blob: ad59dc9e4f9acaf16d3344edd22e2334c7ea2140 [file] [log] [blame]
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
enum
{
kMacSocket_TimeoutErr = -2
};
// Since MacSocket does busy waiting, I do a callback while waiting
typedef OSErr (*MacSocket_IdleWaitCallback)(void *);
// Call this before anything else!
OSErr MacSocket_Startup(void);
// Call this to cleanup before quitting
OSErr MacSocket_Shutdown(void);
// Call this to allocate a "socket" (reference number is returned in outSocketNum)
// Note that inDoThreadSwitching is pretty much irrelevant right now, since I ignore it
// The inTimeoutTicks parameter is applied during reads/writes of data
// The inIdleWaitCallback parameter specifies a callback which is called during busy-waiting periods
// The inUserRefPtr parameter is passed back to the idle-wait callback
OSErr MacSocket_socket(int *outSocketNum,const Boolean inDoThreadSwitching,const long inTimeoutTicks,MacSocket_IdleWaitCallback inIdleWaitCallback,void *inUserRefPtr);
// Call this to connect to an IP/DNS address
// Note that inTargetAddressAndPort is in "IP:port" format-- e.g. 10.1.1.1:123
OSErr MacSocket_connect(const int inSocketNum,char *inTargetAddressAndPort);
// Call this to listen on a port
// Since this a low-performance implementation, I allow a maximum of 1 (one!) incoming request when I listen
OSErr MacSocket_listen(const int inSocketNum,const int inPortNum);
// Call this to close a socket
OSErr MacSocket_close(const int inSocketNum);
// Call this to receive data on a socket
// Most parameters' purpose are obvious-- except maybe "inBlock" which controls whether I wait for data or return immediately
int MacSocket_recv(const int inSocketNum,void *outBuff,int outBuffLength,const Boolean inBlock);
// Call this to send data on a socket
int MacSocket_send(const int inSocketNum,const void *inBuff,int inBuffLength);
// If zero bytes were read in a call to MacSocket_recv(), it may be that the remote end has done a half-close
// This function will let you check whether that's true or not
Boolean MacSocket_RemoteEndIsClosing(const int inSocketNum);
// Call this to see if the listen has completed after a call to MacSocket_listen()
Boolean MacSocket_ListenCompleted(const int inSocketNum);
// These really aren't very useful anymore
Boolean MacSocket_LocalEndIsOpen(const int inSocketNum);
Boolean MacSocket_RemoteEndIsOpen(const int inSocketNum);
// You may wish to change the userRefPtr for a socket callback-- use this to do it
void MacSocket_SetUserRefPtr(const int inSocketNum,void *inNewRefPtr);
// Call these to get the socket's IP:port descriptor
void MacSocket_GetLocalIPAndPort(const int inSocketNum,char *outIPAndPort,const int inIPAndPortLength);
void MacSocket_GetRemoteIPAndPort(const int inSocketNum,char *outIPAndPort,const int inIPAndPortLength);
// Call this to get error info from a socket
void MacSocket_GetSocketErrorInfo(const int inSocketNum,int *outSocketErrCode,char *outSocketErrString,const int inSocketErrStringMaxLength);
#ifdef __cplusplus
}
#endif