4+1]; \
dst[dstCol*4+2] = src[srcCol*4+2]; \
dst[dstCol*4+3] = src[srcCol*4+3]; \
} \
} \
} \
}
/**
* Resamplers for 1, 2, 4, 8 and 16-byte pixels.
*/
RESAMPLE(resample_row_1, GLubyte, 1)
RESAMPLE(resample_row_2, GLushort, 1)
RESAMPLE(resample_row_4, GLuint, 1)
RESAMPLE(resample_row_8, GLuint, 2)
RESAMPLE(resample_row_16, GLuint, 4)
/**
* Blit color, depth or stencil with GL_NEAREST filtering.
*/
static void
blit_nearest(GLcontext *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLenum buffer)
{
struct gl_renderbuffer *readRb, *drawRb;
const GLint srcWidth = ABS(srcX1 - srcX0);
const GLint dstWidth = ABS(dstX1 - dstX0);
const GLint srcHeight = ABS(srcY1 - srcY0);
const GLint dstHeight = ABS(dstY1 - dstY0);
const GLint srcXpos = MIN2(srcX0, srcX1);
const GLint srcYpos = MIN2(srcY0, srcY1);
const GLint dstXpos = MIN2(dstX0, dstX1);
const GLint dstYpos = MIN2(dstY0, dstY1);
const GLboolean invertX = (srcX1 < srcX0) ^ (dstX1 < dstX0);
const GLboolean invertY = (srcY1 < srcY0) ^ (dstY1 < dstY0);
GLint dstRow;
GLint comps, pixelSize;
GLvoid *srcBuffer, *dstBuffer;
GLint prevY = -1;
typedef void (*resample_func)(GLint srcWidth, GLint dstWidth,
const GLvoid *srcBuffer, GLvoid *dstBuffer,
GLboolean flip);
resample_func resampleRow;
switch (buffer) {
case GL_COLOR_BUFFER_BIT:
readRb = ctx->ReadBuffer->_ColorReadBuffer;
drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0];
comps = 4;
break;
case GL_DEPTH_BUFFER_BIT:
readRb = ctx->ReadBuffer->_DepthBuffer;
drawRb = ctx->DrawBuffer->_DepthBuffer;
comps = 1;
break;
case GL_STENCIL_BUFFER_BIT:
readRb = ctx->ReadBuffer->_StencilBuffer;
drawRb = ctx->DrawBuffer->_StencilBuffer;
comps = 1;
break;
default:
_mesa_problem(ctx, "unexpected buffer in blit_nearest()");
return;
}
switch (readRb->DataType) {
case GL_UNSIGNED_BYTE:
pixelSize = comps * sizeof(GLubyte);
break;
case GL_UNSIGNED_SHORT:
pixelSize = comps * sizeof(GLushort);
break;
case GL_UNSIGNED_INT:
pixelSize = comps * sizeof(GLuint);
break;
case GL_FLOAT:
pixelSize = comps * sizeof(GLfloat);
break;
default:
_mesa_problem(ctx, "unexpected buffer type (0x%x) in blit_nearest",
readRb->DataType);
return;
}
/* choose row resampler */
switch (pixelSize) {
case 1:
resampleRow = resample_row_1;
break;
case 2:
resampleRow = resample_row_2;
break;
case 4:
resampleRow = resample_row_4;
break;
case 8:
resampleRow = resample_row_8;
break;
case 16:
resampleRow = resample_row_16;
break;
default:
_mesa_problem(ctx, "unexpected pixel size (%d) in blit_nearest",
pixelSize);
return;
}
/* allocate the src/dst row buffers */
srcBuffer = _mesa_malloc(pixelSize * srcWidth);
if (!srcBuffer) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
return;
}
dstBuffer = _mesa_malloc(pixelSize * dstWidth);
if (!dstBuffer) {
_mesa_free(srcBuffer);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
return;
}
for (dstRow = 0; dstRow < dstHeight; dstRow++) {
const GLint dstY = dstYpos + dstRow;
GLint srcRow = (dstRow * srcHeight) / dstHeight;
GLint srcY;
ASSERT(srcRow >= 0);
ASSERT(srcRow < srcHeight);
if (invertY) {
srcRow = srcHeight - 1 - srcRow;
}
srcY = srcYpos + srcRow;
/* get pixel row from source and resample to match dest width */
if (prevY != srcY) {
readRb->GetRow(ctx, readRb, srcWidth, srcXpos, srcY, srcBuffer);
(*resampleRow)(srcWidth, dstWidth, srcBuffer, dstBuffer, invertX);
prevY = srcY;
}
/* store pixel row in destination */
drawRb->PutRow(ctx, drawRb, dstWidth, dstXpos, dstY, dstBuffer, NULL);
}
_mesa_free(srcBuffer);
_mesa_free(dstBuffer);
}
#define LERP(T, A, B) ( (A) + (T) * ((B) - (A)) )
static INLINE GLfloat
lerp_2d(GLfloat a, GLfloat b,
GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11)
{
const GLfloat temp0 = LERP(a, v00, v10);
const GLfloat temp1 = LERP(a, v01, v11);
return LERP(b, temp0, temp1);
}
/**
* Bilinear interpolation of two source rows.
