| /* |
| * Mesa 3-D graphics library |
| * Version: 7.1 |
| * |
| * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| #include "glheader.h" |
| #include "context.h" |
| #include "colormac.h" |
| #include "convolve.h" |
| #include "histogram.h" |
| #include "image.h" |
| #include "macros.h" |
| #include "imports.h" |
| #include "pixel.h" |
| |
| #include "s_context.h" |
| #include "s_depth.h" |
| #include "s_span.h" |
| #include "s_stencil.h" |
| #include "s_zoom.h" |
| |
| |
| |
| /** |
| * Determine if there's overlap in an image copy. |
| * This test also compensates for the fact that copies are done from |
| * bottom to top and overlaps can sometimes be handled correctly |
| * without making a temporary image copy. |
| * \return GL_TRUE if the regions overlap, GL_FALSE otherwise. |
| */ |
| static GLboolean |
| regions_overlap(GLint srcx, GLint srcy, |
| GLint dstx, GLint dsty, |
| GLint width, GLint height, |
| GLfloat zoomX, GLfloat zoomY) |
| { |
| if (zoomX == 1.0 && zoomY == 1.0) { |
| /* no zoom */ |
| if (srcx >= dstx + width || (srcx + width <= dstx)) { |
| return GL_FALSE; |
| } |
| else if (srcy < dsty) { /* this is OK */ |
| return GL_FALSE; |
| } |
| else if (srcy > dsty + height) { |
| return GL_FALSE; |
| } |
| else { |
| return GL_TRUE; |
| } |
| } |
| else { |
| /* add one pixel of slop when zooming, just to be safe */ |
| if (srcx > (dstx + ((zoomX > 0.0F) ? (width * zoomX + 1.0F) : 0.0F))) { |
| /* src is completely right of dest */ |
| return GL_FALSE; |
| } |
| else if (srcx + width + 1.0F < dstx + ((zoomX > 0.0F) ? 0.0F : (width * zoomX))) { |
| /* src is completely left of dest */ |
| return GL_FALSE; |
| } |
| else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) { |
| /* src is completely below dest */ |
| return GL_FALSE; |
| } |
| else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) { |
| /* src is completely above dest */ |
| return GL_FALSE; |
| } |
| else { |
| return GL_TRUE; |
| } |
| } |
| } |
| |
| |
| /** |
| * RGBA copypixels with convolution. |
| */ |
| static void |
| copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, |
| GLint width, GLint height, GLint destx, GLint desty) |
| { |
| GLint row; |
| const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; |
| const GLbitfield transferOps = ctx->_ImageTransferState; |
| const GLboolean sink = (ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink) |
| || (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink); |
| GLfloat *dest, *tmpImage, *convImage; |
| SWspan span; |
| |
| INIT_SPAN(span, GL_BITMAP); |
| _swrast_span_default_attribs(ctx, &span); |
| span.arrayMask = SPAN_RGBA; |
| span.arrayAttribs = FRAG_BIT_COL0; |
| |
| /* allocate space for GLfloat image */ |
| tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); |
| if (!tmpImage) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); |
| return; |
| } |
| convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); |
| if (!convImage) { |
| _mesa_free(tmpImage); |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); |
| return; |
| } |
| |
| /* read source image as float/RGBA */ |
| dest = tmpImage; |
| for (row = 0; row < height; row++) { |
| _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, |
| width, srcx, srcy + row, GL_FLOAT, dest); |
| dest += 4 * width; |
| } |
| |
| /* do the image transfer ops which preceed convolution */ |
| for (row = 0; row < height; row++) { |
