blob: 3962721a61cf12f032c00394821eac6d836dd94d [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "context.h"
#include "colormac.h"
#include "convolve.h"
#include "histogram.h"
#include "image.h"
#include "macros.h"
#include "imports.h"
#include "pixel.h"
#include "s_context.h"
#include "s_depth.h"
#include "s_span.h"
#include "s_stencil.h"
#include "s_zoom.h"
/**
* Determine if there's overlap in an image copy.
* This test also compensates for the fact that copies are done from
* bottom to top and overlaps can sometimes be handled correctly
* without making a temporary image copy.
* \return GL_TRUE if the regions overlap, GL_FALSE otherwise.
*/
static GLboolean
regions_overlap(GLint srcx, GLint srcy,
GLint dstx, GLint dsty,
GLint width, GLint height,
GLfloat zoomX, GLfloat zoomY)
{
if (zoomX == 1.0 && zoomY == 1.0) {
/* no zoom */
if (srcx >= dstx + width || (srcx + width <= dstx)) {
return GL_FALSE;
}
else if (srcy < dsty) { /* this is OK */
return GL_FALSE;
}
else if (srcy > dsty + height) {
return GL_FALSE;
}
else {
return GL_TRUE;
}
}
else {
/* add one pixel of slop when zooming, just to be safe */
if (srcx > (dstx + ((zoomX > 0.0F) ? (width * zoomX + 1.0F) : 0.0F))) {
/* src is completely right of dest */
return GL_FALSE;
}
else if (srcx + width + 1.0F < dstx + ((zoomX > 0.0F) ? 0.0F : (width * zoomX))) {
/* src is completely left of dest */
return GL_FALSE;
}
else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) {
/* src is completely below dest */
return GL_FALSE;
}
else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) {
/* src is completely above dest */
return GL_FALSE;
}
else {
return GL_TRUE;
}
}
}
/**
* RGBA copypixels with convolution.
*/
static void
copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height, GLint destx, GLint desty)
{
GLint row;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
const GLbitfield transferOps = ctx->_ImageTransferState;
const GLboolean sink = (ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink)
|| (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink);
GLfloat *dest, *tmpImage, *convImage;
SWspan span;
INIT_SPAN(span, GL_BITMAP);
_swrast_span_default_attribs(ctx, &span);
span.arrayMask = SPAN_RGBA;
span.arrayAttribs = FRAG_BIT_COL0;
/* allocate space for GLfloat image */
tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
if (!tmpImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
return;
}
convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
if (!convImage) {
_mesa_free(tmpImage);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
return;
}
/* read source image as float/RGBA */
dest = tmpImage;
for (row = 0; row < height; row++) {
_swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer,
width, srcx, srcy + row, GL_FLOAT, dest);
dest += 4 * width;
}
/* do the image transfer ops which preceed convolution */
for (row = 0; row < height; row++) {
GLfloat (*rgba)[4] = (GLfloat (*)[4]) (tmpImage + row * width * 4);
_mesa_apply_rgba_transfer_ops(ctx,
transferOps & IMAGE_PRE_CONVOLUTION_BITS,
width, rgba);
}
/* do convolution */
if (ctx->Pixel.Convolution2DEnabled) {
_mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
}
else {
ASSERT(ctx->Pixel.Separable2DEnabled);
_mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
}
_mesa_free(tmpImage);
/* do remaining post-convolution image transfer ops */
for (row = 0; row < height; row++) {
GLfloat (*rgba)[4] = (GLfloat (*)[4]) (convImage + row * width * 4);
_mesa_apply_rgba_transfer_ops(ctx,
transferOps & IMAGE_POST_CONVOLUTION_BITS,
width, rgba);
}
if (!sink) {
/* write the new image */
for (row = 0; row < height; row++) {
const GLfloat *src = convImage + row * width * 4;
GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
/* copy convolved colors into span array */
_mesa_memcpy(rgba, src, width * 4 * sizeof(GLfloat));
/* write span */
span.x = destx;
span.y = desty + row;
span.end = width;
span.array->ChanType = GL_FLOAT;
if (zoom) {
_swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba);
}
else {
_swrast_write_rgba_span(ctx, &span);
}
}
/* restore this */
span.array->ChanType = CHAN_TYPE;
}
_mesa_free(convImage);
}
/**
* RGBA copypixels
*/
static void
copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height, GLint destx, GLint desty)