* GLubyte pixels.
*/
static void
resample_linear_row_ub(GLint srcWidth, GLint dstWidth,
const GLvoid *srcBuffer0, const GLvoid *srcBuffer1,
GLvoid *dstBuffer, GLboolean flip, GLfloat rowWeight)
{
const GLubyte (*srcColor0)[4] = (const GLubyte (*)[4]) srcBuffer0;
const GLubyte (*srcColor1)[4] = (const GLubyte (*)[4]) srcBuffer1;
GLubyte (*dstColor)[4] = (GLubyte (*)[4]) dstBuffer;
const GLfloat dstWidthF = (GLfloat) dstWidth;
GLint dstCol;
for (dstCol = 0; dstCol < dstWidth; dstCol++) {
const GLfloat srcCol = (dstCol * srcWidth) / dstWidthF;
GLint srcCol0 = IFLOOR(srcCol);
GLint srcCol1 = srcCol0 + 1;
GLfloat colWeight = srcCol - srcCol0; /* fractional part of srcCol */
GLfloat red, green, blue, alpha;
ASSERT(srcCol0 >= 0);
ASSERT(srcCol0 < srcWidth);
ASSERT(srcCol1 <= srcWidth);
if (srcCol1 == srcWidth) {
/* last column fudge */
srcCol1--;
colWeight = 0.0;
}
if (flip) {
srcCol0 = srcWidth - 1 - srcCol0;
srcCol1 = srcWidth - 1 - srcCol1;
}
red = lerp_2d(colWeight, rowWeight,
srcColor0[srcCol0][RCOMP], srcColor0[srcCol1][RCOMP],
srcColor1[srcCol0][RCOMP], srcColor1[srcCol1][RCOMP]);
green = lerp_2d(colWeight, rowWeight,
srcColor0[srcCol0][GCOMP], srcColor0[srcCol1][GCOMP],
srcColor1[srcCol0][GCOMP], srcColor1[srcCol1][GCOMP]);
blue = lerp_2d(colWeight, rowWeight,
srcColor0[srcCol0][BCOMP], srcColor0[srcCol1][BCOMP],
srcColor1[srcCol0][BCOMP], srcColor1[srcCol1][BCOMP]);
alpha = lerp_2d(colWeight, rowWeight,
srcColor0[srcCol0][ACOMP], srcColor0[srcCol1][ACOMP],
srcColor1[srcCol0][ACOMP], srcColor1[srcCol1][ACOMP]);
dstColor[dstCol][RCOMP] = IFLOOR(red);
dstColor[dstCol][GCOMP] = IFLOOR(green);
dstColor[dstCol][BCOMP] = IFLOOR(blue);
dstColor[dstCol][ACOMP] = IFLOOR(alpha);
}
}
/**
* Bilinear filtered blit (color only).
*/
static void
blit_linear(GLcontext *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1)
{
struct gl_renderbuffer *readRb = ctx->ReadBuffer->_ColorReadBuffer;
struct gl_renderbuffer *drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0];
const GLint srcWidth = ABS(srcX1 - srcX0);
const GLint dstWidth = ABS(dstX1 - dstX0);
const GLint srcHeight = ABS(srcY1 - srcY0);
const GLint dstHeight = ABS(dstY1 - dstY0);
const GLfloat dstHeightF = (GLfloat) dstHeight;
const GLint srcXpos = MIN2(srcX0, srcX1);
const GLint srcYpos = MIN2(srcY0, srcY1);
const GLint dstXpos = MIN2(dstX0, dstX1);
const GLint dstYpos = MIN2(dstY0, dstY1);
const GLboolean invertX = (srcX1 < srcX0) ^ (dstX1 < dstX0);
const GLboolean invertY = (srcY1 < srcY0) ^ (dstY1 < dstY0);
GLint dstRow;
GLint pixelSize;
GLvoid *srcBuffer0, *srcBuffer1;
GLint srcBufferY0 = -1, srcBufferY1 = -1;
GLvoid *dstBuffer;
switch (readRb->DataType) {
case GL_UNSIGNED_BYTE:
pixelSize = 4 * sizeof(GLubyte);
break;
case GL_UNSIGNED_SHORT:
pixelSize = 4 * sizeof(GLushort);
break;
case GL_UNSIGNED_INT:
pixelSize = 4 * sizeof(GLuint);
break;
case GL_FLOAT:
pixelSize = 4 * sizeof(GLfloat);
break;
default:
_mesa_problem(ctx, "unexpected buffer type (0x%x) in blit_nearest",
readRb->DataType);
return;
}
/* Allocate the src/dst row buffers.