| GLfloat (*rgba)[4] = (GLfloat (*)[4]) (tmpImage + row * width * 4); |
| _mesa_apply_rgba_transfer_ops(ctx, |
| transferOps & IMAGE_PRE_CONVOLUTION_BITS, |
| width, rgba); |
| } |
| |
| /* do convolution */ |
| if (ctx->Pixel.Convolution2DEnabled) { |
| _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage); |
| } |
| else { |
| ASSERT(ctx->Pixel.Separable2DEnabled); |
| _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage); |
| } |
| _mesa_free(tmpImage); |
| |
| /* do remaining post-convolution image transfer ops */ |
| for (row = 0; row < height; row++) { |
| GLfloat (*rgba)[4] = (GLfloat (*)[4]) (convImage + row * width * 4); |
| _mesa_apply_rgba_transfer_ops(ctx, |
| transferOps & IMAGE_POST_CONVOLUTION_BITS, |
| width, rgba); |
| } |
| |
| if (!sink) { |
| /* write the new image */ |
| for (row = 0; row < height; row++) { |
| const GLfloat *src = convImage + row * width * 4; |
| GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0]; |
| |
| /* copy convolved colors into span array */ |
| _mesa_memcpy(rgba, src, width * 4 * sizeof(GLfloat)); |
| |
| /* write span */ |
| span.x = destx; |
| span.y = desty + row; |
| span.end = width; |
| span.array->ChanType = GL_FLOAT; |
| if (zoom) { |
| _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba); |
| } |
| else { |
| _swrast_write_rgba_span(ctx, &span); |
| } |
| } |
| /* restore this */ |
| span.array->ChanType = CHAN_TYPE; |
| } |
| |
| _mesa_free(convImage); |
| } |
| |
| |
| /** |
| * RGBA copypixels |
| */ |
| static void |
| copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, |
| GLint width, GLint height, GLint destx, GLint desty) |
| { |
| GLfloat *tmpImage, *p; |
| GLint sy, dy, stepy, row; |
| const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; |
| GLint overlapping; |
| GLuint transferOps = ctx->_ImageTransferState; |
| SWspan span; |
| |
| if (!ctx->ReadBuffer->_ColorReadBuffer) { |
| /* no readbuffer - OK */ |
| return; |
| } |
| |
| if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) { |
| copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty); |
| return; |
| } |
| else if (ctx->Pixel.Convolution1DEnabled) { |
| /* make sure we don't apply 1D convolution */ |
| transferOps &= ~(IMAGE_CONVOLUTION_BIT | |
| IMAGE_POST_CONVOLUTION_SCALE_BIAS); |
| } |
| |
| if (ctx->DrawBuffer == ctx->ReadBuffer) { |
| overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, |
| ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); |
| } |
| else { |
| overlapping = GL_FALSE; |
| } |
| |
| /* Determine if copy should be done bottom-to-top or top-to-bottom */ |
| if (!overlapping && srcy < desty) { |
| /* top-down max-to-min */ |
| sy = srcy + height - 1; |
| dy = desty + height - 1; |
| stepy = -1; |
| } |
| else { |
| /* bottom-up min-to-max */ |
| sy = srcy; |
| dy = desty; |
| stepy = 1; |
| } |
| |
| INIT_SPAN(span, GL_BITMAP); |
| _swrast_span_default_attribs(ctx, &span); |
| span.arrayMask = SPAN_RGBA; |
| span.arrayAttribs = FRAG_BIT_COL0; /* we'll fill in COL0 attrib values */ |
| |
| if (overlapping) { |
| tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4); |
| if (!tmpImage) { |
| _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); |
| return; |
| } |
| /* read the source image as RGBA/float */ |
| p = tmpImage; |
| for (row = 0; row < height; row++) { |
| _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, |
| width, srcx, sy + row, GL_FLOAT, p ); |
| p += width * 4; |
| } |
| p = tmpImage; |
| } |
