| /* |
| * Mesa 3-D graphics library |
| * Version: 7.1 |
| * |
| * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| * Authors: |
| * Keith Whitwell <keith@tungstengraphics.com> |
| */ |
| |
| #include "glheader.h" |
| #include "context.h" |
| #include "imports.h" |
| #include "state.h" |
| #include "mtypes.h" |
| #include "macros.h" |
| #include "enums.h" |
| |
| #include "t_context.h" |
| #include "t_pipeline.h" |
| #include "t_vp_build.h" |
| #include "t_vertex.h" |
| #include "tnl.h" |
| |
| |
| |
| static GLubyte *get_space(GLcontext *ctx, GLuint bytes) |
| { |
| TNLcontext *tnl = TNL_CONTEXT(ctx); |
| GLubyte *space = _mesa_malloc(bytes); |
| |
| tnl->block[tnl->nr_blocks++] = space; |
| return space; |
| } |
| |
| |
| static void free_space(GLcontext *ctx) |
| { |
| TNLcontext *tnl = TNL_CONTEXT(ctx); |
| GLuint i; |
| for (i = 0; i < tnl->nr_blocks; i++) |
| _mesa_free(tnl->block[i]); |
| tnl->nr_blocks = 0; |
| } |
| |
| |
| /* Convert the incoming array to GLfloats. Understands the |
| * array->Normalized flag and selects the correct conversion method. |
| */ |
| #define CONVERT( TYPE, MACRO ) do { \ |
| GLuint i, j; \ |
| if (input->Normalized) { \ |
| for (i = 0; i < count; i++) { \ |
| const TYPE *in = (TYPE *)ptr; \ |
| for (j = 0; j < sz; j++) { \ |
| *fptr++ = MACRO(*in); \ |
| in++; \ |
| } \ |
| ptr += input->StrideB; \ |
| } \ |
| } else { \ |
| for (i = 0; i < count; i++) { \ |
| const TYPE *in = (TYPE *)ptr; \ |
| for (j = 0; j < sz; j++) { \ |
| *fptr++ = (GLfloat)(*in); \ |
| in++; \ |
| } \ |
| ptr += input->StrideB; \ |
| } \ |
| } \ |
| } while (0) |
| |
| |
| |
| /* Adjust pointer to point at first requested element, convert to |
| * floating point, populate VB->AttribPtr[]. |
| */ |
| static void _tnl_import_array( GLcontext *ctx, |
| GLuint attrib, |
| GLuint count, |
| const struct gl_client_array *input, |
| const GLubyte *ptr ) |
| { |
| TNLcontext *tnl = TNL_CONTEXT(ctx); |
| struct vertex_buffer *VB = &tnl->vb; |
| GLuint stride = input->StrideB; |
| |
| if (input->Type != GL_FLOAT) { |
| const GLuint sz = input->Size; |
| GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat)); |
| GLfloat *fptr = (GLfloat *)buf; |
| |
| switch (input->Type) { |
| case GL_BYTE: |
| CONVERT(GLbyte, BYTE_TO_FLOAT); |
| break; |
| case GL_UNSIGNED_BYTE: |
| CONVERT(GLubyte, UBYTE_TO_FLOAT); |
| break; |
| case GL_SHORT: |
| CONVERT(GLshort, SHORT_TO_FLOAT); |
| break; |
| case GL_UNSIGNED_SHORT: |
| CONVERT(GLushort, USHORT_TO_FLOAT); |
| break; |
| case GL_INT: |
| CONVERT(GLint, INT_TO_FLOAT); |
| break; |
| case GL_UNSIGNED_INT: |
| CONVERT(GLuint, UINT_TO_FLOAT); |
| break; |
| case GL_DOUBLE: |
| CONVERT(GLdouble, (GLfloat)); |
| break; |
| default: |
| assert(0); |
| break; |
| } |
| |
| ptr = buf; |
| stride = sz * sizeof(GLfloat); |
| } |
| |
| VB->AttribPtr[attrib] = &tnl->tmp_inputs[attrib]; |
| VB->AttribPtr[attrib]->data = (GLfloat (*)[4])ptr; |
| VB->AttribPtr[attrib]->start = (GLfloat *)ptr; |
| VB->AttribPtr[attrib]->count = count; |
| VB->AttribPtr[attrib]->stride = stride; |
| VB->AttribPtr[attrib]->size = input->Size; |
| |
| /* This should die, but so should the whole GLvector4f concept: |
| */ |
| VB->AttribPtr[attrib]->flags = (((1<<input->Size)-1) | |
| VEC_NOT_WRITEABLE | |
| (stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE)); |
| |
| VB->AttribPtr[attrib]->storage = NULL; |