* Keep two adjacent src rows around for bilinear sampling.
*/
srcBuffer0 = _mesa_malloc(pixelSize * srcWidth);
if (!srcBuffer0) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
return;
}
srcBuffer1 = _mesa_malloc(pixelSize * srcWidth);
if (!srcBuffer1) {
_mesa_free(srcBuffer0);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
return;
}
dstBuffer = _mesa_malloc(pixelSize * dstWidth);
if (!dstBuffer) {
_mesa_free(srcBuffer0);
_mesa_free(srcBuffer1);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
return;
}
for (dstRow = 0; dstRow < dstHeight; dstRow++) {
const GLint dstY = dstYpos + dstRow;
const GLfloat srcRow = (dstRow * srcHeight) / dstHeightF;
GLint srcRow0 = IFLOOR(srcRow);
GLint srcRow1 = srcRow0 + 1;
GLfloat rowWeight = srcRow - srcRow0; /* fractional part of srcRow */
ASSERT(srcRow >= 0);
ASSERT(srcRow < srcHeight);
if (srcRow1 == srcHeight) {
/* last row fudge */
srcRow1 = srcRow0;
rowWeight = 0.0;
}
if (invertY) {
srcRow0 = srcHeight - 1 - srcRow0;
srcRow1 = srcHeight - 1 - srcRow1;
}
srcY0 = srcYpos + srcRow0;
srcY1 = srcYpos + srcRow1;
/* get the two source rows */
if (srcY0 == srcBufferY0 && srcY1 == srcBufferY1) {
/* use same source row buffers again */
}
else if (srcY0 == srcBufferY1) {
/* move buffer1 into buffer0 by swapping pointers */
GLvoid *tmp = srcBuffer0;
srcBuffer0 = srcBuffer1;
srcBuffer1 = tmp;
/* get y1 row */
readRb->GetRow(ctx, readRb, srcWidth, srcXpos, srcY1, srcBuffer1);
srcBufferY0 = srcY0;
srcBufferY1 = srcY1;
}
else {
/* get both new rows */
readRb->GetRow(ctx, readRb, srcWidth, srcXpos, srcY0, srcBuffer0);
readRb->GetRow(ctx, readRb, srcWidth, srcXpos, srcY1, srcBuffer1);
srcBufferY0 = srcY0;
srcBufferY1 = srcY1;
}
if (readRb->DataType == GL_UNSIGNED_BYTE) {
resample_linear_row_ub(srcWidth, dstWidth, srcBuffer0, srcBuffer1,
dstBuffer, invertX, rowWeight);
}
else {
_mesa_problem(ctx, "Unsupported color channel type in sw blit");
break;
}
/* store pixel row in destination */
drawRb->PutRow(ctx, drawRb, dstWidth, dstXpos, dstY, dstBuffer, NULL);
}
_mesa_free(srcBuffer0);
_mesa_free(srcBuffer1);
_mesa_free(dstBuffer);
}
/**
* Simple case: Blit color, depth or stencil with no scaling or flipping.
* XXX we could easily support vertical flipping here.