| else { |
| tmpImage = NULL; /* silence compiler warnings */ |
| p = NULL; |
| } |
| |
| ASSERT(width < MAX_WIDTH); |
| |
| for (row = 0; row < height; row++, sy += stepy, dy += stepy) { |
| GLvoid *rgba = span.array->attribs[FRAG_ATTRIB_COL0]; |
| |
| /* Get row/span of source pixels */ |
| if (overlapping) { |
| /* get from buffered image */ |
| _mesa_memcpy(rgba, p, width * sizeof(GLfloat) * 4); |
| p += width * 4; |
| } |
| else { |
| /* get from framebuffer */ |
| _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, |
| width, srcx, sy, GL_FLOAT, rgba ); |
| } |
| |
| if (transferOps) { |
| _mesa_apply_rgba_transfer_ops(ctx, transferOps, width, |
| (GLfloat (*)[4]) rgba); |
| } |
| |
| /* Write color span */ |
| span.x = destx; |
| span.y = dy; |
| span.end = width; |
| span.array->ChanType = GL_FLOAT; |
| if (zoom) { |
| _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba); |
| } |
| else { |
| _swrast_write_rgba_span(ctx, &span); |
| } |
| } |
| |
| span.array->ChanType = CHAN_TYPE; /* restore */ |
| |
| if (overlapping) |
| _mesa_free(tmpImage); |
| } |
| |
| |
| static void |
| copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy, |
| GLint width, GLint height, |
| GLint destx, GLint desty ) |
| { |
| GLuint *tmpImage,*p; |
| GLint sy, dy, stepy; |
| GLint j; |
| const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; |
| GLint overlapping; |
| SWspan span; |
| |
| if (!ctx->ReadBuffer->_ColorReadBuffer) { |
| /* no readbuffer - OK */ |
| return; |
| } |
| |
| INIT_SPAN(span, GL_BITMAP); |
| _swrast_span_default_attribs(ctx, &span); |
| span.arrayMask = SPAN_INDEX; |
| |
| if (ctx->DrawBuffer == ctx->ReadBuffer) { |
| overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, |
| ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); |
| } |
| else { |
| overlapping = GL_FALSE; |
| } |
| |
| /* Determine if copy should be bottom-to-top or top-to-bottom */ |
| if (!overlapping && srcy < desty) { |
| /* top-down max-to-min */ |
| sy = srcy + height - 1; |
| dy = desty + height - 1; |
| stepy = -1; |
| } |
| else { |
| /* bottom-up min-to-max */ |
| sy = srcy; |
| dy = desty; |
| stepy = 1; |
| } |
| |
| if (overlapping) { |
| GLint ssy = sy; |
| tmpImage = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint)); |
| if (!tmpImage) { |
| _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); |
| return; |
| } |
| /* read the image */ |
| p = tmpImage; |
| for (j = 0; j < height; j++, ssy += stepy) { |
| _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, |
| width, srcx, ssy, p ); |
| p += width; |
| } |
| p = tmpImage; |
| } |
| else { |
| tmpImage = NULL; /* silence compiler warning */ |
| p = NULL; |
| } |
| |
| for (j = 0; j < height; j++, sy += stepy, dy += stepy) { |
| /* Get color indexes */ |
| if (overlapping) { |
| _mesa_memcpy(span.array->index, p, width * sizeof(GLuint)); |
| p += width; |
| } |
| else { |
| _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, |
| width, srcx, sy, span.array->index ); |
| } |
| |
| if (ctx->_ImageTransferState) |
| _mesa_apply_ci_transfer_ops(ctx, ctx->_ImageTransferState, |
| width, span.array->index); |
| |
| /* write color indexes */ |
| span.x = destx; |
| span.y = dy; |
| span.end = width; |
| if (zoom) |
| _swrast_write_zoomed_index_span(ctx, destx, desty, &span); |
| else |
| _swrast_write_index_span(ctx, &span); |
| } |
| |
| if (overlapping) |
| _mesa_free(tmpImage); |
| } |
| |
| |
| /** |
