blob: 685cc0fdf6e003eedadfc9e0c4c7e2d50dece62c [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
/* Split indexed primitives with per-vertex copying.
*/
#include "main/glheader.h"
#include "main/imports.h"
#include "main/macros.h"
#include "main/enums.h"
#include "main/mtypes.h"
#include "vbo_split.h"
#include "vbo.h"
#define ELT_TABLE_SIZE 16
/* Used for vertex-level splitting of indexed buffers. Note that
* non-indexed primitives may be converted to indexed in some cases
* (eg loops, fans) in order to use this splitting path.
*/
struct copy_context {
GLcontext *ctx;
const struct gl_client_array **array;
const struct _mesa_prim *prim;
GLuint nr_prims;
const struct _mesa_index_buffer *ib;
vbo_draw_func draw;
const struct split_limits *limits;
struct {
GLuint attr;
GLuint size;
const struct gl_client_array *array;
const GLubyte *src_ptr;
struct gl_client_array dstarray;
} varying[VERT_ATTRIB_MAX];
GLuint nr_varying;
const struct gl_client_array *dstarray_ptr[VERT_ATTRIB_MAX];
struct _mesa_index_buffer dstib;
GLuint *translated_elt_buf;
const GLuint *srcelt;
/* A baby hash table to avoid re-emitting (some) duplicate
* vertices when splitting indexed primitives.
*/
struct {
GLuint in;
GLuint out;
} vert_cache[ELT_TABLE_SIZE];
GLuint vertex_size;
GLubyte *dstbuf;
GLubyte *dstptr; /* dstptr == dstbuf + dstelt_max * vertsize */
GLuint dstbuf_size; /* in vertices */
GLuint dstbuf_nr; /* count of emitted vertices, also the
* largest value in dstelt. Our
* MaxIndex.
*/
GLuint *dstelt;
GLuint dstelt_nr;
GLuint dstelt_size;
#define MAX_PRIM 32
struct _mesa_prim dstprim[MAX_PRIM];
GLuint dstprim_nr;
};
static GLuint type_size( GLenum type )
{
switch(type) {
case GL_BYTE: return sizeof(GLbyte);
case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
case GL_SHORT: return sizeof(GLshort);
case GL_UNSIGNED_SHORT: return sizeof(GLushort);
case GL_INT: return sizeof(GLint);
case GL_UNSIGNED_INT: return sizeof(GLuint);
case GL_FLOAT: return sizeof(GLfloat);
case GL_DOUBLE: return sizeof(GLdouble);
default: return 0;
}
}
static GLuint attr_size( const struct gl_client_array *array )
{
return array->Size * type_size(array->Type);
}
/* Starts returning true slightly before the buffer fills, to ensure
* that there is sufficient room for any remaining vertices to finish
* off the prim:
*/
static GLboolean check_flush( struct copy_context *copy )
{
GLenum mode = copy->dstprim[copy->dstprim_nr].mode;
if (GL_TRIANGLE_STRIP == mode &&
copy->dstelt_nr & 1) { /* see bug9962 */
return GL_FALSE;
}
if (copy->dstbuf_nr + 4 > copy->dstbuf_size)
return GL_TRUE;
if (copy->dstelt_nr + 4 > copy->dstelt_size)
return GL_TRUE;
return GL_FALSE;
}
static void flush( struct copy_context *copy )
{
GLuint i;
/* Set some counters:
*/
copy->dstib.count = copy->dstelt_nr;
copy->draw( copy->ctx,
copy->dstarray_ptr,
copy->dstprim,
copy->dstprim_nr,
&copy->dstib,
0,
copy->dstbuf_nr );
/* Reset all pointers:
*/
copy->dstprim_nr = 0;
copy->dstelt_nr = 0;
copy->dstbuf_nr = 0;
copy->dstptr = copy->dstbuf;
/* Clear the vertex cache:
*/
for (i = 0; i < ELT_TABLE_SIZE; i++)
copy->vert_cache[i].in = ~0;
}
static void begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
{
struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
/* _mesa_printf("begin %s (%d)\n", _mesa_lookup_enum_by_nr(mode), begin_flag); */
prim->mode = mode;
prim->begin = begin_flag;
}
/* Use a hashtable to attempt to identify recently-emitted vertices
* and avoid re-emitting them.
*/
static GLuint elt(struct copy_context *copy, GLuint elt_idx)
{
GLuint elt = copy->srcelt[elt_idx];
GLuint slot = elt & (ELT_TABLE_SIZE-1);
/* _mesa_printf("elt %d\n", elt); */
/* Look up the incoming element in the vertex cache. Re-emit if
* necessary.
