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/*=========================================================================
Copyright (c) 2007, Los Alamos National Security, LLC
All rights reserved.
Copyright 2007. Los Alamos National Security, LLC.
This software was produced under U.S. Government contract DE-AC52-06NA25396
for Los Alamos National Laboratory (LANL), which is operated by
Los Alamos National Security, LLC for the U.S. Department of Energy.
The U.S. Government has rights to use, reproduce, and distribute this software.
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EXPRESS OR IMPLIED, OR ASSUMES ANY LIABILITY FOR THE USE OF THIS SOFTWARE.
If software is modified to produce derivative works, such modified software
should be clearly marked, so as not to confuse it with the version available
from LANL.
Additionally, redistribution and use in source and binary forms, with or
without modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
- Neither the name of Los Alamos National Security, LLC, Los Alamos National
Laboratory, LANL, the U.S. Government, nor the names of its contributors
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THIS SOFTWARE IS PROVIDED BY LOS ALAMOS NATIONAL SECURITY, LLC AND CONTRIBUTORS
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=========================================================================*/
#ifndef CosmoHalo_h
#define CosmoHalo_h
#ifdef USE_VTK_COSMO
#include "CosmoDefinition.h"
#else
#include "Definition.h"
#endif
#include <string>
#include <vector>
#include <set>
#include <algorithm>
using namespace std;
////////////////////////////////////////////////////////////////////////////
//
// CosmoHalo functions as a container for mixed halos received from the serial
// halo finder where the particle vector contains the index of the particle
// on a particular processor and the tag of that particle for the problem.
//
// It also functions as a merge container for MASTER processor where it
// contains the mixed halos crossing more than one boundary.
//
////////////////////////////////////////////////////////////////////////////
#ifdef USE_VTK_COSMO
class COSMO_EXPORT CosmoHalo {
#else
class CosmoHalo {
#endif
public:
CosmoHalo(ID_T id, int alive, int dead)
{
this->numberOfAlive = alive;
this->numberOfDead = dead;
this->haloID = id;
this->valid = VALID;
this->particles = new vector<ID_T>;
this->tags = new vector<ID_T>;
this->neighbors = new set<int>;
this->partners = new set<int>;
}
~CosmoHalo()
{
delete this->particles;
delete this->tags;
delete this->neighbors;
delete this->partners;
}
// Add a particle index for this halo on this processor
// Add to the neighbor zones to know how many processors share this halo
void addParticle(ID_T indx, ID_T tag, int neighbor)
{
this->particles->push_back(indx);
this->tags->push_back(tag);
if (neighbor != ALIVE)
this->neighbors->insert(neighbor);
}
// Add a mixed particle
void addParticle(ID_T tag)
{
this->tags->push_back(tag);
}
// Add a matching mixed halo index indicating same halo
void addPartner(int index)
{
this->partners->insert(index);
}
// Sort the members to help identify the same halo on multiple processors
void sortParticleTags()
{
sort(this->tags->begin(), this->tags->end());
}
void setAliveCount(int c) { this->numberOfAlive = c; }
void setDeadCount(int c) { this->numberOfDead = c; }
void setRankID(int rank) { this->rankID = rank; }
void setValid(int v) { this->valid = v; }
ID_T getHaloID() { return this->haloID; }
int getRankID() { return this->rankID; }
int getAliveCount() { return this->numberOfAlive; }
int getDeadCount() { return this->numberOfDead; }
int getValid() { return this->valid; }
vector<ID_T>* getParticles() { return this->particles; }
vector<ID_T>* getTags() { return this->tags; }
set<int>* getNeighbors() { return this->neighbors; }
set<int>* getPartners() { return this->partners; }
private:
ID_T haloID; // Halo id is smallest particle index/tag
int rankID; // Processor which owns this halo
vector<ID_T>* particles; // Index of halo particle on this processor
vector<ID_T>* tags; // Tag of halo particle
set<int>* neighbors; // Zones with dead particles from this halo
set<int>* partners; // Index of matching mixed halo
int numberOfAlive; // Number of alive particles in halo
int numberOfDead; // Number of dead particles in halo
int valid; // Mixed halo to be used or not
};
#endif