| * Convert floating point Z values to integer Z values with pixel transfer's |
| * Z scale and bias. |
| */ |
| static void |
| scale_and_bias_z(GLcontext *ctx, GLuint width, |
| const GLfloat depth[], GLuint z[]) |
| { |
| const GLuint depthMax = ctx->DrawBuffer->_DepthMax; |
| GLuint i; |
| |
| if (depthMax <= 0xffffff && |
| ctx->Pixel.DepthScale == 1.0 && |
| ctx->Pixel.DepthBias == 0.0) { |
| /* no scale or bias and no clamping and no worry of overflow */ |
| const GLfloat depthMaxF = ctx->DrawBuffer->_DepthMaxF; |
| for (i = 0; i < width; i++) { |
| z[i] = (GLuint) (depth[i] * depthMaxF); |
| } |
| } |
| else { |
| /* need to be careful with overflow */ |
| const GLdouble depthMaxF = ctx->DrawBuffer->_DepthMaxF; |
| for (i = 0; i < width; i++) { |
| GLdouble d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias; |
| d = CLAMP(d, 0.0, 1.0) * depthMaxF; |
| if (d >= depthMaxF) |
| z[i] = depthMax; |
| else |
| z[i] = (GLuint) d; |
| } |
| } |
| } |
| |
| |
| |
| /* |
| * TODO: Optimize!!!! |
| */ |
| static void |
| copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, |
| GLint width, GLint height, |
| GLint destx, GLint desty ) |
| { |
| struct gl_framebuffer *fb = ctx->ReadBuffer; |
| struct gl_renderbuffer *readRb = fb->_DepthBuffer; |
| GLfloat *p, *tmpImage; |
| GLint sy, dy, stepy; |
| GLint j; |
| const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; |
| GLint overlapping; |
| SWspan span; |
| |
| if (!readRb) { |
| /* no readbuffer - OK */ |
| return; |
| } |
| |
| INIT_SPAN(span, GL_BITMAP); |
| _swrast_span_default_attribs(ctx, &span); |
| span.arrayMask = SPAN_Z; |
| |
| if (ctx->DrawBuffer == ctx->ReadBuffer) { |
| overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, |
| ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); |
| } |
| else { |
| overlapping = GL_FALSE; |
| } |
| |
| /* Determine if copy should be bottom-to-top or top-to-bottom */ |
| if (!overlapping && srcy < desty) { |
| /* top-down max-to-min */ |
| sy = srcy + height - 1; |
| dy = desty + height - 1; |
| stepy = -1; |
| } |
| else { |
| /* bottom-up min-to-max */ |
| sy = srcy; |
| dy = desty; |
| stepy = 1; |
| } |
| |
| if (overlapping) { |
| GLint ssy = sy; |
| tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat)); |
| if (!tmpImage) { |
| _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); |
| return; |
| } |
| p = tmpImage; |
| for (j = 0; j < height; j++, ssy += stepy) { |
| _swrast_read_depth_span_float(ctx, readRb, width, srcx, ssy, p); |
| p += width; |
| } |
| p = tmpImage; |
| } |
| else { |
| tmpImage = NULL; /* silence compiler warning */ |
| p = NULL; |
| } |
| |
| for (j = 0; j < height; j++, sy += stepy, dy += stepy) { |
| GLfloat depth[MAX_WIDTH]; |
| /* get depth values */ |
| if (overlapping) { |
| _mesa_memcpy(depth, p, width * sizeof(GLfloat)); |
| p += width; |
| } |
| else { |
| _swrast_read_depth_span_float(ctx, readRb, width, srcx, sy, depth); |
| } |
| |
| /* apply scale and bias */ |
| scale_and_bias_z(ctx, width, depth, span.array->z); |
| |
| /* write depth values */ |
| span.x = destx; |
| span.y = dy; |
| span.end = width; |
| if (fb->Visual.rgbMode) { |
| if (zoom) |
| _swrast_write_zoomed_depth_span(ctx, destx, desty, &span); |
| else |
| _swrast_write_rgba_span(ctx, &span); |
| } |
| else { |
| if (zoom) |
| _swrast_write_zoomed_depth_span(ctx, destx, desty, &span); |
| else |
| _swrast_write_index_span(ctx, &span); |
| } |
| } |
| |
| if (overlapping) |