| } |
| |
| #define CLIPVERTS ((6 + MAX_CLIP_PLANES) * 2) |
| |
| |
| static GLboolean *_tnl_import_edgeflag( GLcontext *ctx, |
| const GLvector4f *input, |
| GLuint count) |
| { |
| const GLubyte *ptr = (const GLubyte *)input->data; |
| const GLuint stride = input->stride; |
| GLboolean *space = (GLboolean *)get_space(ctx, count + CLIPVERTS); |
| GLboolean *bptr = space; |
| GLuint i; |
| |
| for (i = 0; i < count; i++) { |
| *bptr++ = ((GLfloat *)ptr)[0] == 1.0; |
| ptr += stride; |
| } |
| |
| return space; |
| } |
| |
| |
| static void bind_inputs( GLcontext *ctx, |
| const struct gl_client_array *inputs[], |
| GLint count, |
| struct gl_buffer_object **bo, |
| GLuint *nr_bo ) |
| { |
| TNLcontext *tnl = TNL_CONTEXT(ctx); |
| struct vertex_buffer *VB = &tnl->vb; |
| GLuint i; |
| |
| /* Map all the VBOs |
| */ |
| for (i = 0; i < VERT_ATTRIB_MAX; i++) { |
| const void *ptr; |
| |
| if (inputs[i]->BufferObj->Name) { |
| if (!inputs[i]->BufferObj->Pointer) { |
| bo[*nr_bo] = inputs[i]->BufferObj; |
| (*nr_bo)++; |
| ctx->Driver.MapBuffer(ctx, |
| GL_ARRAY_BUFFER, |
| GL_READ_ONLY_ARB, |
| inputs[i]->BufferObj); |
| |
| assert(inputs[i]->BufferObj->Pointer); |
| } |
| |
| ptr = ADD_POINTERS(inputs[i]->BufferObj->Pointer, |
| inputs[i]->Ptr); |
| } |
| else |
| ptr = inputs[i]->Ptr; |
| |
| /* Just make sure the array is floating point, otherwise convert to |
| * temporary storage. |
| * |
| * XXX: remove the GLvector4f type at some stage and just use |
| * client arrays. |
| */ |
| _tnl_import_array(ctx, i, count, inputs[i], ptr); |
| } |
| |
| /* We process only the vertices between min & max index: |
| */ |
| VB->Count = count; |
| |
| |
| /* Legacy pointers -- remove one day. |
| */ |
| VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS]; |
| VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; |
| VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0]; |
| VB->ColorPtr[1] = NULL; |
| VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX]; |
| VB->IndexPtr[1] = NULL; |
| VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1]; |
| VB->SecondaryColorPtr[1] = NULL; |
| VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG]; |
| |
| for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { |
| VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]; |
| } |
| |
| /* Clipping and drawing code still requires this to be a packed |
| * array of ubytes which can be written into. TODO: Fix and |
| * remove. |
| */ |
| if (ctx->Polygon.FrontMode != GL_FILL || |
| ctx->Polygon.BackMode != GL_FILL) |
| { |
| VB->EdgeFlag = _tnl_import_edgeflag( ctx, |
| VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG], |
| VB->Count ); |
| } |
| else { |
| /* the data previously pointed to by EdgeFlag may have been freed */ |
| VB->EdgeFlag = NULL; |
| } |
| } |
| |
| |
| /* Translate indices to GLuints and store in VB->Elts. |
| */ |
| static void bind_indices( GLcontext *ctx, |
| const struct _mesa_index_buffer *ib, |
| struct gl_buffer_object **bo, |
| GLuint *nr_bo) |
| { |
| TNLcontext *tnl = TNL_CONTEXT(ctx); |
| struct vertex_buffer *VB = &tnl->vb; |
| GLuint i; |
| void *ptr; |
| |
| if (!ib) { |
| VB->Elts = NULL; |
| return; |
| } |
| |
| if (ib->obj->Name && !ib->obj->Pointer) { |
| bo[*nr_bo] = ib->obj; |
| (*nr_bo)++; |
| ctx->Driver.MapBuffer(ctx, |
| GL_ELEMENT_ARRAY_BUFFER, |
