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<H2>Overview</H2>
The "Game of life" example demonstrates interoperability of TBB and .NET.
<br>This program runs 2 simultaneous instances of the classic Conway's "Game of Life".
One of these instances uses serial calculations to update the board. The other one calculates in parallel with TBB.
The visualization is written in managed C++ and uses .NET CLR.
<H2>Source Files</H2>
<DL>
<DT><A HREF="src/Form1.h">Form1.h</A>, <A HREF="src/Board.h">Board.h</A>
<DD>Header files for GUI classes.
<DT><A HREF="src/Evolution.h">Evolution.h</A>, <A HREF="src/Evolution.cpp">Evolution.cpp</A>
<DD>Contain class hierarchy to implement game evolution in serial and parallel.
<DT><A HREF="src/Update_state.cpp">Update_state.cpp </A>
<DD>Implements 2 approaches for calculating steps in the program: with the use of SSE intrinsics, and ordinary C++ code.
<DT><A HREF="src/Game_of_life.cpp">Game_of_life.cpp </A>
<DD>Contains program entry point and other source not related to logical structure of the example.
</DL>
<H2>Directories</H2>
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<DT><A HREF="src">src</A>
<DD>Contains source files mentioned above.
<DT><A HREF="msvs">msvs</A>
<DD>Contains Microsoft* Visual Studio* 2005 workspace for building and running the example.
</DL>
<H2>To Build</H2>
General build directions can be found <A HREF=../../index.html#build>here</A>.
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<H2>Usage</H2>
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For Windows* systems, Microsoft* Visual Studio* projects are provided for each of the above versions.
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<A HREF="../index.html">Up to parent directory</A>
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Copyright &copy; 2005-2010 Intel Corporation. All Rights Reserved.
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Intel, Pentium, Intel Xeon, Itanium, Intel XScale and VTune are
registered trademarks or trademarks of Intel Corporation or its
subsidiaries in the United States and other countries.
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* Other names and brands may be claimed as the property of others.
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