| _mesa_free(tmpImage); |
| } |
| |
| |
| |
| static void |
| copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy, |
| GLint width, GLint height, |
| GLint destx, GLint desty ) |
| { |
| struct gl_framebuffer *fb = ctx->ReadBuffer; |
| struct gl_renderbuffer *rb = fb->_StencilBuffer; |
| GLint sy, dy, stepy; |
| GLint j; |
| GLstencil *p, *tmpImage; |
| const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; |
| GLint overlapping; |
| |
| if (!rb) { |
| /* no readbuffer - OK */ |
| return; |
| } |
| |
| if (ctx->DrawBuffer == ctx->ReadBuffer) { |
| overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, |
| ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); |
| } |
| else { |
| overlapping = GL_FALSE; |
| } |
| |
| /* Determine if copy should be bottom-to-top or top-to-bottom */ |
| if (!overlapping && srcy < desty) { |
| /* top-down max-to-min */ |
| sy = srcy + height - 1; |
| dy = desty + height - 1; |
| stepy = -1; |
| } |
| else { |
| /* bottom-up min-to-max */ |
| sy = srcy; |
| dy = desty; |
| stepy = 1; |
| } |
| |
| if (overlapping) { |
| GLint ssy = sy; |
| tmpImage = (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil)); |
| if (!tmpImage) { |
| _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); |
| return; |
| } |
| p = tmpImage; |
| for (j = 0; j < height; j++, ssy += stepy) { |
| _swrast_read_stencil_span( ctx, rb, width, srcx, ssy, p ); |
| p += width; |
| } |
| p = tmpImage; |
| } |
| else { |
| tmpImage = NULL; /* silence compiler warning */ |
| p = NULL; |
| } |
| |
| for (j = 0; j < height; j++, sy += stepy, dy += stepy) { |
| GLstencil stencil[MAX_WIDTH]; |
| |
| /* Get stencil values */ |
| if (overlapping) { |
| _mesa_memcpy(stencil, p, width * sizeof(GLstencil)); |
| p += width; |
| } |
| else { |
| _swrast_read_stencil_span( ctx, rb, width, srcx, sy, stencil ); |
| } |
| |
| _mesa_apply_stencil_transfer_ops(ctx, width, stencil); |
| |
| /* Write stencil values */ |
| if (zoom) { |
| _swrast_write_zoomed_stencil_span(ctx, destx, desty, width, |
| destx, dy, stencil); |
| } |
| else { |
| _swrast_write_stencil_span( ctx, width, destx, dy, stencil ); |
| } |
| } |
| |
| if (overlapping) |
| _mesa_free(tmpImage); |
| } |
| |
| |
| /** |
| * This isn't terribly efficient. If a driver really has combined |
| * depth/stencil buffers the driver should implement an optimized |
| * CopyPixels function. |
| */ |
| static void |
| copy_depth_stencil_pixels(GLcontext *ctx, |
| const GLint srcX, const GLint srcY, |
| const GLint width, const GLint height, |
| const GLint destX, const GLint destY) |
| { |
| struct gl_renderbuffer *stencilReadRb, *depthReadRb, *depthDrawRb; |
| GLint sy, dy, stepy; |
| GLint j; |
| GLstencil *tempStencilImage = NULL, *stencilPtr = NULL; |
| GLfloat *tempDepthImage = NULL, *depthPtr = NULL; |
| const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF; |
| const GLuint stencilMask = ctx->Stencil.WriteMask[0]; |
| const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; |
| const GLboolean scaleOrBias |
| = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; |
| GLint overlapping; |
| |
| depthDrawRb = ctx->DrawBuffer->_DepthBuffer; |
| depthReadRb = ctx->ReadBuffer->_DepthBuffer; |
| stencilReadRb = ctx->ReadBuffer->_StencilBuffer; |
| |
| ASSERT(depthDrawRb); |
| ASSERT(depthReadRb); |
| ASSERT(stencilReadRb); |
| |
| if (ctx->DrawBuffer == ctx->ReadBuffer) { |
| overlapping = regions_overlap(srcX, srcY, destX, destY, width, height, |
| ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); |
| } |
| else { |
| overlapping = GL_FALSE; |
| } |
| |
| /* Determine if copy should be bottom-to-top or top-to-bottom */ |
| if (!overlapping && srcY < destY) { |
| /* top-down max-to-min */ |
| sy = srcY + height - 1; |
| dy = destY + height - 1; |
| stepy = -1; |
| } |
| else { |
| /* bottom-up min-to-max */ |
| sy = srcY; |
| dy = destY; |
| stepy = 1; |
| } |
| |
| if (overlapping) { |
| GLint ssy = sy; |
| |
| if (stencilMask != 0x0) { |
| tempStencilImage |
| = (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil)); |
| if (!tempStencilImage) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); |
| return; |
| } |
| |
| /* get copy of stencil pixels */ |
| stencilPtr = tempStencilImage; |
| for (j = 0; j < height; j++, ssy += stepy) { |
| _swrast_read_stencil_span(ctx, stencilReadRb, |
| width, srcX, ssy, stencilPtr); |
| stencilPtr += width; |
| } |
| stencilPtr = tempStencilImage; |
| } |
| |
| if (ctx->Depth.Mask) { |
| tempDepthImage |
| = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat)); |
| if (!tempDepthImage) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); |
| _mesa_free(tempStencilImage); |
| return; |
| } |
| |
| /* get copy of depth pixels */ |
| depthPtr = tempDepthImage; |
| for (j = 0; j < height; j++, ssy += stepy) { |
| _swrast_read_depth_span_float(ctx, depthReadRb, |
| width, srcX, ssy, depthPtr); |
| depthPtr += width; |
| } |
| depthPtr = tempDepthImage; |
| } |
| } |
| |
| for (j = 0; j < height; j++, sy += stepy, dy += stepy) { |
| if (stencilMask != 0x0) { |
| GLstencil stencil[MAX_WIDTH]; |
| |
| /* Get stencil values */ |
| if (overlapping) { |
| _mesa_memcpy(stencil, stencilPtr, width * sizeof(GLstencil)); |
| stencilPtr += width; |
| } |
| else { |
| _swrast_read_stencil_span(ctx, stencilReadRb, |
| width, srcX, sy, stencil); |
| } |
| |
| _mesa_apply_stencil_transfer_ops(ctx, width, stencil); |
| |
| /* Write values */ |
| if (zoom) { |
| _swrast_write_zoomed_stencil_span(ctx, destX, destY, width, |
| destX, dy, stencil); |
| } |
| else { |
| _swrast_write_stencil_span( ctx, width, destX, dy, stencil ); |
| } |
| } |
| |
| if (ctx->Depth.Mask) { |
| GLfloat depth[MAX_WIDTH]; |
| GLuint zVals32[MAX_WIDTH]; |
| GLushort zVals16[MAX_WIDTH]; |
| GLvoid *zVals; |
| GLuint zBytes; |
| |
| /* get depth values */ |
| if (overlapping) { |
| _mesa_memcpy(depth, depthPtr, width * sizeof(GLfloat)); |
| depthPtr += width; |
| } |
| else { |
| _swrast_read_depth_span_float(ctx, depthReadRb, |
| width, srcX, sy, depth); |
| } |
| |
| /* scale & bias */ |
| if (scaleOrBias) { |
| _mesa_scale_and_bias_depth(ctx, width, depth); |
| } |
| /* convert to integer Z values */ |
| if (depthDrawRb->DataType == GL_UNSIGNED_SHORT) { |
| GLint k; |
| for (k = 0; k < width; k++) |
| zVals16[k] = (GLushort) (depth[k] * depthScale); |
| zVals = zVals16; |
| zBytes = 2; |
| } |
| else { |
| GLint k; |
| for (k = 0; k < width; k++) |
| zVals32[k] = (GLuint) (depth[k] * depthScale); |
| zVals = zVals32; |
| zBytes = 4; |
| } |
| |
| /* Write values */ |
| if (zoom) { |
| _swrast_write_zoomed_z_span(ctx, destX, destY, width, |
| destX, dy, zVals); |
| } |
| else { |
| _swrast_put_row(ctx, depthDrawRb, width, destX, dy, zVals, zBytes); |
| } |
| } |
| } |
| |
| if (tempStencilImage) |
| _mesa_free(tempStencilImage); |
| |
| if (tempDepthImage) |
| _mesa_free(tempDepthImage); |
| } |
| |
