| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 3.5 |
| * |
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| * Authors: |
| * Gareth Hughes <gareth@valinux.com> |
| * Keith Whitwell <keithw@valinux.com> |
| */ |
| |
| /* Template for immediate mode vertex functions. |
| */ |
| |
| #define DBG 0 |
| |
| #define VERTEX( ox, oy, oz, ow ) |
| do { |
| GET_CURRENT_VERTEX; |
| GLfloat w; |
| GLuint mask; |
| const GLfloat * const m = ctx->_ModelProjectMatrix.m; |
| |
| if (DO_FULL_MATRIX) { |
| VERTEX_CLIP(0) = m[0] * ox + m[4] * oy + m[8] * oz + m[12] * ow; |
| VERTEX_CLIP(1) = m[1] * ox + m[5] * oy + m[9] * oz + m[13] * ow; |
| VERTEX_CLIP(2) = m[2] * ox + m[6] * oy + m[10] * oz + m[14] * ow; |
| VERTEX_CLIP(3) = m[3] * ox + m[7] * oy + m[11] * oz + m[15] * ow; |
| w = VERTEX_CLIP(3); |
| } |
| else if (DO_NOROT_MATRIX) { |
| VERTEX_CLIP(0) = m[0] * ox + m[12] * ow; |
| VERTEX_CLIP(1) = m[5] * oy + m[13] * ow; |
| VERTEX_CLIP(2) = m[10] * oz + m[14] * ow; |
| VERTEX_CLIP(3) = ow; |
| w = ow; |
| } |
| else { |
| ASSERT (DO_IDENTITY_MATRIX); |
| VERTEX_CLIP(0) = ox; |
| VERTEX_CLIP(1) = oy; |
| VERTEX_CLIP(2) = oz; |
| VERTEX_CLIP(3) = ow; |
| w = ow; |
| } |
| |
| mask = 0; |
| if (DO_CLIP_TEST) { |
| if ( VERTEX_CLIP(0) > w ) mask |= CLIP_RIGHT_BIT; |
| if ( VERTEX_CLIP(0) < -w ) mask |= CLIP_LEFT_BIT; |
| if ( VERTEX_CLIP(1) > w ) mask |= CLIP_TOP_BIT; |
| if ( VERTEX_CLIP(1) < -w ) mask |= CLIP_BOTTOM_BIT; |
| if ( VERTEX_CLIP(2) > w ) mask |= CLIP_FAR_BIT; |
| if ( VERTEX_CLIP(2) < -w ) mask |= CLIP_NEAR_BIT; |
| VERTEX_MASK(v) = mask; |
| } |
| |
| if (!mask) { |
| if (HAVE_VERTEX_WIN) { |
| if (!HAVE_HW_VIEWPORT) { |
| const GLfloat *s = GET_VIEWPORT_MATRIX(); |
| if (HAVE_W && HAVE_HW_DIVIDE) { |
| VERTEX_WIN( 0 ) = s[0] * VERTEX_CLIP( 0 ) + s[12]; |
| VERTEX_WIN( 1 ) = s[5] * VERTEX_CLIP( 1 ) + s[13]; |
| VERTEX_WIN( 2 ) = s[10] * VERTEX_CLIP( 2 ) + s[14]; |
| VERTEX_WIN( 3 ) = w; |
| } |
| else { |
| const GLfloat oow = 1.0/w; /* possibly opt away */ |
| VERTEX_WIN( 0 ) = s[0] * VERTEX_CLIP( 0 ) * oow + s[12]; |
| VERTEX_WIN( 1 ) = s[5] * VERTEX_CLIP( 1 ) * oow + s[13]; |
| VERTEX_WIN( 2 ) = s[10] * VERTEX_CLIP( 2 ) * oow + s[14]; |
| if (HAVE_W) |
| VERTEX_WIN( 3 ) = oow; |
| } |
| } |
| else if (HAVE_W && HAVE_HW_DIVIDE) { |
| if (!VERTEX_WIN_IS_VERTEX_CLIP) { |
| VERTEX_WIN( 0 ) = VERTEX_CLIP( 0 ); |
| VERTEX_WIN( 1 ) = VERTEX_CLIP( 1 ); |
| VERTEX_WIN( 2 ) = VERTEX_CLIP( 2 ); |
| VERTEX_WIN( 3 ) = w; |
| } |
| } |
| else { |
| const GLfloat oow = 1.0/w; /* possibly opt away */ |
| VERTEX_WIN( 0 ) = VERTEX_CLIP( 0 ) * oow; |
| VERTEX_WIN( 1 ) = VERTEX_CLIP( 1 ) * oow; |
| VERTEX_WIN( 2 ) = VERTEX_CLIP( 2 ) * oow; |
| if (HAVE_W) |
| VERTEX_WIN( 3 ) = oow; |
| } |
| } |
| } else if (!FALLBACK_OR_CLIPPING) { |
| SET_CLIPPING(); /* transition to clipping */ |
| } |
| |
| COPY_VERTEX_FROM_CURRENT; |
| BUILD_PRIM_FROM_VERTEX; |
| } |
| |
| /* Let the compiler optimize away the constant operations: |
| */ |
| static void VTAG(Vertex2f)( GLfloat ox, GLfloat oy ) |
| { |
| /* Cliptest on clip[2] could also be eliminated... |
| */ |
| VERTEX( ox, oy, 0, 1 ); |
| } |
| |
| static void VTAG(Vertex2fv)( const GLfloat *obj ) |
| { |
| /* Cliptest on clip[2] could also be eliminated... |
| */ |
| VERTEX( obj[0], obj[1], 0, 1 ); |
| } |
| |
| static void VTAG(Vertex3f)( GLfloat ox, GLfloat oy, GLfloat oz ) |
| { |
| VERTEX( ox, oy, oz, 1 ); |
| } |
| |
| static void VTAG(Vertex3fv)( const GLfloat *obj ) |
| { |
| VERTEX( obj[0], obj[1], obj[2], 1 ); |
| } |
| |
| static void VTAG(Vertex4f)( GLfloat ox, GLfloat oy, GLfloat oz, GLfloat ow ) |
| { |
| VERTEX( ox, oy, oz, ow ); |
| } |
| |
| static void VTAG(Vertex4fv)( const GLfloat *obj ) |
| { |
| VERTEX( obj[0], obj[1], obj[2], obj[3] ); |
| } |
| |
| |
| #undef DO_FULL_MATRIX |
| #undef VTAG |
| #undef VERTEX |