blob: b82a9abebff6467908c6c3f79d805af41ec7fb49 [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Gareth Hughes <gareth@valinux.com>
* Keith Whitwell <keith_whitwell@yahoo.com>
*/
/* Template for immediate mode texture coordinate functions.
*/
#ifndef DO_PROJ_TEX
#error "Need to define DO_PROJ_TEX"
#endif
/* =============================================================
* Notify on calls to texture4f, to allow switch to projected texture
* vertex format:
*/
static void TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
{
GET_CURRENT;
DO_PROJ_TEX;
TEXCOORD4( s, t, r, q );
}
static void TAG(TexCoord4fv)( const GLfloat *v )
{
GET_CURRENT;
DO_PROJ_TEX;
TEXCOORD4( v[0], v[1], v[2], v[3] );
}
static void TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s,
GLfloat t, GLfloat r, GLfloat q )
{
GET_CURRENT;
DO_PROJ_TEX;
MULTI_TEXCOORD4( unit, s, t, r, q );
}
static void TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *v )
{
GET_CURRENT;
DO_PROJ_TEX;
MULTI_TEXCOORD4( unit, v[0], v[1], v[2], v[3] );
}
#undef DO_PROJ_TEX
#undef TAG