*/
if (copy->vert_cache[slot].in != elt) {
GLubyte *csr = copy->dstptr;
GLuint i;
/* _mesa_printf(" --> emit to dstelt %d\n", copy->dstbuf_nr); */
for (i = 0; i < copy->nr_varying; i++) {
const struct gl_client_array *srcarray = copy->varying[i].array;
const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB;
memcpy(csr, srcptr, copy->varying[i].size);
csr += copy->varying[i].size;
if (0)
{
const GLuint *f = (const GLuint *)srcptr;
GLuint j;
_mesa_printf(" varying %d: ", i);
for(j = 0; j < copy->varying[i].size / 4; j++)
_mesa_printf("%x ", f[j]);
_mesa_printf("\n");
}
}
copy->vert_cache[slot].in = elt;
copy->vert_cache[slot].out = copy->dstbuf_nr++;
copy->dstptr += copy->vertex_size;
assert(csr == copy->dstptr);
assert(copy->dstptr == (copy->dstbuf +
copy->dstbuf_nr *
copy->vertex_size));
}
/* else */
/* _mesa_printf(" --> reuse vertex\n"); */
/* _mesa_printf(" --> emit %d\n", copy->vert_cache[slot].out); */
copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out;
return check_flush(copy);
}
static void end( struct copy_context *copy, GLboolean end_flag )
{
struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
/* _mesa_printf("end (%d)\n", end_flag); */
prim->end = end_flag;
prim->count = copy->dstelt_nr - prim->start;
if (++copy->dstprim_nr == MAX_PRIM ||
check_flush(copy))
flush(copy);
}
static void replay_elts( struct copy_context *copy )
{
GLuint i, j, k;
GLboolean split;
for (i = 0; i < copy->nr_prims; i++) {
const struct _mesa_prim *prim = &copy->prim[i];
const GLuint start = prim->start;
GLuint first, incr;
switch (prim->mode) {
case GL_LINE_LOOP:
/* Convert to linestrip and emit the final vertex explicitly,
* but only in the resultant strip that requires it.
*/
j = 0;
while (j != prim->count) {
begin(copy, GL_LINE_STRIP, prim->begin && j == 0);
for (split = GL_FALSE; j != prim->count && !split; j++)
split = elt(copy, start + j);
if (j == prim->count) {
/* Done, emit final line. Split doesn't matter as
* it is always raised a bit early so we can emit
* the last verts if necessary!
*/
if (prim->end)
(void)elt(copy, start + 0);
end(copy, prim->end);
}
else {
/* Wrap
*/
assert(split);
end(copy, 0);
j--;
}
}
break;
case GL_TRIANGLE_FAN:
case GL_POLYGON:
j = 2;
while (j != prim->count) {
begin(copy, prim->mode, prim->begin && j == 0);
split = elt(copy, start+0);
assert(!split);
split = elt(copy, start+j-1);
assert(!split);
for (; j != prim->count && !split; j++)
split = elt(copy, start+j);
end(copy, prim->end && j == prim->count);
if (j != prim->count) {
/* Wrapped the primitive, need to repeat some vertices:
*/
j -= 1;
}
}
break;
default:
(void)split_prim_inplace(prim->mode, &first, &incr);
j = 0;
while (j != prim->count) {
begin(copy, prim->mode, prim->begin && j == 0);
split = 0;
for (k = 0; k < first; k++, j++)
split |= elt(copy, start+j);
assert(!split);
for (; j != prim->count && !split; )
for (k = 0; k < incr; k++, j++)
split |= elt(copy, start+j);
end(copy, prim->end && j == prim->count);
if (j != prim->count) {
/* Wrapped the primitive, need to repeat some vertices:
*/
assert(j > first - incr);
j -= (first - incr);
}
}
break;
}
}
if (copy->dstprim_nr)
flush(copy);
}
static void replay_init( struct copy_context *copy )
{
GLcontext *ctx = copy->ctx;
GLuint i;
GLuint offset;
const GLvoid *srcptr;
/* Make a list of varying attributes and their vbo's. Also
* calculate vertex size.
*/
copy->vertex_size = 0;
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
struct gl_buffer_object *vbo = copy->array[i]->BufferObj;
if (copy->array[i]->StrideB == 0) {
copy->dstarray_ptr[i] = copy->array[i];
}
else {
GLuint j = copy->nr_varying++;
copy->varying[j].attr = i;
copy->varying[j].array = copy->array[i];
copy->varying[j].size = attr_size(copy->array[i]);
copy->vertex_size += attr_size(copy->array[i]);
if (vbo->Name && !vbo->Pointer)
ctx->Driver.MapBuffer(ctx,
GL_ARRAY_BUFFER_ARB,
GL_WRITE_ONLY, /* XXX */
vbo);
copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer,
copy->array[i]->Ptr);
copy->dstarray_ptr[i] = &copy->varying[j].dstarray;
}
}
/* There must always be an index buffer. Currently require the
* caller convert non-indexed prims to indexed. Could alternately
* do it internally.