*/
static void
simple_blit(GLcontext *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLenum buffer)
{
struct gl_renderbuffer *readRb, *drawRb;
const GLint width = srcX1 - srcX0;
const GLint height = srcY1 - srcY0;
GLint row, srcY, dstY, yStep;
GLint comps, bytesPerRow;
void *rowBuffer;
/* only one buffer */
ASSERT(_mesa_bitcount(buffer) == 1);
/* no flipping checks */
ASSERT(srcX0 < srcX1);
ASSERT(srcY0 < srcY1);
ASSERT(dstX0 < dstX1);
ASSERT(dstY0 < dstY1);
/* size checks */
ASSERT(srcX1 - srcX0 == dstX1 - dstX0);
ASSERT(srcY1 - srcY0 == dstY1 - dstY0);
/* determine if copy should be bottom-to-top or top-to-bottom */
if (srcY0 > dstY0) {
/* src above dst: copy bottom-to-top */
yStep = 1;
srcY = srcY0;
dstY = dstY0;
}
else {
/* src below dst: copy top-to-bottom */
yStep = -1;
srcY = srcY1 - 1;
dstY = dstY1 - 1;
}
switch (buffer) {
case GL_COLOR_BUFFER_BIT:
readRb = ctx->ReadBuffer->_ColorReadBuffer;
drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0];
comps = 4;
break;
case GL_DEPTH_BUFFER_BIT:
readRb = ctx->ReadBuffer->_DepthBuffer;
drawRb = ctx->DrawBuffer->_DepthBuffer;
comps = 1;
break;
case GL_STENCIL_BUFFER_BIT:
readRb = ctx->ReadBuffer->_StencilBuffer;
drawRb = ctx->DrawBuffer->_StencilBuffer;
comps = 1;
break;
default:
_mesa_problem(ctx, "unexpected buffer in simple_blit()");
return;
}
ASSERT(readRb->DataType == drawRb->DataType);
/* compute bytes per row */
switch (readRb->DataType) {
case GL_UNSIGNED_BYTE:
bytesPerRow = comps * width * sizeof(GLubyte);
break;
case GL_UNSIGNED_SHORT:
bytesPerRow = comps * width * sizeof(GLushort);
break;
case GL_UNSIGNED_INT:
bytesPerRow = comps * width * sizeof(GLuint);
break;
case GL_FLOAT:
bytesPerRow = comps * width * sizeof(GLfloat);
break;
default:
_mesa_problem(ctx, "unexpected buffer type in simple_blit");
return;
}
/* allocate the row buffer */
rowBuffer = _mesa_malloc(bytesPerRow);
if (!rowBuffer) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
return;
}
for (row = 0; row < height; row++) {
readRb->GetRow(ctx, readRb, width, srcX0, srcY, rowBuffer);
drawRb->PutRow(ctx, drawRb, width, dstX0, dstY, rowBuffer, NULL);
srcY += yStep;
dstY += yStep;
}
_mesa_free(rowBuffer);
}
/**
* Clip dst coords against Xmax (or Ymax).
*/
static INLINE void
clip_right_or_top(GLint *srcX0, GLint *srcX1,
GLint *dstX0, GLint *dstX1,
GLint maxValue)
{
GLfloat t, bias;
if (*dstX1 > maxValue) {
/* X1 outside right edge */
ASSERT(*dstX0 < maxValue); /* X0 should be inside right edge */
t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
/* chop off [t, 1] part */
ASSERT(t >= 0.0 && t <= 1.0);
*dstX1 = maxValue;
bias = (*srcX0 < *srcX1) ? 0.5 : -0.5;
*srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
}
else if (*dstX0 > maxValue) {
/* X0 outside right edge */
ASSERT(*dstX1 < maxValue); /* X1 should be inside right edge */
t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
/* chop off [t, 1] part */
ASSERT(t >= 0.0 && t <= 1.0);
*dstX0 = maxValue;
bias = (*srcX0 < *srcX1) ? -0.5 : 0.5;
*srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
}
}
/**
* Clip dst coords against Xmin (or Ymin).
*/
static INLINE void
clip_left_or_bottom(GLint *srcX0, GLint *srcX1,
GLint *dstX0, GLint *dstX1,
GLint minValue)
{
GLfloat t, bias;
if (*dstX0 < minValue) {
/* X0 outside left edge */
ASSERT(*dstX1 > minValue); /* X1 should be inside left edge */
t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
/* chop off [0, t] part */
ASSERT(t >= 0.0 && t <= 1.0);
*dstX0 = minValue;
bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; /* flipped??? */
*srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
}
else if (*dstX1 < minValue) {
/* X1 outside left edge */
ASSERT(*dstX0 > minValue); /* X0 should be inside left edge */
t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
/* chop off [0, t] part */
ASSERT(t >= 0.0 && t <= 1.0);
*dstX1 = minValue;
bias = (*srcX0 < *srcX1) ? 0.5 : -0.5;
*srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
}
}
/**
* Do clipping of blit src/dest rectangles.
* The dest rect is clipped against both the buffer bounds and scissor bounds.
* The src rect is just clipped against the buffer bounds.
*
* When either the src or dest rect is clipped, the other is also clipped
* proportionately!
*
* Note that X0 need not be less than X1 (same for Y) for either the source
* and dest rects. That makes the clipping a little trickier.