{
GLfloat *tmpImage, *p;
GLint sy, dy, stepy, row;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLint overlapping;
GLuint transferOps = ctx->_ImageTransferState;
SWspan span;
if (!ctx->ReadBuffer->_ColorReadBuffer) {
/* no readbuffer - OK */
return;
}
if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty);
return;
}
else if (ctx->Pixel.Convolution1DEnabled) {
/* make sure we don't apply 1D convolution */
transferOps &= ~(IMAGE_CONVOLUTION_BIT |
IMAGE_POST_CONVOLUTION_SCALE_BIAS);
}
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
}
else {
overlapping = GL_FALSE;
}
/* Determine if copy should be done bottom-to-top or top-to-bottom */
if (!overlapping && srcy < desty) {
/* top-down max-to-min */
sy = srcy + height - 1;
dy = desty + height - 1;
stepy = -1;
}
else {
/* bottom-up min-to-max */
sy = srcy;
dy = desty;
stepy = 1;
}
INIT_SPAN(span, GL_BITMAP);
_swrast_span_default_attribs(ctx, &span);
span.arrayMask = SPAN_RGBA;
span.arrayAttribs = FRAG_BIT_COL0; /* we'll fill in COL0 attrib values */
if (overlapping) {
tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4);
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
}
/* read the source image as RGBA/float */
p = tmpImage;
for (row = 0; row < height; row++) {
_swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
width, srcx, sy + row, GL_FLOAT, p );
p += width * 4;
}
p = tmpImage;
}
else {
tmpImage = NULL; /* silence compiler warnings */
p = NULL;
}
ASSERT(width < MAX_WIDTH);
for (row = 0; row < height; row++, sy += stepy, dy += stepy) {
GLvoid *rgba = span.array->attribs[FRAG_ATTRIB_COL0];
/* Get row/span of source pixels */
if (overlapping) {
/* get from buffered image */
_mesa_memcpy(rgba, p, width * sizeof(GLfloat) * 4);
p += width * 4;
}
else {
/* get from framebuffer */
_swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
width, srcx, sy, GL_FLOAT, rgba );
}
if (transferOps) {
_mesa_apply_rgba_transfer_ops(ctx, transferOps, width,
(GLfloat (*)[4]) rgba);
}
/* Write color span */
span.x = destx;
span.y = dy;
span.end = width;
span.array->ChanType = GL_FLOAT;
if (zoom) {
_swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba);
}
else {
_swrast_write_rgba_span(ctx, &span);
}
}
span.array->ChanType = CHAN_TYPE; /* restore */
if (overlapping)
_mesa_free(tmpImage);
}
static void
copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height,
GLint destx, GLint desty )
{
GLuint *tmpImage,*p;
GLint sy, dy, stepy;
GLint j;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLint overlapping;
SWspan span;
if (!ctx->ReadBuffer->_ColorReadBuffer) {
/* no readbuffer - OK */
return;
}
INIT_SPAN(span, GL_BITMAP);
_swrast_span_default_attribs(ctx, &span);
span.arrayMask = SPAN_INDEX;
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
}
else {
overlapping = GL_FALSE;
}
/* Determine if copy should be bottom-to-top or top-to-bottom */
if (!overlapping && srcy < desty) {
/* top-down max-to-min */
sy = srcy + height - 1;
dy = desty + height - 1;
stepy = -1;
}
else {
/* bottom-up min-to-max */
sy = srcy;
dy = desty;
stepy = 1;
}
if (overlapping) {
GLint ssy = sy;
tmpImage = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint));
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
}
/* read the image */
p = tmpImage;
for (j = 0; j < height; j++, ssy += stepy) {
_swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
width, srcx, ssy, p );
p += width;
}
p = tmpImage;
}
else {
tmpImage = NULL; /* silence compiler warning */
p = NULL;
}
for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
/* Get color indexes */
if (overlapping) {
_mesa_memcpy(span.array->index, p, width * sizeof(GLuint));
p += width;
}
else {
_swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
width, srcx, sy, span.array->index );
}
if (ctx->_ImageTransferState)
_mesa_apply_ci_transfer_ops(ctx, ctx->_ImageTransferState,
width, span.array->index);
/* write color indexes */
span.x = destx;
span.y = dy;
span.end = width;
if (zoom)
_swrast_write_zoomed_index_span(ctx, destx, desty, &span);
else
_swrast_write_index_span(ctx, &span);
}
if (overlapping)
_mesa_free(tmpImage);
}
/**
* Convert floating point Z values to integer Z values with pixel transfer's
* Z scale and bias.