*/
if (copy->ib->obj->Name && !copy->ib->obj->Pointer)
ctx->Driver.MapBuffer(ctx,
GL_ARRAY_BUFFER_ARB, /* XXX */
GL_WRITE_ONLY, /* XXX */
copy->ib->obj);
srcptr = (const GLubyte *)ADD_POINTERS(copy->ib->obj->Pointer, copy->ib->ptr);
switch (copy->ib->type) {
case GL_UNSIGNED_BYTE:
copy->translated_elt_buf = _mesa_malloc(sizeof(GLuint) * copy->ib->count);
copy->srcelt = copy->translated_elt_buf;
for (i = 0; i < copy->ib->count; i++)
copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i];
break;
case GL_UNSIGNED_SHORT:
copy->translated_elt_buf = _mesa_malloc(sizeof(GLuint) * copy->ib->count);
copy->srcelt = copy->translated_elt_buf;
for (i = 0; i < copy->ib->count; i++)
copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i];
break;
case GL_UNSIGNED_INT:
copy->translated_elt_buf = NULL;
copy->srcelt = (const GLuint *)srcptr;
break;
}
/* Figure out the maximum allowed vertex buffer size:
*/
if (copy->vertex_size * copy->limits->max_verts <= copy->limits->max_vb_size) {
copy->dstbuf_size = copy->limits->max_verts;
}
else {
copy->dstbuf_size = copy->limits->max_vb_size / copy->vertex_size;
}
/* Allocate an output vertex buffer:
*
* XXX: This should be a VBO!
*/
copy->dstbuf = _mesa_malloc(copy->dstbuf_size *
copy->vertex_size);
copy->dstptr = copy->dstbuf;
/* Setup new vertex arrays to point into the output buffer:
*/
for (offset = 0, i = 0; i < copy->nr_varying; i++) {
const struct gl_client_array *src = copy->varying[i].array;
struct gl_client_array *dst = &copy->varying[i].dstarray;
dst->Size = src->Size;
dst->Type = src->Type;
dst->Stride = copy->vertex_size;
dst->StrideB = copy->vertex_size;
dst->Ptr = copy->dstbuf + offset;
dst->Enabled = GL_TRUE;
dst->Normalized = src->Normalized;
dst->BufferObj = ctx->Array.NullBufferObj;
dst->_MaxElement = copy->dstbuf_size; /* may be less! */
offset += copy->varying[i].size;
}
/* Allocate an output element list:
*/
copy->dstelt_size = MIN2(65536,
copy->ib->count * 2 + 3);
copy->dstelt_size = MIN2(copy->dstelt_size,
copy->limits->max_indices);
copy->dstelt = _mesa_malloc(sizeof(GLuint) * copy->dstelt_size);
copy->dstelt_nr = 0;
/* Setup the new index buffer to point to the allocated element
* list:
*/
copy->dstib.count = 0; /* duplicates dstelt_nr */
copy->dstib.type = GL_UNSIGNED_INT;
copy->dstib.obj = ctx->Array.NullBufferObj;
copy->dstib.ptr = copy->dstelt;
}
static void replay_finish( struct copy_context *copy )
{
GLcontext *ctx = copy->ctx;
GLuint i;
/* Free our vertex and index buffers:
*/
_mesa_free(copy->translated_elt_buf);
_mesa_free(copy->dstbuf);
_mesa_free(copy->dstelt);
/* Unmap VBO's
*/
for (i = 0; i < copy->nr_varying; i++) {
struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
if (vbo->Name && vbo->Pointer)
ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, vbo);
}
/* Unmap index buffer:
*/
if (copy->ib->obj->Name && copy->ib->obj->Pointer) {
ctx->Driver.UnmapBuffer(ctx,
GL_ARRAY_BUFFER_ARB, /* XXX */
copy->ib->obj);
}
}
void vbo_split_copy( GLcontext *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
vbo_draw_func draw,
const struct split_limits *limits )
{
struct copy_context copy;
GLuint i;
memset(&copy, 0, sizeof(copy));
/* Require indexed primitives:
*/
assert(ib);
copy.ctx = ctx;
copy.array = arrays;
copy.prim = prim;
copy.nr_prims = nr_prims;
copy.ib = ib;
copy.draw = draw;
copy.limits = limits;
/* Clear the vertex cache:
*/
for (i = 0; i < ELT_TABLE_SIZE; i++)
copy.vert_cache[i].in = ~0;
replay_init(&copy);
replay_elts(&copy);
replay_finish(&copy);
}