*
* \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped
*/
static GLboolean
clip_blit(GLcontext *ctx,
GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1)
{
const GLint srcXmin = 0;
const GLint srcXmax = ctx->ReadBuffer->Width;
const GLint srcYmin = 0;
const GLint srcYmax = ctx->ReadBuffer->Height;
/* these include scissor bounds */
const GLint dstXmin = ctx->DrawBuffer->_Xmin;
const GLint dstXmax = ctx->DrawBuffer->_Xmax;
const GLint dstYmin = ctx->DrawBuffer->_Ymin;
const GLint dstYmax = ctx->DrawBuffer->_Ymax;
/*
printf("PreClipX: src: %d .. %d dst: %d .. %d\n",
*srcX0, *srcX1, *dstX0, *dstX1);
printf("PreClipY: src: %d .. %d dst: %d .. %d\n",
*srcY0, *srcY1, *dstY0, *dstY1);
*/
/* trivial rejection tests */
if (*dstX0 == *dstX1)
return GL_FALSE; /* no width */
if (*dstX0 <= dstXmin && *dstX1 <= dstXmin)
return GL_FALSE; /* totally out (left) of bounds */
if (*dstX0 >= dstXmax && *dstX1 >= dstXmax)
return GL_FALSE; /* totally out (right) of bounds */
if (*dstY0 == *dstY1)
return GL_FALSE;
if (*dstY0 <= dstYmin && *dstY1 <= dstYmin)
return GL_FALSE;
if (*dstY0 >= dstYmax && *dstY1 >= dstYmax)
return GL_FALSE;
if (*srcX0 == *srcX1)
return GL_FALSE;
if (*srcX0 <= srcXmin && *srcX1 <= srcXmin)
return GL_FALSE;
if (*srcX0 >= srcXmax && *srcX1 >= srcXmax)
return GL_FALSE;
if (*srcY0 == *srcY1)
return GL_FALSE;
if (*srcY0 <= srcYmin && *srcY1 <= srcYmin)
return GL_FALSE;
if (*srcY0 >= srcYmax && *srcY1 >= srcYmax)
return GL_FALSE;
/*
* dest clip
*/
clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax);
clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax);
clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin);
clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin);
/*
* src clip (just swap src/dst values from above)
*/
clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax);
clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax);
clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin);
clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin);
/*
printf("PostClipX: src: %d .. %d dst: %d .. %d\n",
*srcX0, *srcX1, *dstX0, *dstX1);
printf("PostClipY: src: %d .. %d dst: %d .. %d\n",
*srcY0, *srcY1, *dstY0, *dstY1);
*/
ASSERT(*dstX0 >= dstXmin);
ASSERT(*dstX0 <= dstXmax);
ASSERT(*dstX1 >= dstXmin);
ASSERT(*dstX1 <= dstXmax);
ASSERT(*dstY0 >= dstYmin);
ASSERT(*dstY0 <= dstYmax);
ASSERT(*dstY1 >= dstYmin);
ASSERT(*dstY1 <= dstYmax);
ASSERT(*srcX0 >= srcXmin);
ASSERT(*srcX0 <= srcXmax);
ASSERT(*srcX1 >= srcXmin);
ASSERT(*srcX1 <= srcXmax);
ASSERT(*srcY0 >= srcYmin);
ASSERT(*srcY0 <= srcYmax);
ASSERT(*srcY1 >= srcYmin);
ASSERT(*srcY1 <= srcYmax);
return GL_TRUE;
}
/**
* Software fallback for glBlitFramebufferEXT().
*/
void
_swrast_BlitFramebuffer(GLcontext *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
static const GLint buffers[3] = {
GL_COLOR_BUFFER_BIT,
GL_DEPTH_BUFFER_BIT,
GL_STENCIL_BUFFER_BIT
};
GLint i;
if (!ctx->DrawBuffer->_NumColorDrawBuffers)
return;
if (!clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
&dstX0, &dstY0, &dstX1, &dstY1)) {
return;
}
RENDER_START(swrast, ctx);
if (srcX1 - srcX0 == dstX1 - dstX0 &&
srcY1 - srcY0 == dstY1 - dstY0 &&
srcX0 < srcX1 &&
srcY0 < srcY1 &&
dstX0 < dstX1 &&
dstY0 < dstY1) {
/* no stretching or flipping.
* filter doesn't matter.
*/
for (i = 0; i < 3; i++) {
if (mask & buffers[i]) {
simple_blit(ctx, srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1, buffers[i]);
}
}
}
else {
if (filter == GL_NEAREST) {
for (i = 0; i < 3; i++) {
if (mask & buffers[i]) {
blit_nearest(ctx, srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1, buffers[i]);
}
}
}
else {
ASSERT(filter == GL_LINEAR);
if (mask & GL_COLOR_BUFFER_BIT) { /* depth/stencil not allowed */
blit_linear(ctx, srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1);
}
}
}
RENDER_FINISH(swrast, ctx);
}