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/*
Copyright 2005-2010 Intel Corporation. All Rights Reserved.
This file is part of Threading Building Blocks.
Threading Building Blocks is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License
version 2 as published by the Free Software Foundation.
Threading Building Blocks is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty
of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Threading Building Blocks; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
As a special exception, you may use this file as part of a free software
library without restriction. Specifically, if other files instantiate
templates or use macros or inline functions from this file, or you compile
this file and link it with other files to produce an executable, this
file does not by itself cause the resulting executable to be covered by
the GNU General Public License. This exception does not however
invalidate any other reasons why the executable file might be covered by
the GNU General Public License.
*/
/*
The original source for this example is
Copyright (c) 1994-2008 John E. Stone
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The name of the author may not be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
*/
/*
* api.c - This file contains all of the API calls that are defined for
* external driver code to use.
*
* $Id: api.cpp,v 1.1.1.1 2012/03/29 17:22:19 uid42307 Exp $
*/
#include "machine.h"
#include "types.h"
#include "macros.h"
#include "box.h"
#include "cylinder.h"
#include "plane.h"
#include "quadric.h"
#include "ring.h"
#include "sphere.h"
#include "triangle.h"
#include "vol.h"
#include "extvol.h"
#include "texture.h"
#include "light.h"
#include "render.h"
#include "camera.h"
#include "vector.h"
#include "intersect.h"
#include "shade.h"
#include "util.h"
#include "imap.h"
#include "global.h"
#include "video.h"
typedef void * SceneHandle;
#include "api.h"
vector rt_vector(apiflt x, apiflt y, apiflt z) {
vector v;
v.x = x;
v.y = y;
v.z = z;
return v;
}
color rt_color(apiflt r, apiflt g, apiflt b) {
color c;
c.r = r;
c.g = g;
c.b = b;
return c;
}
void rt_initialize(int * argc, char ***argv) {
rpcmsg msg;
reset_object();
reset_lights();
InitTextures();
if (!parinitted) {
parinitted=1;
msg.type=1; /* setup a ping message */
}
}
void rt_renderscene(SceneHandle voidscene) {
scenedef * scene = (scenedef *) voidscene;
renderscene(*scene);
}
void rt_camerasetup(SceneHandle voidscene, apiflt zoom, apiflt aspectratio,
int antialiasing, int raydepth,
vector camcent, vector viewvec, vector upvec) {
scenedef * scene = (scenedef *) voidscene;
vector newupvec;
vector newviewvec;
vector newrightvec;
VCross((vector *) &upvec, &viewvec, &newrightvec);
VNorm(&newrightvec);
VCross((vector *) &viewvec, &newrightvec, &newupvec);
VNorm(&newupvec);
newviewvec=viewvec;
VNorm(&newviewvec);
scene->camzoom=zoom;
scene->aspectratio=aspectratio;
scene->antialiasing=antialiasing;
scene->raydepth=raydepth;
scene->camcent=camcent;
scene->camviewvec=newviewvec;
scene->camrightvec=newrightvec;
scene->camupvec=newupvec;
}
void rt_outputfile(SceneHandle voidscene, const char * outname) {
scenedef * scene = (scenedef *) voidscene;
strcpy((char *) &scene->outfilename, outname);
}
void rt_resolution(SceneHandle voidscene, int hres, int vres) {
scenedef * scene = (scenedef *) voidscene;
scene->hres=hres;
scene->vres=vres;
}
void rt_verbose(SceneHandle voidscene, int v) {
scenedef * scene = (scenedef *) voidscene;
scene->verbosemode = v;
}
void rt_rawimage(SceneHandle voidscene, unsigned char *rawimage) {
scenedef * scene = (scenedef *) voidscene;
scene->rawimage = rawimage;
}
void rt_background(SceneHandle voidscene, color col) {
scenedef * scene = (scenedef *) voidscene;
scene->background.r = col.r;
scene->background.g = col.g;
scene->background.b = col.b;
}
void rt_boundmode(SceneHandle voidscene, int mode) {
scenedef * scene = (scenedef *) voidscene;
scene->boundmode = mode;
}
void rt_boundthresh(SceneHandle voidscene, int threshold) {
scenedef * scene = (scenedef *) voidscene;
if (threshold > 1) {
scene->boundthresh = threshold;
}
else {
rtmesg("Ignoring out-of-range automatic bounding threshold.\n");
rtmesg("Automatic bounding threshold reset to default.\n");
scene->boundthresh = MAXOCTNODES;
}
}
void rt_displaymode(SceneHandle voidscene, int mode) {
scenedef * scene = (scenedef *) voidscene;
scene->displaymode = mode;
}
void rt_scenesetup(SceneHandle voidscene, char * outname, int hres, int vres, int verbose) {
rt_outputfile(voidscene, outname);
rt_resolution(voidscene, hres, vres);
rt_verbose(voidscene, verbose);
}
SceneHandle rt_newscene(void) {
scenedef * scene;
SceneHandle voidscene;
scene = (scenedef *) malloc(sizeof(scenedef));
memset(scene, 0, sizeof(scenedef)); /* clear all valuas to 0 */