*/
static void
scale_and_bias_z(GLcontext *ctx, GLuint width,
const GLfloat depth[], GLuint z[])
{
const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
GLuint i;
if (depthMax <= 0xffffff &&
ctx->Pixel.DepthScale == 1.0 &&
ctx->Pixel.DepthBias == 0.0) {
/* no scale or bias and no clamping and no worry of overflow */
const GLfloat depthMaxF = ctx->DrawBuffer->_DepthMaxF;
for (i = 0; i < width; i++) {
z[i] = (GLuint) (depth[i] * depthMaxF);
}
}
else {
/* need to be careful with overflow */
const GLdouble depthMaxF = ctx->DrawBuffer->_DepthMaxF;
for (i = 0; i < width; i++) {
GLdouble d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
d = CLAMP(d, 0.0, 1.0) * depthMaxF;
if (d >= depthMaxF)
z[i] = depthMax;
else
z[i] = (GLuint) d;
}
}
}
/*
* TODO: Optimize!!!!
*/
static void
copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height,
GLint destx, GLint desty )
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *readRb = fb->_DepthBuffer;
GLfloat *p, *tmpImage;
GLint sy, dy, stepy;
GLint j;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLint overlapping;
SWspan span;
if (!readRb) {
/* no readbuffer - OK */
return;
}
INIT_SPAN(span, GL_BITMAP);
_swrast_span_default_attribs(ctx, &span);
span.arrayMask = SPAN_Z;
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
}
else {
overlapping = GL_FALSE;
}
/* Determine if copy should be bottom-to-top or top-to-bottom */
if (!overlapping && srcy < desty) {
/* top-down max-to-min */
sy = srcy + height - 1;
dy = desty + height - 1;
stepy = -1;
}
else {
/* bottom-up min-to-max */
sy = srcy;
dy = desty;
stepy = 1;
}
if (overlapping) {
GLint ssy = sy;
tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat));
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
}
p = tmpImage;
for (j = 0; j < height; j++, ssy += stepy) {
_swrast_read_depth_span_float(ctx, readRb, width, srcx, ssy, p);
p += width;
}
p = tmpImage;
}
else {
tmpImage = NULL; /* silence compiler warning */
p = NULL;
}
for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
GLfloat depth[MAX_WIDTH];
/* get depth values */
if (overlapping) {
_mesa_memcpy(depth, p, width * sizeof(GLfloat));
p += width;
}
else {
_swrast_read_depth_span_float(ctx, readRb, width, srcx, sy, depth);
}
/* apply scale and bias */
scale_and_bias_z(ctx, width, depth, span.array->z);
/* write depth values */
span.x = destx;
span.y = dy;
span.end = width;
if (fb->Visual.rgbMode) {
if (zoom)
_swrast_write_zoomed_depth_span(ctx, destx, desty, &span);
else
_swrast_write_rgba_span(ctx, &span);
}
else {
if (zoom)
_swrast_write_zoomed_depth_span(ctx, destx, desty, &span);
else
_swrast_write_index_span(ctx, &span);
}
}
if (overlapping)
_mesa_free(tmpImage);
}
static void
copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height,
GLint destx, GLint desty )
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *rb = fb->_StencilBuffer;
GLint sy, dy, stepy;
GLint j;
GLstencil *p, *tmpImage;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLint overlapping;
if (!rb) {
/* no readbuffer - OK */
return;
}
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
}
else {
overlapping = GL_FALSE;
}
/* Determine if copy should be bottom-to-top or top-to-bottom */
if (!overlapping && srcy < desty) {
/* top-down max-to-min */
sy = srcy + height - 1;
dy = desty + height - 1;
stepy = -1;
}
else {
/* bottom-up min-to-max */
sy = srcy;
dy = desty;
stepy = 1;
}
if (overlapping) {
GLint ssy = sy;
tmpImage = (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil));
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
}
p = tmpImage;
for (j = 0; j < height; j++, ssy += stepy) {
_swrast_read_stencil_span( ctx, rb, width, srcx, ssy, p );
p += width;
}
p = tmpImage;
}
else {
tmpImage = NULL; /* silence compiler warning */
p = NULL;
}
for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
GLstencil stencil[MAX_WIDTH];
/* Get stencil values */
if (overlapping) {
_mesa_memcpy(stencil, p, width * sizeof(GLstencil));
p += width;
}
else {
_swrast_read_stencil_span( ctx, rb, width, srcx, sy, stencil );
}
_mesa_apply_stencil_transfer_ops(ctx, width, stencil);
/* Write stencil values */
if (zoom) {
_swrast_write_zoomed_stencil_span(ctx, destx, desty, width,
destx, dy, stencil);
}
else {
_swrast_write_stencil_span( ctx, width, destx, dy, stencil );
}
}
if (overlapping)
_mesa_free(tmpImage);
}
/**
* This isn't terribly efficient. If a driver really has combined
* depth/stencil buffers the driver should implement an optimized
* CopyPixels function.