| |
| |
| /** |
| * Try to do a fast copy pixels. |
| */ |
| static GLboolean |
| fast_copy_pixels(GLcontext *ctx, |
| GLint srcX, GLint srcY, GLsizei width, GLsizei height, |
| GLint dstX, GLint dstY, GLenum type) |
| { |
| struct gl_framebuffer *srcFb = ctx->ReadBuffer; |
| struct gl_framebuffer *dstFb = ctx->DrawBuffer; |
| struct gl_renderbuffer *srcRb, *dstRb; |
| GLint row, yStep; |
| |
| if (SWRAST_CONTEXT(ctx)->_RasterMask != 0x0 || |
| ctx->Pixel.ZoomX != 1.0F || |
| ctx->Pixel.ZoomY != 1.0F || |
| ctx->_ImageTransferState) { |
| /* can't handle these */ |
| return GL_FALSE; |
| } |
| |
| if (type == GL_COLOR) { |
| if (dstFb->_NumColorDrawBuffers != 1) |
| return GL_FALSE; |
| srcRb = srcFb->_ColorReadBuffer; |
| dstRb = dstFb->_ColorDrawBuffers[0]; |
| } |
| else if (type == GL_STENCIL) { |
| srcRb = srcFb->_StencilBuffer; |
| dstRb = dstFb->_StencilBuffer; |
| } |
| else if (type == GL_DEPTH) { |
| srcRb = srcFb->_DepthBuffer; |
| dstRb = dstFb->_DepthBuffer; |
| } |
| else { |
| ASSERT(type == GL_DEPTH_STENCIL_EXT); |
| /* XXX correct? */ |
| srcRb = srcFb->Attachment[BUFFER_DEPTH].Renderbuffer; |
| dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer; |
| } |
| |
| /* src and dst renderbuffers must be same format and type */ |
| if (!srcRb || !dstRb || |
| srcRb->DataType != dstRb->DataType || |
| srcRb->_BaseFormat != dstRb->_BaseFormat) { |
| return GL_FALSE; |
| } |
| |
| /* clipping not supported */ |
| if (srcX < 0 || srcX + width > (GLint) srcFb->Width || |
| srcY < 0 || srcY + height > (GLint) srcFb->Height || |
| dstX < dstFb->_Xmin || dstX + width > dstFb->_Xmax || |
| dstY < dstFb->_Ymin || dstY + height > dstFb->_Ymax) { |
| return GL_FALSE; |
| } |
| |
| /* overlapping src/dst doesn't matter, just determine Y direction */ |
| if (srcY < dstY) { |
| /* top-down max-to-min */ |
| srcY = srcY + height - 1; |
| dstY = dstY + height - 1; |
| yStep = -1; |
| } |
| else { |
| /* bottom-up min-to-max */ |
| yStep = 1; |
| } |
| |
| for (row = 0; row < height; row++) { |
| GLuint temp[MAX_WIDTH][4]; |
| srcRb->GetRow(ctx, srcRb, width, srcX, srcY, temp); |
| dstRb->PutRow(ctx, dstRb, width, dstX, dstY, temp, NULL); |
| srcY += yStep; |
| dstY += yStep; |
| } |
| |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Do software-based glCopyPixels. |
| * By time we get here, all parameters will have been error-checked. |
| */ |
| void |
| _swrast_CopyPixels( GLcontext *ctx, |
| GLint srcx, GLint srcy, GLsizei width, GLsizei height, |
| GLint destx, GLint desty, GLenum type ) |
| { |
| SWcontext *swrast = SWRAST_CONTEXT(ctx); |
| RENDER_START(swrast,ctx); |
| |
| if (swrast->NewState) |
| _swrast_validate_derived( ctx ); |
| |
| if (!fast_copy_pixels(ctx, srcx, srcy, width, height, destx, desty, type)) { |
| switch (type) { |
| case GL_COLOR: |
| if (ctx->Visual.rgbMode) { |
| copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty ); |
| } |
| else { |
| copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty ); |
| } |
| break; |
| case GL_DEPTH: |
| copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty ); |
| break; |
| case GL_STENCIL: |
| copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty ); |
| break; |
| case GL_DEPTH_STENCIL_EXT: |
| copy_depth_stencil_pixels(ctx, srcx, srcy, width, height, destx, desty); |
| break; |
| default: |
| _mesa_problem(ctx, "unexpected type in _swrast_CopyPixels"); |
| } |
| } |
| |
| RENDER_FINISH(swrast,ctx); |
| } |