voidscene = (SceneHandle) scene;
rt_outputfile(voidscene, "/dev/null"); /* default output file (.tga) */
rt_resolution(voidscene, 512, 512); /* 512x512 resolution */
rt_verbose(voidscene, 0); /* verbose messages off */
rt_rawimage(voidscene, NULL); /* raw image output off */
rt_boundmode(voidscene, RT_BOUNDING_ENABLED); /* spatial subdivision on */
rt_boundthresh(voidscene, MAXOCTNODES); /* default threshold */
rt_displaymode(voidscene, RT_DISPLAY_ENABLED); /* video output on */
rt_camerasetup(voidscene, 1.0, 1.0, 0, 6,
rt_vector(0.0, 0.0, 0.0),
rt_vector(0.0, 0.0, 1.0),
rt_vector(0.0, 1.0, 0.0));
return scene;
}
void rt_deletescene(SceneHandle scene) {
if (scene != NULL)
free(scene);
}
void apitextotex(apitexture * apitex, texture * tex) {
switch(apitex->texturefunc) {
case 0:
tex->texfunc=(color(*)(void *, void *, void *))(standard_texture);
break;
case 1:
tex->texfunc=(color(*)(void *, void *, void *))(checker_texture);
break;
case 2:
tex->texfunc=(color(*)(void *, void *, void *))(grit_texture);
break;
case 3:
tex->texfunc=(color(*)(void *, void *, void *))(marble_texture);
break;
case 4:
tex->texfunc=(color(*)(void *, void *, void *))(wood_texture);
break;
case 5:
tex->texfunc=(color(*)(void *, void *, void *))(gnoise_texture);
break;
case 6:
tex->texfunc=(color(*)(void *, void *, void *))(cyl_checker_texture);
break;
case 7:
tex->texfunc=(color(*)(void *, void *, void *))(image_sphere_texture);
tex->img=AllocateImage((char *)apitex->imap);
break;
case 8:
tex->texfunc=(color(*)(void *, void *, void *))(image_cyl_texture);
tex->img=AllocateImage((char *)apitex->imap);
break;
case 9:
tex->texfunc=(color(*)(void *, void *, void *))(image_plane_texture);
tex->img=AllocateImage((char *)apitex->imap);
break;
default:
tex->texfunc=(color(*)(void *, void *, void *))(standard_texture);
break;
}
tex->ctr = apitex->ctr;
tex->rot = apitex->rot;
tex->scale = apitex->scale;
tex->uaxs = apitex->uaxs;
tex->vaxs = apitex->vaxs;
tex->ambient = apitex->ambient;
tex->diffuse = apitex->diffuse;
tex->specular = apitex->specular;
tex->opacity = apitex->opacity;
tex->col = apitex->col;
tex->islight = 0;
tex->shadowcast = 1;
tex->phong = 0.0;
tex->phongexp = 0.0;
tex->phongtype = 0;
}
void * rt_texture(apitexture * apitex) {
texture * tex;
tex=(texture *)rt_getmem(sizeof(texture));
apitextotex(apitex, tex);
return(tex);
}
void rt_tex_color(void * voidtex, color col) {
texture * tex = (texture *) voidtex;
tex->col = col;
}
void rt_tex_phong(void * voidtex, apiflt phong, apiflt phongexp, int type) {
texture * tex = (texture *) voidtex;
tex->phong = phong;
tex->phongexp = phongexp;
tex->phongtype = type;
}
void rt_light(void * tex, vector ctr, apiflt rad) {
point_light * li;
li=newlight(tex, (vector) ctr, rad);
li->tex->islight=1;
li->tex->shadowcast=1;
li->tex->diffuse=0.0;
li->tex->specular=0.0;
li->tex->opacity=1.0;
add_light(li);
add_object((object *)li);
}
void rt_scalarvol(void * tex, vector min, vector max,
int xs, int ys, int zs, char * fname, void * invol) {
add_object((object *) newscalarvol(tex, (vector)min, (vector)max, xs, ys, zs, fname, (scalarvol *) invol));
}
void rt_extvol(void * tex, vector min, vector max, int samples, flt (* evaluator)(flt, flt, flt)) {
add_object((object *) newextvol(tex, (vector)min, (vector)max, samples, evaluator));
}
void rt_box(void * tex, vector min, vector max) {
add_object((object *) newbox(tex, (vector)min, (vector)max));
}
void rt_cylinder(void * tex, vector ctr, vector axis, apiflt rad) {
add_object(newcylinder(tex, (vector)ctr, (vector)axis, rad));
}
void rt_fcylinder(void * tex, vector ctr, vector axis, apiflt rad) {
add_object(newfcylinder(tex, (vector)ctr, (vector)axis, rad));
}
void rt_plane(void * tex, vector ctr, vector norm) {
add_object(newplane(tex, (vector)ctr, (vector)norm));
}
void rt_ring(void * tex, vector ctr, vector norm, apiflt a, apiflt b) {
add_object(newring(tex, (vector)ctr, (vector)norm, a, b));
}
void rt_sphere(void * tex, vector ctr, apiflt rad) {
add_object(newsphere(tex, (vector)ctr, rad));
}
void rt_tri(void * tex, vector v0, vector v1, vector v2) {
object * trn;
trn = newtri(tex, (vector)v0, (vector)v1, (vector)v2);
if (trn != NULL) {
add_object(trn);
}
}
void rt_stri(void * tex, vector v0, vector v1, vector v2,
vector n0, vector n1, vector n2) {
object * trn;
trn = newstri(tex, (vector)v0, (vector)v1, (vector)v2, (vector)n0, (vector)n1, (vector)n2);
if (trn != NULL) {
add_object(trn);
}
}
void rt_quadsphere(void * tex, vector ctr, apiflt rad) {
quadric * q;
flt factor;
q=(quadric *) newquadric();
factor= 1.0 / (rad*rad);
q->tex=(texture *)tex;
q->ctr=ctr;
q->mat.a=factor;
q->mat.b=0.0;
q->mat.c=0.0;
q->mat.d=0.0;
q->mat.e=factor;
q->mat.f=0.0;
q->mat.g=0.0;
q->mat.h=factor;
q->mat.i=0.0;
q->mat.j=-1.0;
add_object((object *)q);
}