*/
static void
copy_depth_stencil_pixels(GLcontext *ctx,
const GLint srcX, const GLint srcY,
const GLint width, const GLint height,
const GLint destX, const GLint destY)
{
struct gl_renderbuffer *stencilReadRb, *depthReadRb, *depthDrawRb;
GLint sy, dy, stepy;
GLint j;
GLstencil *tempStencilImage = NULL, *stencilPtr = NULL;
GLfloat *tempDepthImage = NULL, *depthPtr = NULL;
const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF;
const GLuint stencilMask = ctx->Stencil.WriteMask[0];
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
const GLboolean scaleOrBias
= ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
GLint overlapping;
depthDrawRb = ctx->DrawBuffer->_DepthBuffer;
depthReadRb = ctx->ReadBuffer->_DepthBuffer;
stencilReadRb = ctx->ReadBuffer->_StencilBuffer;
ASSERT(depthDrawRb);
ASSERT(depthReadRb);
ASSERT(stencilReadRb);
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcX, srcY, destX, destY, width, height,
ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
}
else {
overlapping = GL_FALSE;
}
/* Determine if copy should be bottom-to-top or top-to-bottom */
if (!overlapping && srcY < destY) {
/* top-down max-to-min */
sy = srcY + height - 1;
dy = destY + height - 1;
stepy = -1;
}
else {
/* bottom-up min-to-max */
sy = srcY;
dy = destY;
stepy = 1;
}
if (overlapping) {
GLint ssy = sy;
if (stencilMask != 0x0) {
tempStencilImage
= (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil));
if (!tempStencilImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
return;
}
/* get copy of stencil pixels */
stencilPtr = tempStencilImage;
for (j = 0; j < height; j++, ssy += stepy) {
_swrast_read_stencil_span(ctx, stencilReadRb,
width, srcX, ssy, stencilPtr);
stencilPtr += width;
}
stencilPtr = tempStencilImage;
}
if (ctx->Depth.Mask) {
tempDepthImage
= (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat));
if (!tempDepthImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
_mesa_free(tempStencilImage);
return;
}
/* get copy of depth pixels */
depthPtr = tempDepthImage;
for (j = 0; j < height; j++, ssy += stepy) {
_swrast_read_depth_span_float(ctx, depthReadRb,
width, srcX, ssy, depthPtr);
depthPtr += width;
}
depthPtr = tempDepthImage;
}
}
for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
if (stencilMask != 0x0) {
GLstencil stencil[MAX_WIDTH];
/* Get stencil values */
if (overlapping) {
_mesa_memcpy(stencil, stencilPtr, width * sizeof(GLstencil));
stencilPtr += width;
}
else {
_swrast_read_stencil_span(ctx, stencilReadRb,
width, srcX, sy, stencil);
}
_mesa_apply_stencil_transfer_ops(ctx, width, stencil);
/* Write values */
if (zoom) {
_swrast_write_zoomed_stencil_span(ctx, destX, destY, width,
destX, dy, stencil);
}
else {
_swrast_write_stencil_span( ctx, width, destX, dy, stencil );
}
}
if (ctx->Depth.Mask) {
GLfloat depth[MAX_WIDTH];
GLuint zVals32[MAX_WIDTH];
GLushort zVals16[MAX_WIDTH];
GLvoid *zVals;
GLuint zBytes;
/* get depth values */
if (overlapping) {
_mesa_memcpy(depth, depthPtr, width * sizeof(GLfloat));
depthPtr += width;
}
else {
_swrast_read_depth_span_float(ctx, depthReadRb,
width, srcX, sy, depth);
}
/* scale & bias */
if (scaleOrBias) {
_mesa_scale_and_bias_depth(ctx, width, depth);
}
/* convert to integer Z values */
if (depthDrawRb->DataType == GL_UNSIGNED_SHORT) {
GLint k;
for (k = 0; k < width; k++)
zVals16[k] = (GLushort) (depth[k] * depthScale);
zVals = zVals16;
zBytes = 2;
}
else {
GLint k;
for (k = 0; k < width; k++)
zVals32[k] = (GLuint) (depth[k] * depthScale);
zVals = zVals32;
zBytes = 4;
}
/* Write values */
if (zoom) {
_swrast_write_zoomed_z_span(ctx, destX, destY, width,
destX, dy, zVals);
}
else {
_swrast_put_row(ctx, depthDrawRb, width, destX, dy, zVals, zBytes);
}
}
}
if (tempStencilImage)
_mesa_free(tempStencilImage);
if (tempDepthImage)
_mesa_free(tempDepthImage);
}
/**
* Try to do a fast copy pixels.
