| /* |
| Copyright 2005-2010 Intel Corporation. All Rights Reserved. |
| |
| This file is part of Threading Building Blocks. |
| |
| Threading Building Blocks is free software; you can redistribute it |
| and/or modify it under the terms of the GNU General Public License |
| version 2 as published by the Free Software Foundation. |
| |
| Threading Building Blocks is distributed in the hope that it will be |
| useful, but WITHOUT ANY WARRANTY; without even the implied warranty |
| of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| GNU General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with Threading Building Blocks; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| As a special exception, you may use this file as part of a free software |
| library without restriction. Specifically, if other files instantiate |
| templates or use macros or inline functions from this file, or you compile |
| this file and link it with other files to produce an executable, this |
| file does not by itself cause the resulting executable to be covered by |
| the GNU General Public License. This exception does not however |
| invalidate any other reasons why the executable file might be covered by |
| the GNU General Public License. |
| */ |
| |
| /* |
| The original source for this example is |
| Copyright (c) 1994-2008 John E. Stone |
| All rights reserved. |
| |
| Redistribution and use in source and binary forms, with or without |
| modification, are permitted provided that the following conditions |
| are met: |
| 1. Redistributions of source code must retain the above copyright |
| notice, this list of conditions and the following disclaimer. |
| 2. Redistributions in binary form must reproduce the above copyright |
| notice, this list of conditions and the following disclaimer in the |
| documentation and/or other materials provided with the distribution. |
| 3. The name of the author may not be used to endorse or promote products |
| derived from this software without specific prior written permission. |
| |
| THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS |
| OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY |
| DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS |
| OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| SUCH DAMAGE. |
| */ |
| |
| /* |
| * light.c - This file contains declarations and defines for light sources. |
| * |
| * $Id: light.cpp,v 1.1.1.1 2012/03/29 17:22:19 uid42307 Exp $ |
| */ |
| |
| #include "machine.h" |
| #include "types.h" |
| #include "macros.h" |
| #include "vector.h" |
| #include "intersect.h" |
| #include "util.h" |
| |
| #define LIGHT_PRIVATE |
| #include "light.h" |
| |
| static object_methods light_methods = { |
| (void (*)(void *, void *))(light_intersect), |
| (void (*)(void *, void *, void *, void *))(light_normal), |
| light_bbox, |
| free |
| }; |
| |
| point_light * newlight(void * tex, vector ctr, flt rad) { |
| point_light * l; |
| |
| l=(point_light *) rt_getmem(sizeof(point_light)); |
| memset(l, 0, sizeof(point_light)); |
| l->methods = &light_methods; |
| |
| l->tex=(texture *)tex; |
| l->ctr=ctr; |
| l->rad=rad; |
| |
| return l; |
| } |
| |
| static int light_bbox(void * obj, vector * min, vector * max) { |
| return 0; /* lights are unbounded currently */ |
| } |
| |
| static void light_intersect(point_light * l, ray * ry) { |
| flt b, disc, t1, t2, temp; |
| vector V; |
| |
| /* Lights do not cast shadows.. */ |
| if (ry->flags & RT_RAY_SHADOW) |
| return; |
| |
| VSUB(l->ctr, ry->o, V); |
| VDOT(b, V, ry->d); |
| VDOT(temp, V, V); |
| |
| disc=b*b + l->rad*l->rad - temp; |
| |
| if (disc<=0.0) return; |
| disc=sqrt(disc); |
| |
| t2=b+disc; |
| if (t2 <= SPEPSILON) |
| return; |
| add_intersection(t2, (object *) l, ry); |
| |
| t1=b-disc; |
| if (t1 > SPEPSILON) |
| add_intersection(t1, (object *) l, ry); |
| } |
| |
| static void light_normal(point_light * l, vector * pnt, ray * incident, vector * N) { |
| VSub((vector *) pnt, &(l->ctr), N); |
| |
| VNorm(N); |
| |
| if (VDot(N, &(incident->d)) > 0.0) { |
| N->x=-N->x; |
| N->y=-N->y; |
| N->z=-N->z; |
| } |
| } |
| |
| |