| GL_READ_ONLY_ARB, |
| ib->obj); |
| |
| assert(ib->obj->Pointer); |
| } |
| |
| ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr); |
| |
| if (ib->type == GL_UNSIGNED_INT) { |
| VB->Elts = (GLuint *) ptr; |
| } |
| else { |
| GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint)); |
| VB->Elts = elts; |
| |
| if (ib->type == GL_UNSIGNED_SHORT) { |
| const GLushort *in = (GLushort *)ptr; |
| for (i = 0; i < ib->count; i++) |
| *elts++ = (GLuint)(*in++); |
| } |
| else { |
| const GLubyte *in = (GLubyte *)ptr; |
| for (i = 0; i < ib->count; i++) |
| *elts++ = (GLuint)(*in++); |
| } |
| } |
| } |
| |
| static void bind_prims( GLcontext *ctx, |
| const struct _mesa_prim *prim, |
| GLuint nr_prims ) |
| { |
| TNLcontext *tnl = TNL_CONTEXT(ctx); |
| struct vertex_buffer *VB = &tnl->vb; |
| |
| VB->Primitive = prim; |
| VB->PrimitiveCount = nr_prims; |
| } |
| |
| static void unmap_vbos( GLcontext *ctx, |
| struct gl_buffer_object **bo, |
| GLuint nr_bo ) |
| { |
| GLuint i; |
| for (i = 0; i < nr_bo; i++) { |
| ctx->Driver.UnmapBuffer(ctx, |
| 0, /* target -- I don't see why this would be needed */ |
| bo[i]); |
| } |
| } |
| |
| |
| |
| /* This is the main entrypoint into the slimmed-down software tnl |
| * module. In a regular swtnl driver, this can be plugged straight |
| * into the vbo->Driver.DrawPrims() callback. |
| */ |
| void _tnl_draw_prims( GLcontext *ctx, |
| const struct gl_client_array *arrays[], |
| const struct _mesa_prim *prim, |
| GLuint nr_prims, |
| const struct _mesa_index_buffer *ib, |
| GLuint min_index, |
| GLuint max_index) |
| { |
| TNLcontext *tnl = TNL_CONTEXT(ctx); |
| const GLuint TEST_SPLIT = 0; |
| const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES; |
| |
| if (0) |
| { |
| GLuint i; |
| _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); |
| for (i = 0; i < nr_prims; i++) |
| _mesa_printf("prim %d: %s start %d count %d\n", i, |
| _mesa_lookup_enum_by_nr(prim[i].mode), |
| prim[i].start, |
| prim[i].count); |
| } |
| |
| if (min_index) { |
| /* We always translate away calls with min_index != 0. |
| */ |
| vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib, |
| min_index, max_index, |
| _tnl_draw_prims ); |
| return; |
| } |
| else if (max_index > max) { |
| /* The software TNL pipeline has a fixed amount of storage for |
| * vertices and it is necessary to split incoming drawing commands |
| * if they exceed that limit. |
| */ |
| struct split_limits limits; |
| limits.max_verts = max; |
| limits.max_vb_size = ~0; |
| limits.max_indices = ~0; |
| |
| /* This will split the buffers one way or another and |
| * recursively call back into this function. |
| */ |
| vbo_split_prims( ctx, arrays, prim, nr_prims, ib, |
| 0, max_index, |
| _tnl_draw_prims, |
| &limits ); |
| } |
| else { |
| /* May need to map a vertex buffer object for every attribute plus |
| * one for the index buffer. |
| */ |
| struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1]; |
| GLuint nr_bo = 0; |
| |
| /* Binding inputs may imply mapping some vertex buffer objects. |
| * They will need to be unmapped below. |
| */ |
| bind_inputs(ctx, arrays, max_index+1, bo, &nr_bo); |
| bind_indices(ctx, ib, bo, &nr_bo); |
| bind_prims(ctx, prim, nr_prims ); |
| |
| TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx); |
| |
| unmap_vbos(ctx, bo, nr_bo); |
| free_space(ctx); |
| } |
| } |
| |