*/
static GLboolean
fast_copy_pixels(GLcontext *ctx,
GLint srcX, GLint srcY, GLsizei width, GLsizei height,
GLint dstX, GLint dstY, GLenum type)
{
struct gl_framebuffer *srcFb = ctx->ReadBuffer;
struct gl_framebuffer *dstFb = ctx->DrawBuffer;
struct gl_renderbuffer *srcRb, *dstRb;
GLint row, yStep;
if (SWRAST_CONTEXT(ctx)->_RasterMask != 0x0 ||
ctx->Pixel.ZoomX != 1.0F ||
ctx->Pixel.ZoomY != 1.0F ||
ctx->_ImageTransferState) {
/* can't handle these */
return GL_FALSE;
}
if (type == GL_COLOR) {
if (dstFb->_NumColorDrawBuffers != 1)
return GL_FALSE;
srcRb = srcFb->_ColorReadBuffer;
dstRb = dstFb->_ColorDrawBuffers[0];
}
else if (type == GL_STENCIL) {
srcRb = srcFb->_StencilBuffer;
dstRb = dstFb->_StencilBuffer;
}
else if (type == GL_DEPTH) {
srcRb = srcFb->_DepthBuffer;
dstRb = dstFb->_DepthBuffer;
}
else {
ASSERT(type == GL_DEPTH_STENCIL_EXT);
/* XXX correct? */
srcRb = srcFb->Attachment[BUFFER_DEPTH].Renderbuffer;
dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer;
}
/* src and dst renderbuffers must be same format and type */
if (!srcRb || !dstRb ||
srcRb->DataType != dstRb->DataType ||
srcRb->_BaseFormat != dstRb->_BaseFormat) {
return GL_FALSE;
}
/* clipping not supported */
if (srcX < 0 || srcX + width > (GLint) srcFb->Width ||
srcY < 0 || srcY + height > (GLint) srcFb->Height ||
dstX < dstFb->_Xmin || dstX + width > dstFb->_Xmax ||
dstY < dstFb->_Ymin || dstY + height > dstFb->_Ymax) {
return GL_FALSE;
}
/* overlapping src/dst doesn't matter, just determine Y direction */
if (srcY < dstY) {
/* top-down max-to-min */
srcY = srcY + height - 1;
dstY = dstY + height - 1;
yStep = -1;
}
else {
/* bottom-up min-to-max */
yStep = 1;
}
for (row = 0; row < height; row++) {
GLuint temp[MAX_WIDTH][4];
srcRb->GetRow(ctx, srcRb, width, srcX, srcY, temp);
dstRb->PutRow(ctx, dstRb, width, dstX, dstY, temp, NULL);
srcY += yStep;
dstY += yStep;
}
return GL_TRUE;
}
/**
* Do software-based glCopyPixels.
* By time we get here, all parameters will have been error-checked.
*/
void
_swrast_CopyPixels( GLcontext *ctx,
GLint srcx, GLint srcy, GLsizei width, GLsizei height,
GLint destx, GLint desty, GLenum type )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
RENDER_START(swrast,ctx);
if (swrast->NewState)
_swrast_validate_derived( ctx );
if (!fast_copy_pixels(ctx, srcx, srcy, width, height, destx, desty, type)) {
switch (type) {
case GL_COLOR:
if (ctx->Visual.rgbMode) {
copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
}
else {
copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty );
}
break;
case GL_DEPTH:
copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
break;
case GL_STENCIL:
copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
break;
case GL_DEPTH_STENCIL_EXT:
copy_depth_stencil_pixels(ctx, srcx, srcy, width, height, destx, desty);
break;
default:
_mesa_problem(ctx, "unexpected type in _swrast_CopyPixels");
}
}
RENDER_FINISH(swrast,ctx);
}